Untagged Release MapRecorder - objects stealer

Status
Not open for further replies.

bartekdvd

Member
Joined
Jan 24, 2014
Messages
20
Reaction score
4
THIS IS THE OBJECTS STEALER I MADE  :fuck_yea:

THE FUNCTIONS :
Code:
	pChatWindow->AddClientMessage( -0, "===============================" );
	pChatWindow->AddClientMessage( -1, " MapRecorder by Noob Retard." );
	pChatWindow->AddClientMessage( -0, "==================================================" );
	pChatWindow->AddClientMessage( -1, " /mrstart [distance]" );
	pChatWindow->AddClientMessage( -1, " Starts objects recording within specified distance." );
	pChatWindow->AddClientMessage( -1, " If distance is not set or 0 then ignored." );
	pChatWindow->AddClientMessage( -0, "==================================================" );
	pChatWindow->AddClientMessage( -1, " /mrstop" );
	pChatWindow->AddClientMessage( -1, " Stops objects recording." );
	pChatWindow->AddClientMessage( -0, "==========================================================================" );
	pChatWindow->AddClientMessage( -1, " /mrsave <filename> [format]" );
	pChatWindow->AddClientMessage( -1, " Saves recorded objects to the specified file and resets MapRecorder state." );
	pChatWindow->AddClientMessage( -1, " Filename must be set. Example: \"/mrsave objects\" saves as objects.txt" );
	pChatWindow->AddClientMessage( -1, " The location where files are stored is GTA San Andreas User Files\\SAMP" );
	pChatWindow->AddClientMessage( -1, " The [format] param is optional and states for output format." );
	pChatWindow->AddClientMessage( -1, " Available formats:" );
	pChatWindow->AddClientMessage( -1, " d - CreateDynamicObject format" );
	pChatWindow->AddClientMessage( -1, " If [format] is not set or different than above then CreateObject is used" );
	pChatWindow->AddClientMessage( -0, "==========================================================================" );
	pChatWindow->AddClientMessage( -1, " /mrreset" );
	pChatWindow->AddClientMessage( -1, " Resets MapRecorder state, so recorded objects are removed from memory." );
	pChatWindow->AddClientMessage( -0, "==========================================================================" );

THE ADDITIONAL INFO:
You can use /mrstop AND /mrstart to pause/resume recording. If you want to save in CreateDynamicObject format just use "/mrsave stealedobjects d". THAT "d" IS REALLY IMPORTANT, YOU KNOW.

I give you a source code, so you can modify/improve it for your own needs, BUT YOU WON'T UNDERSTAND SHIT FROM IT THOUGH  :watchout:

THE INSTALLATION:
1. INSTALL ANY ASI LOADER OR CLEO.
2. COPY THE ASI TO THE GTA.
3. ???
4. DONE.

DOWNLOAD IN THE ATTACHMENTS.
 

Attachments

  • MapRecorder.zip
    86.5 KB · Views: 2,233

DzkAy

Well-known member
Joined
Feb 20, 2014
Messages
472
Reaction score
1
Good job , i love retard's work ;)
 

Norn

Member
Joined
Jul 14, 2014
Messages
10
Reaction score
0
LOL this is going to make a lot of server owners very angry, very cool release though
 

ryuzzkung

Member
Joined
Jun 25, 2014
Messages
17
Reaction score
0
Excuse me ! What objects stealer

Object is Hat , Sunglasses ?  like this ?

Sorry I just want to know .  :yesyes:
 

Junellz

Member
Joined
Apr 3, 2014
Messages
17
Reaction score
0
ryuzzkung link said:
Excuse me ! What objects stealer

Object is Hat , Sunglasses ?  like this ?

Sorry I just want to know .  :yesyes:

It steals buildings or map from a sever
 

YeAhx

Active member
Joined
Mar 13, 2014
Messages
109
Reaction score
1
NOTE - As far as I know this will record all streamed objects so you have to roam around to a complete map.
 

Peroxide

Active member
Joined
Feb 4, 2014
Messages
46
Reaction score
0
It's awesome but can you make so it saves textures and vehicles and also removeobject?
 

systendata

Active member
Joined
Dec 22, 2013
Messages
73
Reaction score
0
I'm trying to understand what this does.. does it discover and save in a file every object like money pick-up for example?
 

Peroxide

Active member
Joined
Feb 4, 2014
Messages
46
Reaction score
0
systendata link said:
I'm trying to understand what this does.. does it discover and save in a file every object like money pick-up for example?
No if you see a map on server like a race track or stunt or something you turn that on roam around that map and save and you have that map but I am wondering if somone can make this so it's saves removebuilding and textures
 

systendata

Active member
Joined
Dec 22, 2013
Messages
73
Reaction score
0
Peroxide link said:
[quote author=systendata link=topic=8383.msg49137#msg49137 date=1405896117]
I'm trying to understand what this does.. does it discover and save in a file every object like money pick-up for example?
No if you see a map on server like a race track or stunt or something you turn that on roam around that map and save and you have that map but I am wondering if somone can make this so it's saves removebuilding and textures
[/quote]

Oh I understand now, it copies the map technically. Awesome thanks!
 

re]b0ot_

Active member
Joined
Jul 10, 2014
Messages
25
Reaction score
0
This works wonderfully.
For example, I managed to copy:
Water Coaster from UIF
http://pastebin.com/kU6dy6dH
And many others  :urtheman:

Best .asi ever. Now I can make a stunt server without even mapping  :eek:h_stop_it_u:

Here's what I do:
/mrstart 9999
And drive the track
/mrstop
After that
/mrsave <filename> d
 

McAwesome

Well-known member
Joined
Apr 7, 2014
Messages
208
Reaction score
1
it is crashing  :bawww: :bawww:

P.S:Working, but i have no clue where does it save lol?


P.S:im just cunt cunt cunt, fixed it, and yo' good job :not_bad:
 

mrT101

Active member
Joined
Feb 18, 2014
Messages
58
Reaction score
0
Is there a way to have all recorded objects load when i join a server so that custom mapped areas are not affected by the streaming distance of the server?
 
Status
Not open for further replies.
Top