Sniper Triggerbot

notgood

Active member
Joined
Feb 3, 2017
Messages
49
Reaction score
0
It's easy to create trigger bot for other guns (green box)
The sniper can not see the green box, so you need another way. Is not there a good way?
 

kool

Active member
Joined
Jun 4, 2016
Messages
89
Reaction score
0
it's not the best one
Code:
//0..640.0  320.0
//0..448.0  224.0  
{$CLEO .cs}
0000:
 
while not SAMP.Available()
    wait 100
end
 
0B34: samp register_client_command "reload" to_label @reload
 
while true
    wait 0
    for 31@ = 0 to 1000
        if 0B20: samp 30@ = actor_handle_by_samp_player_id 31@
            then
            0ab1: @getSkinParams 1 30@ | {x,y,w,h} 26@ 27@ 28@ 29@
            0ab1: @shoot 4 26@ 27@ 28@ 29@  
              
        end        
    end
end
 
:getSkinParams
//0x5E4280
0A96: 15@ = actor 0@ struct
 
0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 22 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22
 
0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 32 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
 
0509: 21@ = distance_between_XY 16@ 17@ 19@ 20@ //21@ - ШИРИНА
 
0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 1 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 19@ 20@ // 22
 
0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 4 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
 
0509: 22@ = distance_between_XY 16@ 17@ 19@ 20@ //22@ - ВЫСОТА
 
0AC7: 16@ = var 16@ offset
0AA6: call_method 0x5E4280 struct 15@ num_params 3 pop 0 1 3 16@ // 16@ 17@ 18@ x y z
0B55: convert_3D_coords 16@ 17@ 18@ to_screen 16@ 17@
0B5F: convert_window_screen_coords 16@ 17@ to_game_screen_coords 16@ 17@ // 32
0ab2: 4 16@ 17@ 21@ 22@
 
:shoot
0@ -= 320.0
1@ -= 224.0
0097: make 0@ absolute_float
0097: make 1@ absolute_float
2@ /= 2.0
3@ /= 2.0
 
if and
8035: 0@ <= 2@
8035: 1@ <= 3@
    then
    0B56: set_game_key 17 state 255  
end
0ab2: 0    
 
:reload
0A92: create_custom_thread "trigger.cs"
0A93: end_custom_thread
0B43: samp cmd_ret
 source by p1cador
 
Top