call @SendOnFootPosSync 3 1@ 2@ 3@
Will send your desired Onfoot pos sync :trollface:
Code:
:SendOnFootDataSync
3@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
3@ = SAMP.GetPlayerStruct(3@)
3@ += 109
0AC8: 4@ = allocate_memory_size 68
0C10: memcpy destination 4@ source 3@ size 68
0C0D: struct 4@ offset 6 size 4 = 0@
0C0D: struct 4@ offset 10 size 4 = 1@
0C0D: struct 4@ offset 14 size 4 = 2@
0B3D: raknet 5@ = new_bit_stream
RakNet.Write(5@, 207, 0, 1)
RakNet.Write(5@, 4@, 5, 68)
0B8B: raknet send bit_stream 5@
0B3E: raknet delete_bit_stream 5@
0AC9: free_allocated_memory 4@
0AB2: ret 0
Will send your desired Onfoot pos sync :trollface: