SA-MP uses their own weapon.dat, so edits to the actual weapon.dat file won't do anything.
You need to either use a custom loader, like SAA2 or any mod_sa.
Or edit it in memory, there's a cleo snippet http://ugbase.eu/Thread-SNIPPET-WeaponDaT-function
But it can be used in anything else, since it's just writing/reading memory.
Hello, first than all excuse for my english. Name of the mod: GreenTriangDetectRange.cs Where you saw it: I know, and I'm sure there was a post related to this request years ago. But was eliminated. I used search in ugbase, and google, even look each page in Request archived but, found nothing...
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