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CLEO Release MultiSprunk.cs // physical barrier-guard

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zotusin

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I dont know if someone posted this before, but I haven't see it, so I will post it.

There you have the "Sprunks". A cleo who make a bunch of spruns's machine around you, and that makes you barely inmortal.
The only weakness of the cleo is when someone "enter" in the sprunk zone, and they can hit you, also when they are higher than you.
You can enable the Sprunks with 5 and put it off with 6 on the NumPad

I will put some SS and you will understand better the cleo.
NOTE: In interiors only YOU can see the Sprunks, no one more, and in exterior anyone can see the sprunks.

1.- Here I dont have the Sprunks Enabled.
wJTLbDH.png

2.-Here when you press 5
c9i2wmc.png

3.- The Sprunks move itself with you
x84YSHo.png

4.- You can't get hitted when you have Sprunks enabled
xUPx4nS.png

Some notes:
1.- When you have sprunks enabled, you will see a hit, but the shoot will go through the sprunk, and hit the enemy.
2.- Sprunk can bug bikes and cars, so take care when you use it.
3.- Is my first post, and I am spanish, so if I have something wrong, or you need some thing more to add, say me.
4.- The Credits go to xzytro the original creator of this.

There you have the scan of Virus Total
 

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  • MultiSprunkGuardWade.cs
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Fu$10N

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Sounds like it's copied from [GM]Monstercat. Btw nice work  :urtheman:
If you could make it that outside the sprunks to be invisible to everyone except you ( just like in the interiors ),  it would be awesome :ppffh: :trollface: :trollface: :urtheman:
 

zotusin

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Fu$10N link said:
Sounds like it's copied from [GM]Monstercat. Btw nice work  :urtheman:
If you could make it that outside the sprunks to be invisible to everyone except you ( just like in the interiors ),  it would be awesome :ppffh: :trollface: :trollface: :urtheman:

I dont copy anything, In case "Wade" copy that, or take the credits of that, idk.
And sorry, I dont know sh*t about coding xD But believe me, if you see this in exterior, it can be annoying :SS
 

Broadcast

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His script source lol

Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'MSPRUNKGUARDX16' 
0662: printstring "ANILTURE SAYS HI" 

:MSPRUNKGUARDX16_39
wait 200 
if 
   Player.Defined($PLAYER_CHAR)
else_jump @MSPRUNKGUARDX16_39 
if and
key_down 101 
   not Actor.Driving($PLAYER_ACTOR)
else_jump @MSPRUNKGUARDX16_39 
Model.Load(1775)

:MSPRUNKGUARDX16_85
wait 0 
if 
   Model.Available(1775)
else_jump @MSPRUNKGUARDX16_85 
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 5.0 5.0 5.0 
31@ = Object.Create(1775, 1@, 2@, 3@)
30@ = Object.Create(1775, 1@, 2@, 3@)
29@ = Object.Create(1775, 1@, 2@, 3@)
28@ = Object.Create(1775, 1@, 2@, 3@)
27@ = Object.Create(1775, 1@, 2@, 3@)
26@ = Object.Create(1775, 1@, 2@, 3@)
25@ = Object.Create(1775, 1@, 2@, 3@)
24@ = Object.Create(1775, 1@, 2@, 3@)
23@ = Object.Create(1775, 1@, 2@, 3@)
22@ = Object.Create(1775, 1@, 2@, 3@)
21@ = Object.Create(1775, 1@, 2@, 3@)
20@ = Object.Create(1775, 1@, 2@, 3@)
19@ = Object.Create(1775, 1@, 2@, 3@)
18@ = Object.Create(1775, 1@, 2@, 3@)
17@ = Object.Create(1775, 1@, 2@, 3@)
16@ = Object.Create(1775, 1@, 2@, 3@)
print "~W~SPRUNK GUARD ~G~ENABLED" 1200 
0566: link_object 31@ to_interior 11 
0566: link_object 30@ to_interior 11 
0566: link_object 29@ to_interior 11 
0566: link_object 28@ to_interior 11 
0566: link_object 27@ to_interior 11 
0566: link_object 26@ to_interior 11 
0566: link_object 25@ to_interior 11 
0566: link_object 24@ to_interior 11 
0566: link_object 23@ to_interior 11 
0566: link_object 22@ to_interior 11 
0566: link_object 21@ to_interior 11 
0566: link_object 20@ to_interior 11 
0566: link_object 19@ to_interior 11 
0566: link_object 18@ to_interior 11 
0566: link_object 17@ to_interior 11 
0566: link_object 16@ to_interior 11 
069B: attach_object 31@ to_actor $PLAYER_ACTOR with_offset 2.5 2.5 0.0 rotation 0.0 0.0 145.0 
069B: attach_object 30@ to_actor $PLAYER_ACTOR with_offset 1.25 2.5 0.0 rotation 0.0 0.0 180.0 
069B: attach_object 29@ to_actor $PLAYER_ACTOR with_offset 0.0 2.5 0.0 rotation 0.0 0.0 180.0 
069B: attach_object 28@ to_actor $PLAYER_ACTOR with_offset -1.25 2.5 0.0 rotation 0.0 0.0 180.0 
069B: attach_object 27@ to_actor $PLAYER_ACTOR with_offset -2.5 2.5 0.0 rotation 0.0 0.0 -135.0 
069B: attach_object 26@ to_actor $PLAYER_ACTOR with_offset -2.5 1.25 0.0 rotation 0.0 0.0 -90.0 
069B: attach_object 25@ to_actor $PLAYER_ACTOR with_offset -2.5 0.0 0.0 rotation 0.0 0.0 -90.0 
069B: attach_object 24@ to_actor $PLAYER_ACTOR with_offset -2.5 -1.25 0.0 rotation 0.0 0.0 -90.0 
069B: attach_object 23@ to_actor $PLAYER_ACTOR with_offset -2.5 -2.5 0.0 rotation 0.0 0.0 -45.0 
069B: attach_object 22@ to_actor $PLAYER_ACTOR with_offset -1.25 -2.5 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 21@ to_actor $PLAYER_ACTOR with_offset 2.5 0.0 0.0 rotation 0.0 0.0 90.0 
069B: attach_object 20@ to_actor $PLAYER_ACTOR with_offset 2.5 -1.25 0.0 rotation 0.0 0.0 90.0 
069B: attach_object 19@ to_actor $PLAYER_ACTOR with_offset 2.5 -2.5 0.0 rotation 0.0 0.0 45.0 
069B: attach_object 18@ to_actor $PLAYER_ACTOR with_offset 1.25 -2.5 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 17@ to_actor $PLAYER_ACTOR with_offset 0.0 -2.5 0.0 rotation 0.0 0.0 0.0 
069B: attach_object 16@ to_actor $PLAYER_ACTOR with_offset 2.5 1.25 0.0 rotation 0.0 0.0 90.0 
wait 0 
Model.Destroy(1775)
jump @MSPRUNKGUARDX16_1175 

:MSPRUNKGUARDX16_1175
wait 0 
if 
8184:   not actor $PLAYER_ACTOR health >= 1 
else_jump @MSPRUNKGUARDX16_1333 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
print "~W~YOU ~R~DIED,~W~SPRUNK GUARD ~R~DISABLED" 2000 
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1333
if and
key_down 66 
key_down 83 
else_jump @MSPRUNKGUARDX16_1398 
print "~W~SPRUNK GUARD TOGGLE : ~G~AUTO" 2000 
jump @MSPRUNKGUARDX16_1538 

:MSPRUNKGUARDX16_1398
wait 0 
if 
key_down 102 
else_jump @MSPRUNKGUARDX16_1175 
print "~W~SPRUNK GUARD ~R~DISABLED" 1200 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1538
wait 0 
if 
8184:   not actor $PLAYER_ACTOR health >= 1 
else_jump @MSPRUNKGUARDX16_1696 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
print "~W~YOU ~R~DIED,~W~SPRUNK GUARD ~R~DISABLED" 2000 
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1696
wait 300 
Object.CollisionDetection(30@) = False
Object.CollisionDetection(29@) = False
Object.CollisionDetection(28@) = False
Object.CollisionDetection(27@) = False
Object.CollisionDetection(26@) = False
Object.CollisionDetection(25@) = False
Object.CollisionDetection(24@) = False
Object.CollisionDetection(23@) = False
Object.CollisionDetection(22@) = False
Object.CollisionDetection(21@) = False
Object.CollisionDetection(20@) = False
Object.CollisionDetection(19@) = False
Object.CollisionDetection(18@) = False
Object.CollisionDetection(17@) = False
Object.CollisionDetection(16@) = False
wait 0 
if 
key_down 102 
else_jump @MSPRUNKGUARDX16_1946 
print "~W~SPRUNK GUARD ~R~DISABLED" 1200 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_1946
wait 0 
if 
8184:   not actor $PLAYER_ACTOR health >= 1 
else_jump @MSPRUNKGUARDX16_2104 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
print "~W~YOU ~R~DIED,~W~SPRUNK GUARD ~R~DISABLED" 2000 
jump @MSPRUNKGUARDX16_39 

:MSPRUNKGUARDX16_2104
wait 500 
Object.CollisionDetection(30@) = True
Object.CollisionDetection(29@) = True
Object.CollisionDetection(28@) = True
Object.CollisionDetection(27@) = True
Object.CollisionDetection(26@) = True
Object.CollisionDetection(25@) = True
Object.CollisionDetection(24@) = True
Object.CollisionDetection(23@) = True
Object.CollisionDetection(22@) = True
Object.CollisionDetection(21@) = True
Object.CollisionDetection(20@) = True
Object.CollisionDetection(19@) = True
Object.CollisionDetection(18@) = True
Object.CollisionDetection(17@) = True
Object.CollisionDetection(16@) = True
wait 0 
if 
key_down 102 
else_jump @MSPRUNKGUARDX16_1538 
print "~W~SPRUNK GUARD ~R~DISABLED" 1200 
Object.Destroy(31@)
Object.Destroy(30@)
Object.Destroy(29@)
Object.Destroy(28@)
Object.Destroy(27@)
Object.Destroy(26@)
Object.Destroy(25@)
Object.Destroy(24@)
Object.Destroy(23@)
Object.Destroy(22@)
Object.Destroy(21@)
Object.Destroy(20@)
Object.Destroy(19@)
Object.Destroy(18@)
Object.Destroy(17@)
Object.Destroy(16@)
jump @MSPRUNKGUARDX16_39
 

Josh_

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¿FZ Roleplay? :ppffh: ¿Donde?
PD: Ya tenía ese Cleo, lo uso para no ganar cargos :v  :urtheman:
 

zotusin

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marcosxd15 link said:
Fenixzone roleplay activo jajaja
JoshuaX999 link said:
¿FZ Roleplay? :ppffh: ¿Donde?
PD: Ya tenía ese Cleo, lo uso para no ganar cargos :v  :urtheman:

Tsssh callarse xD
 

aPELAobr

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nice job zotusin! i play on fenixzone too! but i'm brazillian, soo.. I play on br server! We could be friends.. I have a bot working 100% for truckers, and it is undetectable. I'm level 2, but I'm already lvl 4 as a truck driver, gracefulness my bot, jajajaj
 

Galloway123

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So when you're outside literally everyone can see the sprunks? How is that usefull?
 
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