http://ugbase.eu/releases-6/cnr-pack/
As U see all this do taze then cuff then arrest
1st-I Want It For Cuff And Areest Only No Tase -
2nd-i want another one for cuff only
And Thanks.. :urtheman:
Code:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
thread "Taze"
:Taze_8
wait 0
if and
056D: actor $PLAYER_ACTOR defined
key_down 49
else_jump @Taze_8
0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to 0@ closest_ped_to 1@
if
056D: actor 1@ defined
else_jump @Taze_127
2@ = SAMP.GetSAMPPlayerIDByActorHandle(1@)
Player.CanMove($PLAYER_CHAR) = False
wait 100
0AF9: samp say_msg "/taze %d" 2@
wait 1650
Player.CanMove($PLAYER_CHAR) = True
wait 100
Player.CanMove($PLAYER_CHAR) = False
0AF9: samp say_msg "/cuff %d" 2@
wait 1450
Player.CanMove($PLAYER_CHAR) = True
wait 100
Player.CanMove($PLAYER_CHAR) = False
0AF9: samp say_msg "/arrest %d" 2@
wait 0
Player.CanMove($PLAYER_CHAR) = True
:Taze_127
wait 1000
goto @Taze_8
As U see all this do taze then cuff then arrest
1st-I Want It For Cuff And Areest Only No Tase -
2nd-i want another one for cuff only
And Thanks.. :urtheman: