Is there any nametag.cs for samp r3 ?
Haha i didn't know *2 nametags issues was from SampAddonTip
If the players have 2 nametags remove SampAddon
Haha i didn't know *2 nametags issues was from SampAddon
However,i cant live without it.
Do you know what samp.asi really does?It's not SAMP Addon, just delete samp.asi from your main folder and it'll stop showing 2 nametags.
Do you know what samp.asi really does?
what happen if it being deleted?
I really dont want to fucked up my heavily modded gta samp :lolololol:
it's a virus! www.virustotal.comShows nametags through walls and at max. stream distance, also enableds gamemode disabled nametags.
- activation ALT + F3
- screenshot proof(F8), mod will disable for a second allowing your screenshot to be clear.
- work only on SA-MP 0.3.7 / 0.3.DL-R1
CLEO and ASI are and work the same, the .exe version uses beeps and console title to inform you of the cheat status.
Is it though? You can always use the .asi version or even the cleos (unless you want to say that the cleos are also viruses). You also ought to compare this .exe hack to actual .exe viruses. Infact Raksamp scores 5/68 on virustotal and that is open source so the next level up for this would be to suggest that ugbase is just a full on virus spreader.it's a virus! www.virustotal.com
Shows nametags through walls and at max. stream distance, also enableds gamemode disabled nametags.
- activation ALT + F3
- screenshot proof(F8), mod will disable for a second allowing your screenshot to be clear.
- work only on SA-MP 0.3.7 / 0.3.DL-R1
CLEO and ASI are and work the same, the .exe version uses beeps and console title to inform you of the cheat status.
They are all visible on video.Does the asi one fall for bandicam?
It called UltraWh.asiDoes the asi one fall for bandicam?
Exceptions being thrown when pressing alt f3
Exception 0xC0000005 at 0x0
Exception 0xC0000005 at 0x0
Exception 0xC0000005 at 0x46504E
Exception 0xC0000005 at 0x4662D6
{$CLEO .cs}
0000:
REPEAT
WAIT 1000
0A8D: 0@ = readMem 0xA444A0 sz 4 vp 0
UNTIL 0@ == 1 // SAMP_IS_READY
0AB1: @SAMP_GetNameTagSettings params 0 NameTagsDistance 0@ NoNametagsBehindWalls 1@ byteShowNameTags 2@
WHILE TRUE
WAIT 0
IF
0ADC: test_cheat "1"
THEN
IF
31@ == FALSE
THEN
31@ = TRUE
0ACD: show_text_highpriority "nametag ~g~Activated" time 1000
0AB1: @SAMP_SetNameTagSettings params 3 NameTagsDistance 500.0 NoNametagsBehindWalls FALSE ShowNameTags TRUE
ELSE
31@ = FALSE
0ACD: show_text_highpriority "nametag v1 ~r~Deactivated" time 1000
0AB1: @SAMP_SetNameTagSettings params 3 NameTagsDistance 0@ byteNoNametagsBehindWalls 1@ byteShowNameTags 2@
END
END
END
:SAMP_GetNameTagSettings
IF
0AA2: 10@ = load_library "samp.dll" // IF and SET
THEN
000A: 10@ += 0x2ACA24 // SAMP_INFO_OFFSET_03DL
0A8D: 11@ = read_memory 10@ size 4 virtual_protect TRUE // stSAMPStruct
000A: 11@ += 0x3D5 // pSettings_03DL
0A8D: 12@ = read_memory 11@ size 4 virtual_protect TRUE // ServerPresetsStruct
0A8E: 25@ = 12@ + 0x27 // fNameTagsDistance
0A8E: 26@ = 12@ + 0x2F // byteNoNametagsBehindWalls
0A8E: 27@ = 12@ + 0x38 // byteShowNameTags
0A8D: 25@ = read_memory 25@ size 4 virtual_protect TRUE {fNameTagsDistance}
0A8D: 26@ = read_memory 26@ size 1 virtual_protect TRUE {byteNoNametagsBehindWalls}
0A8D: 27@ = read_memory 27@ size 1 virtual_protect TRUE {byteShowNameTags}
0485: return_true
0AB2: RET 3 25@ 26@ 27@
ELSE
0485: return_true
END
0AB2: 0
:SAMP_SetNameTagSettings
IF
0AA2: 10@ = load_library "samp.dll" // IF and SET
THEN
000A: 10@ += 0x2ACA24 // SAMP_INFO_OFFSET_03DL
0A8D: 11@ = read_memory 10@ size 4 virtual_protect TRUE // stSAMPStruct
000A: 11@ += 0x3D5 // pSettings_03DL
0A8D: 12@ = read_memory 11@ size 4 virtual_protect TRUE // ServerPresetsStruct
0A8E: 25@ = 12@ + 0x27 // fNameTagsDistance
0A8E: 26@ = 12@ + 0x2F // byteNoNametagsBehindWalls
0A8E: 27@ = 12@ + 0x38 // byteShowNameTags
0A8C: write_memory 25@ size 4 value 0@ virtual_protect TRUE // fNameTagsDistance
0A8C: write_memory 26@ size 1 value 1@ virtual_protect TRUE // byteNoNametagsBehindWalls
0A8C: write_memory 27@ size 1 value 2@ virtual_protect TRUE // byteShowNameTags
END
0AB2: RET 0