Code:
	
	:SAMPGetActorHandleByPlayerID // 0AB1: @SAMPGetActorHandleByPlayerID 1 _PlayerID 0@ _StoreActorHandle 25@
if 0AA2: 31@ = load_dynamic_library "samp.dll" // pSAMPBase // no need to Free Memory
then
    31@ += 0x21A0F8
    0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPInfo
    if 31@ > 0
    then
        31@ += 0x3CD
        0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stSAMPPools
        if 31@ > 0
        then
            31@ += 0x18
            0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // stPlayerPool
            if 31@ > 0
            then
                0A8D: 30@ = read_memory 31@ size 4 virtual_protect 0 // ulMaxPlayerIDStreamedOnly
                if 002D: 30@ >= 0@ // within the max streamed ID
                then
                    31@ += 0x4
                    0A8D: 30@ = read_memory 31@ size 2 virtual_protect 0 // sLocalPlayerID
                    if 003B: 0@ == 30@ // Same ID
                    then
                        0485: return_true
                        0AB2: cleo_return 1 $PLAYER_ACTOR
                    else
                        31@ += 0x2A // pRemotePlayer[0]
                        0A90: 30@ = 0@ * 4
                        005A: 31@ += 30@ // pRemotePlayer[0@]
                        0A8E: 30@ = 31@ + 0xFB0 // iIsListed[0@]
                        0A8D: 30@ = read_memory 30@ size 4 virtual_protect 0 // iIsListed
                        if 30@ == true
                        then
                            0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pRemotePlayer
                            if 31@ > 0
                            then
                                0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pPlayerData
                                if 31@ > 0
                                then
                                    0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pSAMP_Actor
                                    if 31@ > 0
                                    then
                                        31@ += 0x44
                                        0A8D: 31@ = read_memory 31@ size 4 virtual_protect 0 // pGTA_PedHandle
                                        if 056D: actor 31@ defined
                                        then
                                            0485: return_true
                                            0AB2: cleo_return 1 31@
                                        end
                                    end
                                end
                            end
                        end
                    end
                end
            end
        end
    end
end
059A: return_false
0AB2: cleo_return 1 -1Type the word BLINK, and you will teleport on Streamed Player 4
	
	
	
		
		
		Code:
	
	{$CLEO}
0000:
while true
    wait 0
    if 0ADC: test_cheat "BLINK"
    then
        if 0AB1: @SAMPGetActorHandleByPlayerID 1 _PlayerID 4 _StoreActorHandle 1@ // get Actor Handle of player ID "4"
        then
            00A0: store_actor 1@ position_to 0@ 1@ 2@
            00A1: put_actor $PLAYER_ACTOR at 0@ 1@ 2@
            0ACD: show_text_highpriority "~g~TP Successful!" time 1000
        else 0ACD: show_text_highpriority "~r~Player not Streamed!" time 1000
        end
    end
end
			
				Last edited: 
			
		
	
							 
				