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CLEO Release Silent Aimbot v8.0 [Fixed Release]

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Slumpy

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So i found out that when you are infront of alot of people the game freezes and you have to whait until it unfreezes this aimbot works only with 1 guy if theres 3 the aimbot freezes. You should fix that.
 

0pc0d3R

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Slumpy said:
So i found out that when you are infront of alot of people the game freezes and you have to whait until it unfreezes this aimbot works only with 1 guy if theres 3 the aimbot freezes. You should fix that.

Laught, just lol! It`s problem on v8.5 only, not in 8.0!!!
And if it`s still game freezing - this peoples should to install sf 5.3.1 and cleo 4.1 :surprised:
 

0pc0d3R

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John_Tail said:
I will buy it !

 I`am very interested - why so more ugbase users playing on ping bullet-sync servers? Our Russians and Ukranians contingent of players at least 90% playing on servers with LagCompMode=ON because it`s more comfortable for shooting and pretty to for ghetto gang wars.
I guess your servers t[font=arial, sans-serif]hey love to be stuck in the past or do not like innovations )[/font]


I`am at now developing newest v11 version of my Silent Aimbot and maybe i will publish v9.0 or v10 if my new version will be much better the cleo variant of this thing. Else my clients kill me for that :)
 

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This does NOT work through walls. Don't know why you say it does in the features when it clearly doesn't.
 

0pc0d3R

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Suave said:
This does NOT work through walls. Don't know why you say it does in the features when it clearly doesn't.
It`s works only if the server have self-damage system like weapon-config or something like this and don`t have wallshot fix beased on ColAndreas plugin which used very rarely. Unfortunally if he have not some of this things - SA:MP server don`t give you to shoot through wall cuz it was been patchet since 0.3.7 R-1 Update. Self-damage system in most cases using server-sided player health wich based on callback OnPlayerTakeDamage or OnPlayerGiveDamage for example and when server recieve RPC to call this callbacks - he set your hp dependly of damage in this packet! Earlier i think different)


figurex said:
0pc0d3R said:
figurex said:
0pc0d3R said:
figurex said:
you have so many people asking for help, with good aimbots it doesn't happen.
so yeah, I call bullshit on your aimbot

[font=arial, sans-serif]What many do not know how to properly configure it or install does not mean that it is shit . This only shows that these people are not smart enough or well at all do not read the description . And your assessment of purely Subjective .[/font]

It's shit, the only thing you have to do is pop it in your CLEO folder. Everyone knows how to do that.
next time create a cleo that's up to date and legit, don't boast with your garbage that doesn't even run with the latest cleo & sampfuncs

[font=arial, sans-serif]You're the usual crooked hands whiner . Shut your mouth and get out whining to another topic ![/font]


Fred_Doe said:
Could you maybe make so we see who the fuck we be shooting at?

[font=arial, sans-serif]do not see it washed away , an extra option . At least for us Russians = )[/font]



I'm not even whining as there are many aimbots out there.
i just can't comprehend the fact that you've put 'FIXED RELEASE' in the title of the cleo, when you can CLEARLY see there's people still asking for help, and what's even worse is that it doesn't run with latest sampfuncs & cleo 4.1.


I`am answer you again and not only for you! Of course my aimbot was been developed for working on Russians servers and this means that he will works on fewer servers, but it doesn`t mean that it`s a bullshit! For now it very good work on most popular servers. About prefix in my thread, i named so cuz it`s really fixed release and it`s there is! Why? Because my much newer version v8.5 have many bugs like game freezes, ammo problems which will be problem - to much kicks on many servers. But here i gives some things with my private v9.0 version specially for you, ugbase users that you have something better than my Russians contingent! v8.0 English Edition have fixed send info on ID_WEAPONS_UPDATE packet wich consided info of your current target in green arrow when you aiming at player and to - your current ammo values and ammo for other weapons. Also feature with option WeaponsUpdate sends your current target id from green arrow even it`s doesn`t exist! 
It is pretty cuz servers can fix aimbot using server-sided function GetPlayerTargetPlayer and if you will use big Fov(HookDistance) when green arrow [font=arial, sans-serif]disappears!!![/font] It`s not all, listen next bro! I write this long message at first aspecially for you my hatter! v8.0 have to fixes on damage system - it`s minimizured chance of kick your from server cuz many used weapon-config and etc. And its was your [font=arial, sans-serif]thanks to the developer ??[/font]
[font=arial, sans-serif]You know , I did in this release for you - more than foreign users for its Russian-speaking.[/font]
 

Suave

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0pc0d3R said:
Suave said:
This does NOT work through walls. Don't know why you say it does in the features when it clearly doesn't.
It`s works only if the server have self-damage system like weapon-config or something like this and don`t have wallshot fix beased on ColAndreas plugin which used very rarely. Unfortunally if he have not some of this things - SA:MP server don`t give you to shoot through wall cuz it was been patchet since 0.3.7 R-1 Update. Self-damage system in most cases using server-sided player health wich based on callback OnPlayerTakeDamage or OnPlayerGiveDamage for example and when server recieve RPC to call this callbacks - he set your hp dependly of damage in this packet! Earlier i think different)

Ah ok, but some s0beit versions like Blue eclipse and Project S0bFox have a feature that lets you shoot through the walls even on servers without self-damage system (works on all servers). I'm trying to figure out how they do it. I tried changing the Aim Sync Packet aim position to target player position and it works but only like 25% of the time :\
 

0pc0d3R

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Suave said:
0pc0d3R said:
Suave said:
This does NOT work through walls. Don't know why you say it does in the features when it clearly doesn't.
It`s works only if the server have self-damage system like weapon-config or something like this and don`t have wallshot fix beased on ColAndreas plugin which used very rarely. Unfortunally if he have not some of this things - SA:MP server don`t give you to shoot through wall cuz it was been patchet since 0.3.7 R-1 Update. Self-damage system in most cases using server-sided player health wich based on callback OnPlayerTakeDamage or OnPlayerGiveDamage for example and when server recieve RPC to call this callbacks - he set your hp dependly of damage in this packet! Earlier i think different)

Ah ok, but some s0beit versions like Blue eclipse and Project S0bFox have a feature that lets you shoot through the walls even on servers without self-damage system (works on all servers). I'm trying to figure out how they do it. I tried changing the Aim Sync Packet aim position to target player position and it works but only like 25% of the time :\
I don`t know yet how to bypass samp patch on wallshot, but if someone want to help me with this i will be very thankfull!


It`s working on 25% as you say i guess cuz some servers have to ColAndreas plugin collision check fix.
I hope existing some ways to fix this problem!
 

Suave

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0pc0d3R said:
Suave said:
0pc0d3R said:
Suave said:
This does NOT work through walls. Don't know why you say it does in the features when it clearly doesn't.
It`s works only if the server have self-damage system like weapon-config or something like this and don`t have wallshot fix beased on ColAndreas plugin which used very rarely. Unfortunally if he have not some of this things - SA:MP server don`t give you to shoot through wall cuz it was been patchet since 0.3.7 R-1 Update. Self-damage system in most cases using server-sided player health wich based on callback OnPlayerTakeDamage or OnPlayerGiveDamage for example and when server recieve RPC to call this callbacks - he set your hp dependly of damage in this packet! Earlier i think different)

Ah ok, but some s0beit versions like Blue eclipse and Project S0bFox have a feature that lets you shoot through the walls even on servers without self-damage system (works on all servers). I'm trying to figure out how they do it. I tried changing the Aim Sync Packet aim position to target player position and it works but only like 25% of the time :\
I don`t know yet how to bypass samp patch on wallshot, but if someone want to help me with this i will be very thankfull!


It`s working on 25% as you say i guess cuz some servers have to ColAndreas plugin collision check fix.
I hope existing some ways to fix this problem!


No I mean it works on all servers but only on some players, I think the problem is the direction you're facing when you take a shot. It's definitely something to do with the Aim Sync packet anyway
 

0pc0d3R

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Suave said:
0pc0d3R said:
Suave said:
0pc0d3R said:
Suave said:
This does NOT work through walls. Don't know why you say it does in the features when it clearly doesn't.
It`s works only if the server have self-damage system like weapon-config or something like this and don`t have wallshot fix beased on ColAndreas plugin which used very rarely. Unfortunally if he have not some of this things - SA:MP server don`t give you to shoot through wall cuz it was been patchet since 0.3.7 R-1 Update. Self-damage system in most cases using server-sided player health wich based on callback OnPlayerTakeDamage or OnPlayerGiveDamage for example and when server recieve RPC to call this callbacks - he set your hp dependly of damage in this packet! Earlier i think different)

Ah ok, but some s0beit versions like Blue eclipse and Project S0bFox have a feature that lets you shoot through the walls even on servers without self-damage system (works on all servers). I'm trying to figure out how they do it. I tried changing the Aim Sync Packet aim position to target player position and it works but only like 25% of the time :\
I don`t know yet how to bypass samp patch on wallshot, but if someone want to help me with this i will be very thankfull!


It`s working on 25% as you say i guess cuz some servers have to ColAndreas plugin collision check fix.
I hope existing some ways to fix this problem!


No I mean it works on all servers but only on some players, I think the problem is the direction you're facing when you take a shot. It's definitely something to do with the Aim Sync packet anyway


I remember when FYP once to say me - the way to bypass anti wallshot from SA:MP patch it`s send fAimVectors to player skin and as you say maybe need combinate this with aiming position neat player or in front him! I need to try this)


But this design i think don`t works for ColAndreas fix cuz he using player position grabbed with OnFoot/Passenger think. it`s mean that here don`t used your current aiming pos in AIM_SYNC packet. Using fake player pos for this terrible cuz your can be kicked from server due-to teleport hack!
 

Suave

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0pc0d3R said:
Suave said:
0pc0d3R said:
Suave said:
0pc0d3R said:
It`s works only if the server have self-damage system like weapon-config or something like this and don`t have wallshot fix beased on ColAndreas plugin which used very rarely. Unfortunally if he have not some of this things - SA:MP server don`t give you to shoot through wall cuz it was been patchet since 0.3.7 R-1 Update. Self-damage system in most cases using server-sided player health wich based on callback OnPlayerTakeDamage or OnPlayerGiveDamage for example and when server recieve RPC to call this callbacks - he set your hp dependly of damage in this packet! Earlier i think different)

Ah ok, but some s0beit versions like Blue eclipse and Project S0bFox have a feature that lets you shoot through the walls even on servers without self-damage system (works on all servers). I'm trying to figure out how they do it. I tried changing the Aim Sync Packet aim position to target player position and it works but only like 25% of the time :\
I don`t know yet how to bypass samp patch on wallshot, but if someone want to help me with this i will be very thankfull!


It`s working on 25% as you say i guess cuz some servers have to ColAndreas plugin collision check fix.
I hope existing some ways to fix this problem!


No I mean it works on all servers but only on some players, I think the problem is the direction you're facing when you take a shot. It's definitely something to do with the Aim Sync packet anyway


I remember when FYP once to say me - the way to bypass anti wallshot from SA:MP patch it`s send fAimVectors to player skin and as you say maybe need combinate this with aiming position neat player or in front him! I need to try this)



Cool, let me know if you figure out how to get it fully working :cool:
 

0pc0d3R

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Suave said:
0pc0d3R said:
Suave said:
0pc0d3R said:
Suave said:
Ah ok, but some s0beit versions like Blue eclipse and Project S0bFox have a feature that lets you shoot through the walls even on servers without self-damage system (works on all servers). I'm trying to figure out how they do it. I tried changing the Aim Sync Packet aim position to target player position and it works but only like 25% of the time :\
I don`t know yet how to bypass samp patch on wallshot, but if someone want to help me with this i will be very thankfull!


It`s working on 25% as you say i guess cuz some servers have to ColAndreas plugin collision check fix.
I hope existing some ways to fix this problem!


No I mean it works on all servers but only on some players, I think the problem is the direction you're facing when you take a shot. It's definitely something to do with the Aim Sync packet anyway


I remember when FYP once to say me - the way to bypass anti wallshot from SA:MP patch it`s send fAimVectors to player skin and as you say maybe need combinate this with aiming position neat player or in front him! I need to try this)



Cool, let me know if you figure out how to get it fully working :cool:


Okey bro, when i tried - i will tell you result)
 

0pc0d3R

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Qiffrox said:
how to make silent aim wont work on yakuza skins
ModelGroup=8
It`s will be work if Yakuza skins contains next samp skin ids:
121 
122 
123 
117 
118 
120
 
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