Monstercat
Well-known member
- Joined
- Feb 26, 2013
- Messages
- 281
- Reaction score
- 6
Here i have a simple Reconnect.cs for you Guys...
The Code is from FYP (ChangeNick.cs) I've changed something so that its only a Reconnect.cs
Press LSHIFT+0 to Reconnect.
Here the Surce:
The Code is from FYP (ChangeNick.cs) I've changed something so that its only a Reconnect.cs
Press LSHIFT+0 to Reconnect.
Here the Surce:
Code:
{$CLEO .cs}
thread "Rejoin"
0662: NOP "Edit by [Monstercat]"
const
self = $PLAYER_ACTOR
VK_LSHIFT = 0xA0
VK_KEY_0 = 0x30
SAMP_BASE = 29@
DISCONNECT_QUIT = 0
DISCONNECT_TIMEOUT = 1
GAMESTATE_NONE = 0
GAMESTATE_WAIT_CONNECT = 1
GAMESTATE_AWAIT_JOIN = 2
GAMESTATE_CONNECTING = 3
GAMESTATE_CONNECTED = 4
GAMESTATE_RESTARTING = 5
GAMESTATE_DISCONNECTED = 6
TIME_RECONNECT = 15
end
if
8AF7: get_samp_base_to SAMP_BASE
then
0A93: end_custom_thread
end
repeat
wait 400
until 0AFA: is_samp_structures_available
// ================================== MAIN ================================== //
while true
wait 0
if and
player.Defined(0)
8B21: not samp is_chat_not_opened
0AB0: VK_LSHIFT
then
if 0AB0: VK_KEY_0
then
0B28: samp disconnect_with_reason DISCONNECT_QUIT
wait TIME_RECONNECT
0B27: samp set_gamestate GAMESTATE_WAIT_CONNECT
repeat
wait 20
until 8AB0: VK_KEY_0
end
end
end
// ============================== END OF MAIN ============================== //