CLEO Help Server dialogs

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DuFF

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Hello!
I would like to ask.. Is there any way how to open dialog on server if I know the dialog's ID? For example I know that ID of registration dialog is 1, so how can I open it?
I have already tried this code, which I made myself:

{$CLEO .cs}

thread 'DIALOG'

:Load
wait 30
if
  SAMP.Available
else_jump @Load
0B34: samp register_client_command "dialog" to_label @DIALOG
0B34: samp register_client_command "getid" to_label @GETID

while true
wait 0
end

:DIALOG
0B35: samp 0@ = get_last_command_params
if
0AD4: 1@ = scan_string 0@ format "%d %d" 2@ 3@
then
    0B86: dialog 2@ set_visible 3@ 
else
    0AF8: samp add_message_to_chat "/dialog <ID> <0/1>" color -1
end
SAMP.CmdRet

:GETID
0B4E: samp 1@ = get_current_dialog_id
alloc 29@ 64
format 29@ "ID of current dialog = %d" 1@ 
0AF8: samp add_message_to_chat 29@ -1
SAMP.CmdRet 

So at first, I used /getid when registration dialog was opened. I found out that it's ID is 1. After that I closed that dialog and I typed /dialog 1 1 (I wanted to open it using 0B86) and my game crashed.
Thank you for help guys..
 

pepeelpubero

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I think you must close it with /dialog ID 0 (make it not visible) then if you type /dialog ID 1 (make it visible) then you make it visible, don't closing it with the close button.
 
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Setting it serversided will only send a rpc OnDialogRespond when you close the dialog with a button. And unless it's a pretty retarded server it will not do anything.
You can skip all this by just sending the rpc yourself, using;
0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input 3@
 

DuFF

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springfield link said:
You can skip all this by just sending the rpc yourself, using;
0BC9: samp send_dialog_response dialog 0@ button 1@ listitem 2@ input 3@

So I made:
{$CLEO .cs}

thread 'DIALOGRESP'

:Load
wait 30
if
  SAMP.Available
else_jump @Load
0B34: samp register_client_command "dialogr" to_label @DIALOGRESP

while true
wait 0
end

:DIALOGRESP
0B35: samp 0@ = get_last_command_params
if
0AD4: 1@ = scan_string 0@ format "%d %d %d" 2@ 3@ 4@
then
    0BC9: samp send_dialog_response dialog 2@ button 4@ listitem 3@ input "" 
else
    0AF8: samp add_message_to_chat "/dialogr <ID> <listitem> <button>" color -1
end
SAMP.CmdRet

Help dialog ID = 108, I typed /dialogr 108 1 0 (dialog ID 108, listitem 1 - settings, button 0 - left button OK) and it crashed my game again.

18684651.png
 

DuFF

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No.. the problem isn't there.. I tried to remove all scripts and I left only "dialogr.cs" in my cleo directory. If you have some free time, could you make some code I can use for playing with server dialogs ? :D
 
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Your code works fine for me(CLEO 4.3/SF 5.1)
The only thing i might add would be
0B47: samp close_current_dialog_with_button 0
so the dialog interface actually closes.
 

DuFF

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1 more thing.. Could you explain me this opcode? 0B9D: dialog 1@ listbox 2@ element 3@ store_text_to 4@ data_to 5@
I don't know what listbox or element mean.
 
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Those are for SF dialogs.
In SF dialogs you can make your own dialogs with lots of elements like checkboxes, sliders, buttons etc.
Each button/checkbox/slider can be created individualy so you can style your dialog however you want(adding 20 buttons where as samp based dialog can have only 2 etc.)
Listbox is the part of the samp base dialog which displays a box with elements, a list like in your previous picture.


0B9D: dialog 1@ listbox 2@ element 3@ store_text_to 4@ data_to 5@
1@ is the dialog handle, using 0B80
2@ is the listbox ID, using 0B99
3@ is the element, 0/1/2/3/4 etc
4@ is the text, the one you see in the dialog.
5@ is the data assigned to that element.

To use 0B9D first you need to insert elements.
0B9A: dialog 1@ listbox 1 insert_element "WEAPON m4" with_data 31 after -1 //-1 adds it as the last
 

DuFF

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Thank you..
I tried to use 0BC9 as you recommended, but it works just if the dialog I want to respond was opened before I typed /dialogr. So I'm asking: Is it any way how to open the dialog which wasn't opened before?
 
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