It's usually by default 300m or less if sever owners changed it.Hello guys!
Does someone have memory address for streaming radius for pickups, and objects?
I think It's sever side stuff, i don't see any requirements for distance.If it gets created when you are close, that means that he is constantly calculating distance between, I'm trying to find memory address for specific pickup, with that I can get to the memory pointer, and catch global memory for stream distance, then hopefully expand it
We are talking about streamer include, when pickup for example, is created dynamically, you have to set render distance. When you are in that radius, streamer shows pickup and creates dynamic memory address. Now, I'm trying to catch memory address that is calculating how close I am to that pickup (by moving towards pickup, and changing distance), using 'Increase Value', and 'Decrease Value', with that, I can find that dynamic memory address that is calculating distance. The thing is, when pickup gets destroyed, or I move too far, the pickup changes its address. So, with address we got, I can do Pointer Scan and find global memory address. Does this make sense?I think
I think It's sever side stuff, i don't see any requirements for distance.
SAMP-API/src/0.3.7-R1/CPickupPool.cpp at master · BlastHackNet/SAMP-API
A library for interacting with functions, classes and structures of SA-MP client - BlastHackNet/SAMP-APIgithub.com
You could make code which sync your position to specific coordinates.
So code should work like whirlpool type stuff which crates position from your body centre and spreading around you.
Example in picture.
This way you can make sever think that you are close to pickup.
And in order not to disappear while position being sent i recommend play with some memory to make sever think that you are in ESC.
I mean i was able to sell my fish without leaving my fishing place, so it definitely worked xD
We can talk about this on discordWe are talking about streamer include, when pickup for example, is created dynamically, you have to set render distance. When you are in that radius, streamer shows pickup and creates dynamic memory address. Now, I'm trying to catch memory address that is calculating how close I am to that pickup (by moving towards pickup, and changing distance), using 'Increase Value', and 'Decrease Value', with that, I can find that dynamic memory address that is calculating distance. The thing is, when pickup gets destroyed, or I move too far, the pickup changes its address. So, with address we got, I can do Pointer Scan and find global memory address. Does this make sense?