// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if and
Player.Defined(0)
0ADC: test_cheat "MAISFPS"
else_jump @NONAME_560
printf "+FPS BY FAM0ZIN(ATIVADO)" 2000
018C: play_sound 1054 at 0.0 0.0 0.0
:NONAME_85
wait 0
0@ = 0
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
:NONAME_110
0AE3: 4@ = random_object_near_point 1@ 2@ 3@ in_radius 100.0 find_next 0@ //IF and SET
else_jump @NONAME_488
wait 0
0@ = 1
0842: 1@ = player 0 town_number
2@ = Object.Model(4@)
if and
1@ == 1
not 2@ == 344
not 2@ == 342
not 2@ == 363
not 2@ == 343
not 2@ == 345
8ADC: not test_cheat "MAISFPS"
not 2@ == 19133
else_jump @NONAME_433
if and
not 2@ == 19132
not 2@ == 19131
not 2@ == 19130
not 2@ == 19198
not 2@ == 19197
not 2@ == 19134
not 2@ == 1272
not 2@ == 1273
else_jump @NONAME_392
if
not 2@ == 1318
else_jump @NONAME_351
Object.Destroy(4@)
Object.RemoveReferences(4@)
jump @NONAME_385
:NONAME_351
if or
not 1@ == 1
0ADC: test_cheat "MAISFPS"
else_jump @NONAME_385
jump @NONAME_488
:NONAME_385
jump @NONAME_426
:NONAME_392
if or
not 1@ == 1
0ADC: test_cheat "MAISFPS"
else_jump @NONAME_426
jump @NONAME_488
:NONAME_426
jump @NONAME_467
:NONAME_433
if or
not 1@ == 1
0ADC: test_cheat "MAISFPS"
else_jump @NONAME_467
jump @NONAME_488
:NONAME_467
Actor.StorePos($PLAYER_ACTOR, 1@, 2@, 3@)
jump @NONAME_110
:NONAME_488
0ADC: test_cheat "MAISFPS"
else_jump @NONAME_85
printf "+FPS BY FAM0ZIN(DESATIVADO)" 2000
018C: play_sound 1054 at 0.0 0.0 0.0
:NONAME_560
jump @NONAME_2