require "lib.moonloader"
local sampev = require 'lib.samp.events'
function main()
useRenderCommands(true)
while true do
wait(0)
end
end
function sampev.onCreatePickup(id, model, pickupType, position)
if model == 1273 then
sampAddChatMessage("House found!", 0xFFFF0000)
sampCreate3dText('House found', 0xFFFF0000, position.x, position.y, position.z, 99999, true, -1, -1)
end
end
Hi, I don't play samp at all and I don't create/modify any cleo mods anymore (although cleo is cool), but I don't see any reason why the objectFinder.cs wouldn't work with the 0.3.7 version, I tested it with that samp version and it worked well. If you're using the "dl" version then it may not work, but with 0.3.7 version it should work fine.
The best way to check it would be to find 0.3.7 server, test gta without any mods at all (or just confirm that the gta works when objectFinder.cs is not downloaded/installed), then download the mod and see if it works on that server