Untagged Release [PATCH]SA:MP 0.3x: Server & Client(+40000(40k) Players)

25GHz

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[center:365qxapa]Here, ScreenShots(Server & Client):
server.png

client.png

...i think that no more explanations is required.

Made by me(25GHz (aka [HAX]Unknown_RPG.exe)) using OllyDbg only.

Download:
http://adf.ly/SG2Gj
[spoiler:365qxapa]Pass:
hax4samp.blogspot.com[/spoiler:365qxapa][/center:365qxapa]
 

CowsAreVegan

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Lol, will it actually allow 40k players to join your server or it's just like art money? (client sided?)

Either way I think that thing is LAN hosted so your computer would shit itself if 40k players joined? :D :D:D
 

25GHz

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Lol, will it actually allow 40k players to join your server or it's just like art money? (client sided?)

Either way I think that thing is LAN hosted so your computer would shit itself if 40k players joined? :D :D:D


here, i will explain:
samp client browser(second picture), can read only 1000 slots, so i increased this value, now he can read up to 40000 slots

and i made that change to samp client because i patched the server to allow you to put more than 40000 slots for player, so, yes, you can put more than 40000 players in the same server.

and no, it's not client sided, and like i said in the post, i made it using OllyDbg not the shitty art money.

and i use the lan mode because this is my testing server(just for me), i don't want anyone else to join him.

and yeah... my computer "shit himself" with +40k.... :p :p:p


...go ahead, test it and see by yourself. ;) ;);)
 

CowsAreVegan

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That's pretty cool, wish Gta V multiplayer allowed this which I doubt it will when it comes out on PC lol

Good job
 

drdro11

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Thanks for share. Checking it now. I guess ill find this usefull.
 

ViruZz

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This doesn't even work because the server crashes when it reaches 501 players.
 

25GHz

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33[7]"]let's say this is real, MAX_PLAYERS will be 40000 o_O ?

or more, as you desire....
(btw, i thought that this is exactly what i've typed in this thread title.......)
 

25GHz

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This doesn't even work because the server crashes when it reaches 501 players.
Actually Kye sends SA-MP 1000p for request. 25Ghz did the same change as Kye. It works great if you change your gamemode to handle more then 500 players (MAX_PLAYERS define and arrays in your code)
yep, thats what i've already told 999999999 times to this guy....

btw, i didn't made the same thing as kye, since kye have the samp source(he change the 500 to 1000 and hit compile), i've debugged the ASM code(follow server functionality logic till the place i want to patch, change some hex and save). :p :p:p
anyway, as you said(in other words), the results is the same. ;) ;);)
 

0x_

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Nope, the guy says the truth.
You're just changing a visual aspect in the server, the memory is not expanding dynamically with the "count" of the Players its static so if its the internal limit -> access violation.
 

25GHz

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Nope, the guy says the truth.
You're just changing a visual aspect in the server, the memory is not expanding dynamically with the "count" of the Players its static so if its the internal limit -> access violation.
bullshit.
more people tested.
 

0x_

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[quote author="0x688"]Nope, the guy says the truth.
You're just changing a visual aspect in the server, the memory is not expanding dynamically with the "count" of the Players its static so if its the internal limit -> access violation.
bullshit.
more people tested.[/quote]
it doesnt matters, if you hit internal limits you HIT them.
DO you have experience with PAWN Scripting, do you have experience how the script handling works ?
Oh also, CNetGame__PlayerPool_PlayerList [ ].
 

25GHz

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[quote author="25GHz"][quote author="0x688"]Nope, the guy says the truth.
You're just changing a visual aspect in the server, the memory is not expanding dynamically with the "count" of the Players its static so if its the internal limit -> access violation.
bullshit.
more people tested.[/quote]
it doesnt matters, if you hit internal limits you HIT them.
DO you have experience with PAWN Scripting, do you have experience how the script handling works ?
Oh also, CNetGame__PlayerPool_PlayerList [ ].[/quote]
more bullshit.
tits or GTFO.
 

Opcode.eXe

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[quote author="0x688"]Nope, the guy says the truth.
You're just changing a visual aspect in the server, the memory is not expanding dynamically with the "count" of the Players its static so if its the internal limit -> access violation.
bullshit.
more people tested.[/quote]

Mad black br over here :cry: :cry::cry: :cry: :cry::cry:
 
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