CLEO Help Make activation key

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rasol

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Hello everyone can anyone help me to make activation key?



// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0 
if
   Player.Defined($PLAYER_CHAR)
jf @NONAME_2 
0470: 1@ = actor $PLAYER_ACTOR current_weapon 
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 0)
wait 150 
goto @NONAME_2 
 

Ninja FTW

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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
if and
Player.Defined($PLAYER_CHAR)
0ADC: test_cheat "Enable"
jf @NONAME_2
0ACC: "Enabled" wait 2000
0470: 1@ = actor $PLAYER_ACTOR current_weapon
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 0)
wait 150
if
0ADC: "Disable"
jf @NONAME_2
0ACC: "Disabled" wait 2000
Model.Destroy(1@)
jump @NONAME_2
 

_=Gigant=_

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Code:
{$CLEO .cs}
0000:


REPEAT
WAIT 0
UNTIL 0AFA:  SAMP_IS_READY
0B34: register_cmd ".nron" @ON
31@ = FALSE

WHILE TRUE
WAIT 0
IF
31@ == TRUE // HAS COMMAND BEEN TYPED?
THEN
31@ = FALSE
wait 0
0ACC: "Enabled" wait 2000
0470: 5@ = actor $PLAYER_ACTOR current_weapon 
Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 5@, 9999)      
END
END

:ON
0B35: samp 1@ = get_last_command_params 
31@ = TRUE
0B43: samp cmd_ret

lol


oh he asked for no reload fuck me blind fuck

Code:
{$CLEO .cs}

thread 'GIGBLINDFUCK'  

:1RETARDGIGANT 
wait 0 
if and
Player.Defined($PLAYER_CHAR)
0ADC:   test_cheat "NRON" 
else_jump @1RETARDGIGANT 
0A8C: write_memory 7600773 size 1 value 144 virtual_protect 1 
0A8C: write_memory 7600815 size 1 value 144 virtual_protect 1 
0A8C: write_memory 7600816 size 2 value 37008 virtual_protect 1 
0A8C: write_memory 7612591 size 1 value 144 virtual_protect 1 
0A8C: write_memory 7612646 size 1 value 144 virtual_protect 1 
0A8C: write_memory 7612647 size 2 value 37008 virtual_protect 1 
018C: play_sound 1058 at 0.0 0.0 0.0 
0ACD: show_text_highpriority "~Y~NoReload ~G~ON." time 2500 
wait 0 
jump @2RETARDGIGANT

:2RETARDGIGANT
wait 0 
if and
Player.Defined($PLAYER_CHAR)
0ADC:  test_cheat "NROFF" 
else_jump @2RETARDGIGANT
0A8C: write_memory 7600773 size 1 value 72 virtual_protect 1 
0A8C: write_memory 7600815 size 1 value 255 virtual_protect 1 
0A8C: write_memory 7600816 size 2 value 3150 virtual_protect 1 
0A8C: write_memory 7612591 size 1 value 72 virtual_protect 1 
0A8C: write_memory 7612646 size 1 value 255 virtual_protect 1 
0A8C: write_memory 7612647 size 2 value 3150 virtual_protect 1 
0ACD: show_text_highpriority "~Y~NoReload ~R~OFF." time 2500 
wait 0 
jump @1RETARDGIGANT

try it  :LOL: :LOL: :LOL: :LOL: :LOL: :LOL: lol

type like cheat nron to activate and nroff to DEACTIVATETETETETETETE

[attachment=5155]
 

Attachments

  • NoReloadA.cs
    18.7 KB · Views: 23

rasol

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@gigant actually it isn't like the cleo i sent the cheat i sent is kinda like ammocycle but this is infinite ammo
 

WaTTi

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Code:
0000: NOP
0@=0
32@ = 0

while true
wait 0
    if 0ADC:"noreload"
    then 0B12: 0@ = 0@ XOR 1
    end
    if and 
    player.Defined(0)
    32@ >=150
    0@ == 1
    then
        32@ = 0
        0470: 1@ = actor $PLAYER_ACTOR current_weapon 
        Actor.GiveWeaponAndAmmo($PLAYER_ACTOR, 1@, 0)
    end
end
 
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