Well. It's a pretty simple concept but I think executing it is quite difficult.
I was looking for a hack that would completely reduce the spread of most fire-arms. For example.
Instead of the Uzi doing a circular pattern with it's spread. It just fires in a straight line.
I've tried doing this myself using cheat engine looking for values that change whenever the reticle gets bigger/smaller. But I'm shit with cheat engine as I had no luck.
If this isn't a client side variable then I completely understand the only possibility is some master hacking that would be completely pointless for such a minor thing.
I know accuracy can be controlled via the .dat files but I'm sure there's a way to alter the memory to make it smaller once the game has been loaded.
Thanks in advance
I was looking for a hack that would completely reduce the spread of most fire-arms. For example.
Instead of the Uzi doing a circular pattern with it's spread. It just fires in a straight line.
I've tried doing this myself using cheat engine looking for values that change whenever the reticle gets bigger/smaller. But I'm shit with cheat engine as I had no luck.
If this isn't a client side variable then I completely understand the only possibility is some master hacking that would be completely pointless for such a minor thing.
I know accuracy can be controlled via the .dat files but I'm sure there's a way to alter the memory to make it smaller once the game has been loaded.
Thanks in advance