[SNIPPET] SendFakeSpecSync

call @SendFakeSpecSync 3 0@ 1@ 2@

Code:
:SendFakeSpecSync
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
alloc 3@ 18
0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys;
0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys;
0C0D: struct 3@ offset 4 size 2 = 0 // sKeys;
0C0D: struct 3@ offset 6 size 4 = 0@ //fPosition[X];
0C0D: struct 3@ offset 10 size 4 = 1@ // fPosition[Y];
0C0D: struct 3@ offset 14 size 4 = 2@ //fPosition[Z];
0B3D: raknet 4@ = new_bit_stream 
0B40: raknet bit_stream 4@ write 212 type 0 size 1
0B40: raknet bit_stream 4@ write 3@ type 5 size 18 
0B8B: raknet send bit_stream 4@                 
0B3E: raknet delete_bit_stream 4@
free 3@
ret 0

Useful for trolling admins with your fake spectator mode and getting synced invisible.
 

renko

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Re: SendFakeSpecSync

0B36 link said:
call @SendFakeSpecSync 3 0@ 1@ 2@

Code:
:SendFakeSpecSync
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
alloc 3@ 18
0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys;
0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys;
0C0D: struct 3@ offset 4 size 2 = 0 // sKeys;
0C0D: struct 3@ offset 6 size 4 = 0@ //fPosition[X];
0C0D: struct 3@ offset 10 size 4 = 1@ // fPosition[Y];
0C0D: struct 3@ offset 14 size 4 = 2@ //fPosition[Z];
0B3D: raknet 4@ = new_bit_stream 
0B40: raknet bit_stream 4@ write 212 type 0 size 1
0B40: raknet bit_stream 4@ write 3@ type 5 size 18 
0B8B: raknet send bit_stream 4@                 
0B3E: raknet delete_bit_stream 4@
free 3@
ret 0

Useful for trolling admins with your fake spectator mode.
And how does this work ? It seemns interesting.
 

Mrpotato

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Re: SendFakeSpecSync

You can Make a cleo With that plox? c:
 

Edd004

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great  :youdontsay:
but i cant send it continuously  :dont_care:
other player can see me sometimes  :eek:hgodwhy: especially when i move my character
 

Edd004

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Opcode.eXe link said:
NOP your Onfootdata
:not_bad: :forever_hurra:
thx opcud!

Code:
{$CLEO .cs}
thread "Ketum Invisible"
            
0B2E: 10@ = read_samp_memory offset 0x4D10 size 2

:A
wait 0
if
cheat "OO"
then
Text "John Cena" 2322
call @SendFakeSpecSync 3 0@ 1@ 2@
0B2D: write_samp_memory offset 0x4D10 value 0xC390 size 2

:B
wait 0
call @SendFakeSpecSync 3 0@ 1@ 2@
  


if
cheat "OO"
then
text "Randy Orton" 2323
0B2D: write_samp_memory offset 0x4D10 value 10@ size 2
jump @A
end

jump @B

end

jump @A




:SendFakeSpecSync
Actor.StorePos($PLAYER_ACTOR, 0@, 1@, 2@)
alloc 3@ 18
0C0D: struct 3@ offset 0 size 2 = 0 // sLeftRightKeys;
0C0D: struct 3@ offset 2 size 2 = 0 // sUpDownKeys;
0C0D: struct 3@ offset 4 size 2 = 0 // sKeys;
0C0D: struct 3@ offset 6 size 4 = 0@ //fPosition[X];
0C0D: struct 3@ offset 10 size 4 = 1@ // fPosition[Y];
0C0D: struct 3@ offset 14 size 4 = 2@ //fPosition[Z];
0B3D: raknet 4@ = new_bit_stream 
0B40: raknet bit_stream 4@ write 212 type 0 size 1
0B40: raknet bit_stream 4@ write 3@ type 5 size 18 
0B8B: raknet send bit_stream 4@                 
0B3E: raknet delete_bit_stream 4@
free 3@
ret 0
 

Orestas

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i got banned instantly on rp servers because it was detected as "crash" cheat any ideas?
 
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