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CLEO Release SmartObjectFinder bY M1ZG4RD

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for some reason it doesn't work... i wrote 1276 ID of tiki figure and it don't work ...
 

sknawt

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Works great. Is there a way to search for multiple objects?
 

m1zg4rd_PL

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sknawt link said:
Works great. Is there a way to search for multiple objects?

This will be added in next version. This is designed for single object search only.

Pro_Budaletina link said:
for some reason it doesn't work... i wrote 1276 ID of tiki figure and it don't work ...

Maybe this object is too far from you? This script search for object only inside drawing area.
 
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This is more of a Pickup then object but it's the same shit ? Anyway ... it's all over the city but well hidden
 
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Pro_Budaletina link said:
This is more of a Pickup then object but it's the same shit ? Anyway ... it's all over the city but well hidden

Good scripted servers won't spawn the object(for hidden prizes, events etc.) until you are really close to them, like 15-20m. So it won't work until you are really close to it.
 

m1zg4rd_PL

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Changes in new version (1.1):

- added TRAP_DETECT option to INI file, so you can disable testing by changing value from 1 (on) to 0 (off)

Changes in version 1.2:

-fixed crash
-changed key name from BRIEFCASE_ID to OBJECT_ID
-added option to read OBJECT_ID from INI fileif it exists in testing script (if not, then it will create default briefcase object)
 

Sgt-Smith

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On reallife/roleplay servers I play it searches only a small distance. Can this be fixed or increase the distance?
 

DzkAy

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Sgt-Smith link said:
On reallife/roleplay servers I play it searches only a small distance. Can this be fixed or increase the distance?
Just Streamed distance because it can't detected far away objects because it can't be coordinate exactly  :watchout:
 

DzkAy

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Can you make it to change the object ID in-game ? just like /objID [ID] ./.... so that you can easily find multiple objects in the map
 

Noize

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Could u make a version without "detect a Trap"
its bugs much..
 

m1zg4rd_PL

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Noize link said:
Could u make a version without "detect a Trap"
its bugs much..

m1zg4rd link said:
Changes in new version (1.1):

- added TRAP_DETECT option to INI file, so you can disable testing by changing value from 1 (on) to 0 (off)
 

djsmash506

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Bro, is there any chance you could send me the source code or at least the SmartObjectFinder.cs with the settings file being called bomb.ini?
I can't seem to be able to edit the file myself :/ Seems to be crypted with FYP's crypter.
On the server I play on, there are multiple things to find and this only supports one due to the .ini file name :/
 

Bojan

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PLEASE UPDATE THIS TO VERSION WITH MULTIPLE WEAPONS!!!!!!!!!
 
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