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CLEO Release [NEW]BulletProof GM Made by me 0.3x

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Oeal

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Tell me why it doesn't work...... lol.
Just extrat the files on your cleo folder, then oepn your samp and connect to the server.
Have fun, It worked for me, I have tested it.

<!-- l topic357.html<!-- l
For more help, go there.
 

trollbozz

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Didn't try, but by looking at the script, i can say that this must surely work. Didn't know the address for godmode, nice work.

Maybe we can combine your bulletproof godmode with my good'ol SmartBP script, so that with collaboration we can make the most awesome cheat ever in entire SAMP history with some new tricks implemented in it too :cool: :cool::cool:

:
do it and u cant fuck my bitch..based god
 

Hansin

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I really like this, thank you bro, keep the great work
 

xzytro

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Is this detectable? - Like if a admin slaps me will my HP go down etc..
This is "BulletProof" dude, only bullets don't hurt.

By the way, I hope this is not detectable in servers with player damage check. Otherwise it would still be detectable. :geek: :geek::geek:
 

banGz0r

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So this is like the old GM scrpt in 0.3e or you take 0 damage?
 

0x_

Wtf I'm not new....
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:x :x:x
you take 0 damage from bullets with this.
So servers just need the good o'l take & give damage event to Detect [NOT] nice.

And.. just to know from where did you get the Address ?
100% not by your self.
 

StyleRxd

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:x [quote author="anilture"]you take 0 damage from bullets with this.
So servers just need the good o'l take & give damage event to Detect [NOT] nice.

And.. just to know from where did you get the Address ?
100% not by your self.[/quote]

Are u kidding me Retard??
 

.silent

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Could someone give me this address/explain the way it works ? (not that it just takes 0 damage from weapons, how to make it) i'd like to put it into my trainer (ofc with a credit) and make it with disabled TakeDamageData, so others wouldnt see the damage they made.
 

yea

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Works. Can you make it like good old lag.cs? Auto toggling after some miliseconds.
 
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:x [quote author="xzytro"]you take 0 damage from bullets with this.
So servers just need the good o'l take & give damage event to Detect [NOT] nice.

And.. just to know from where did you get the Address ?
100% not by your self.[/quote]

I've seen that before, lolz.

[spoiler:2eu3asd9]//-------------MAIN---------------
0662: NOP "MADE BY TUXUU"
thread "TUXUU"
wait 0
0@ = 304498

:Label40
wait 0
if
0AB0: key_pressed 114
else_jump @Label40
jump @Label66

:Label66
wait 0
00BC: show_text_highpriority GXT 'CHEAT1' time 2000 flag 1 // Cheat activated
018C: play_sound 1057 at 0.0 0.0 0.0
jump @Label113

:Label113
wait 200
if
8AB0: not key_pressed 114
else_jump @Label331
jump @Label140

:Label140
if
0A8C: write_memory 9867629 size 1 value 1 virtual_protect 1
wait 200
8AB0: not key_pressed 114
else_jump @Label331
jump @Label180

:Label180
wait 250
if
8AB0: not key_pressed 114
else_jump @Label331
jump @Label207

:Label207
if
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
8AB0: not key_pressed 114
else_jump @Label331
jump @Label242

:Label242
wait 200
if
8AB0: not key_pressed 114
else_jump @Label331
jump @Label269

:Label269
if
0A8C: write_memory 9867629 size 1 value 1 virtual_protect 1
8AB0: not key_pressed 114
else_jump @Label331
jump @Label304

:Label304
wait 150
if
8AB0: not key_pressed 114
else_jump @Label331
jump @Label140

:Label331
wait 0
if
00BC: show_text_highpriority GXT 'CHEAT8' time 2000 flag 1 // Cheat deactivated
018C: play_sound 1055 at 0.0 0.0 0.0
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
wait 300
jump @Label40[/spoiler:2eu3asd9]
 

StyleRxd

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Hmm yea i just modified the writte memory and many things

// This file was decompiled using sascm.ini published by Seemann ( http://sannybuilder.com/files/SASCM.rar ) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread "STYLERGODMODE"
0662: NOP "BULLET GODMODE MADE BY STYLE[R]X"
if
0@ = SAMP.Base()
else_jump @STYLERGODMODE_69

:STYLERGODMODE_69
wait 400
SAMP.Available
else_jump @STYLERGODMODE_69

:STYLERGODMODE_83
wait 0
if and
not SAMP.ChatInputOpened
0AB0: key_pressed 74
0AB0: key_pressed 56
else_jump @STYLERGODMODE_83
0ACD: show_text_highpriority "~B~BULLETPROOF GM ~G~ENABLED" time 1500

:STYLERGODMODE_143
wait 0
if
0AB0: key_pressed 74
0AB0: key_pressed 56
else_jump @STYLERGODMODE_143
0A8C: write_memory 9867629 size 1 value 1 virtual_protect 0
jump @STYLERGODMODE_186

:STYLERGODMODE_186
wait 0
if and
not SAMP.ChatInputOpened
0AB0: key_pressed 74
0AB0: key_pressed 57
else_jump @STYLERGODMODE_186
0ACD: show_text_highpriority "~B~BULLETPROOF GM ~R~DISABLED" time 1500

:STYLERGODMODE_247
wait 0
if
8AB0: not key_pressed 74
8AB0: not key_pressed 57
else_jump @STYLERGODMODE_247
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 0
jump @STYLERGODMODE_83
 

xzytro

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So what's the difference?
Code:
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 0
this line is definitely same.

The only difference is virtual_protect "1" changed to "0".
 

StyleRxd

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hmm yeaa its for Activated the bullets can shoots the player_Actor
 

xzytro

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if
Code:
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 0
is for activating, then what does this mean :
Code:
0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
?
 

StyleRxd

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Virtual_Protect is patched By Kye its already enabled
 
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