Samp Lagger Detector :3

_=Gigant=_

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How this mod works ? Well if player have more then 100 ping it will show 'Lagger' text on him :3

0B2A: samp 13@ = get_player_ping 31@
if 13@ > 100
then
format 0@ "Lagger"  

:v

activation & deactivation: /lagdec

HERE YOU CAN SEE HOW IT LOOKS 
1. https://s31.postimg.cc/tohrte5m3/sa-mp-157.png

2. https://s31.postimg.cc/4igtmtc4b/sa-mp-158.png

[attachment=5491] modifed it a little bit its more sexy now :v
 

Attachments

  • Lagger Detector.cs
    18.8 KB · Views: 28

coruja

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Hey you...
You seem to have knowledge.

I could do as if another player was throwing himself at me to make a crash, like a weapon crash.
There is in the cleo send_take_damage, that we have received damage from another player.
When they try to crash with weapon, the server gives ban by identifying the hack.
Would it be possible to receive packets of attempted crash as if it had been sent from another player?
The server understood that he is trying to use cheat and would kick the player.

Thanks.
 
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