CLEO Help -> Need Help - FakeBullet at a Position <-

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0x32789

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Hi, I'm trying to send fake bullet at a position Don't know why the pos is 0.0000 in showcallbacks in cheating server and other servers
but I send the fine coords and offsets.
Why is that? hitid and hittype is working fine.
Why isnt the coords?
This is my code
Already asked help from opcode, he tells me to play with it but where these offsets are the real
Code:
:shootAt
0470: 15@ = $PLAYER_ACTOR
Actor.StorePos($PLAYER_ACTOR, 12@ 13@ 14@)
0AC8: 4@ = allocate_memory_size 40
0C0D: struct 4@ offset 0 size 1 = 0
0C0D: struct 4@ offset 1 size 4 = 65535
0C0D: struct 4@ offset 3 size 4 = 12@
0C0D: struct 4@ offset 7 size 4 = 13@
0C0D: struct 4@ offset 11 size 4 = 14@
0C0D: struct 4@ offset 15 size 4 = 0@
0C0D: struct 4@ offset 19 size 4 = 1@
0C0D: struct 4@ offset 23 size 4 = 2@
0C0D: struct 4@ offset 27 size 4 = 0.0
0C0D: struct 4@ offset 31 size 4 = 0.0
0C0D: struct 4@ offset 35 size 4 = 0.0
0C0D: struct 4@ offset 39 size 1 = 15@
0B3D: raknet 5@ = new_bit_stream
0B40: raknet bit_stream 5@ write 206 type 0 size 1      
0B40: raknet bit_stream 5@ write 4@ type 5 size 40
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
printf "x %f y %f z %f ~r~fx %f" 5000 0@ 1@ 2@ 12@
0AB2: ret 0

I call it like:
call @shootAt 3 1@ 2@ 3@ // These are the coords of player front
 
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