afattahniz
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- Jun 8, 2015
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// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if and
056D: actor $PLAYER_ACTOR defined
key_down 49
else_jump @NONAME_2
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
else_jump @NONAME_2
2@ = SAMP.GetSAMPPlayerIDByActorHandle(1@)
wait 200
say "/taze %d" 2@
wait 1550
say "/cuff %d" 2@
wait 2500
say "/arrest %d" 2@
wait 500
jump @NONAME_2
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if and
056D: actor $PLAYER_ACTOR defined
key_down 49
else_jump @NONAME_2
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
else_jump @NONAME_2
2@ = SAMP.GetSAMPPlayerIDByActorHandle(1@)
wait 200
say "/taze %d" 2@
wait 1550
say "/cuff %d" 2@
wait 2500
say "/arrest %d" 2@
wait 500
jump @NONAME_2
anyone please compile this, i tried to compile this, but after compiling script doesn't work, i don't know why? :sadpepe: