{
EXAMPLE:
0@ = CAR_HANDLE
0AB1: @SYNC_INN 1 HANDLE 0@
WAIT 0
0224: set_car 0@ health_to 0
WAIT 0
0AB1: @SYNC_OUT 0
- YOU HAVE TO BE ONFOOT.
}
//0AB1: @SYNC_INN 1 HANDLE 0@
:SYNC_INN
0A97: 2@ = car 0@ struct
0A96: 3@ = actor $PLAYER_ACTOR struct
3@ += 1328
0A8C: write_mememory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $PLAYER_ACTOR struct
3@ += 1420
0A8C: write_mememory 3@ size 4 value 2@ virtual_protect 0
0AB2: ret 0
//0AB1: @SYNC_OUT 0
:SYNC_OUT
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x530 // State = 0, leaving car
0A8C: write_mememory 0@ size 4 value 1 virtual_protect 0
0AB2: ret 0
EXAMPLE:
0@ = CAR_HANDLE
0AB1: @SYNC_INN 1 HANDLE 0@
WAIT 0
0224: set_car 0@ health_to 0
WAIT 0
0AB1: @SYNC_OUT 0
- YOU HAVE TO BE ONFOOT.
}
//0AB1: @SYNC_INN 1 HANDLE 0@
:SYNC_INN
0A97: 2@ = car 0@ struct
0A96: 3@ = actor $PLAYER_ACTOR struct
3@ += 1328
0A8C: write_mememory 3@ size 4 value 50 virtual_protect 0
0A96: 3@ = actor $PLAYER_ACTOR struct
3@ += 1420
0A8C: write_mememory 3@ size 4 value 2@ virtual_protect 0
0AB2: ret 0
//0AB1: @SYNC_OUT 0
:SYNC_OUT
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 0x530 // State = 0, leaving car
0A8C: write_mememory 0@ size 4 value 1 virtual_protect 0
0AB2: ret 0