Rotation speed (Z angle)

PHP:
:RotationSpeedAngleZ
{
    Status 1 = true
    Status 0 = false
    0AB1: @RotationSpeedAngleZ 1 Status 1
}
0A96: 1@ = ped $PLAYER_ACTOR struct
0A8E: 2@ = 1@ + 0x560 // CPed +0x560 = [float] Rotation speed (Z angle)
IF 0@ == 1
THEN 0A8C: writeMem 2@ sz 4 val 30.0 vp 1
ELSE 0A8C: writeMem 2@ sz 4 val 7.5 vp 1
END
0AB2: 0
Example
PHP:
{$CLEO}
{$USE bitwise}
0000:

WHILE TRUE
WAIT 0

IF 0AB0:   key_pressed 113 {F2}
THEN
    0B12: 30@ = 30@ XOR 1       
    IF 0039:   30@ == TRUE
    THEN 0AD1: show_formatted_text_highpriority "~w~FasterPed ~g~ON" time 1337
    ELSE
        0AB1: @RotationSpeedAngleZ 1 Status 0
        0AD1: show_formatted_text_highpriority "~w~FasterPed ~r~OFF" time 137
    END
    WAIT 137
END

IF 30@ == TRUE
THEN
    IF 0256:   player $PLAYER_CHAR defined
    THEN 0AB1: @RotationSpeedAngleZ 1 Status 1
    END
END

END
 
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