Method to check Attached object and get its Handle 0.3.7 R1 :isAttachedObjectExist { 0.3.7 - R1 MAX ATTACHED OBJECTS = 10 IF 0AB1: @isAttachedObjectExist 1 ID: 0@ } IF 0AA2: 31@ = "samp.dll" THEN 31@ += 0x21A0F8 // SAMP_INFO_OFFSET 0A8D: 31@ = readmem 31@ sz 4 vp 0 31@...
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