kool Active member Joined Jun 4, 2016 Messages 89 Reaction score 0 May 28, 2017 #1 I'm looking for FOV code ( trying to make aimbot with FOV ).
monday Expert Joined Jun 23, 2014 Messages 1,126 Solutions 1 Reaction score 158 May 28, 2017 #2 what do you mean by fov code? Do you mean a function which takes 3d world position as parameters and returns 2d on screen position? Upvote 0 Downvote
what do you mean by fov code? Do you mean a function which takes 3d world position as parameters and returns 2d on screen position?
MrChristmas Expert Joined Jul 29, 2014 Messages 563 Reaction score 26 May 28, 2017 #3 FOV = Field of View, so im guessing he is talking about silent aimbot Upvote 0 Downvote
R rscaerzx Member Joined May 2, 2013 Messages 8 Reaction score 1 May 29, 2017 #4 You mean code for accessing the FOV value? if so try this Code: 0A8D: 0@ = read_memory 0x8D5038 size 4 virtual_protect 0 0AD1: show_formatted_text_highpriority "FOV: %.2f" time 5000 0@ Upvote 0 Downvote
You mean code for accessing the FOV value? if so try this Code: 0A8D: 0@ = read_memory 0x8D5038 size 4 virtual_protect 0 0AD1: show_formatted_text_highpriority "FOV: %.2f" time 5000 0@
kool Active member Joined Jun 4, 2016 Messages 89 Reaction score 0 May 29, 2017 #5 Here is the image ---- > http://i.imgur.com/jAN18RC.png @monday yes,3d world position @MrChristmas no,i want to make like "legit skin aimbot" ( if i can say so),just need FOV sourcecode Upvote 0 Downvote
Here is the image ---- > http://i.imgur.com/jAN18RC.png @monday yes,3d world position @MrChristmas no,i want to make like "legit skin aimbot" ( if i can say so),just need FOV sourcecode
springfield God Joined Feb 18, 2005 Messages 2,963 Reaction score 267 May 29, 2017 #6 Draw a circle/box etc. using 0B70: render draw_polygon_pos 1@ 2@ size 3@ 4@ corners 5@ rotation 6@ color 7@ Convert player/target position to screen using 0B55: convert_3D_coords 1@ 2@ 3@ to_screen 4@ 5@ Then check if screen xy are inside your circle/box. Upvote 0 Downvote
Draw a circle/box etc. using 0B70: render draw_polygon_pos 1@ 2@ size 3@ 4@ corners 5@ rotation 6@ color 7@ Convert player/target position to screen using 0B55: convert_3D_coords 1@ 2@ 3@ to_screen 4@ 5@ Then check if screen xy are inside your circle/box.
Opcode.eXe Expert Joined Feb 18, 2013 Messages 1,486 Reaction score 227 Location ( ͡° ͜ʖ ͡°) May 29, 2017 #7 Get 2D point of your CrosshairPos and TargetPos. Get the distance and there u have ur simple FOV Upvote 0 Downvote