(Get Display resolution)
Getting display inches:
(DisplayRefresh)
(To verify if the game running in window or not)
(Turn the game into windowed)
Code:
call @GetResolution 0 1@ 2@
:GetResolution
0A8D: 0@ = read_memory 0xC9C040 size 4 virtual_protect 0 //X
0A8D: 1@ = read_memory 0xC9C044 size 4 virtual_protect 0 //Y
ret 2 0@ 1@
Getting display inches:
Code:
call @DisplayInch 0 1@
:DisplayInch
0A8D: 0@ = read_memory 0xC9C048 size 4 virtual_protect 0
ret 1 0@
(DisplayRefresh)
Code:
call @DisplayRefresh 0 1@
:DisplayRefresh
0A8D: 0@ = read_memory 0xC9C070 size 4 virtual_protect 0
ret 1 0@
(To verify if the game running in window or not)
Code:
call @isWindowMode 0
:isWindowMode
0A8D: 0@ = read_memory 0xC9C060 size 4 virtual_protect 0
if 0@ == 1
then ret 0 1
end
ret 0 0
(Turn the game into windowed)
Code:
0ab1: call @SetWinMode 0
:SetWinMode
0A8C: 0xc9c060 4 0x1 1
0A8C: 0xc9c070 4 0x0 1
ret 0