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CLEO Release [UPDATE v1.2] [RELEASE] MP3

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MrChristmas

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Re: [UPDATE v1.1] [RELEASE] MP3

D.Kay link said:
Hez the original author of the CLEO MP3 ? or hez a stealer ?
http://cheat-master.ru/forum/129-377671-1

No I made it, then from my knwoladge he post an subject on cheat-master saying that he made it:

Hello dear users of the site Cheat-Master. Today on the review of the public, I would like you to submit your development called MP3 Player. I think it is clear from the title that makes the Cleo script. Opportunities he still scarce, play and stop.    (Здравствуйте уважаемые пользователи сайта Cheat-Master. Сегодня на обзор публике я хотел бы вам представить свою разработку под названием MP3 Player. Думаю из названия понятно что делает данный клео скрипт. Возможности у него пока скудные, проигрывание и стоп)


After that someone post an replay saying that he stealed my work and this mod was released orginally on ugubase by Mr.Christmas and BlackHat.


The script is good but you look all that he was asked to do it in terms of uluchsheniya.Etot script is written by people from another community and he just changed the authorship tobish appropriated and changed aktivatsiyu.Nastoyaschie authors Mr.Christmas and BlackHat.  (Сценарий хороший но вот смотрю вы все его просите сделай то сделай это в плане улучшения.Этот сценарий написан людьми из другого community а он просто изменил авторство тобиш присвоил себе и изменил активацию.Настоящие авторы Mr.Christmas and BlackHat.).

And then he was like that he didn't steal the work he just update it...

Dear. Give me the god of memory Mr.Christmas did too your MP3 Player. But I have not changed the authorship, etc. I completely redid it. And of course, added a couple of new features. Which he simply does not have. Conclusion? I stole the idea so to speak. And then updating of the script, but rather with v0.2. It will be listed as the author of this idea.  (Уважаемый. Дай мне бог памяти Mr.Christmas сделал тоже свой MP3 Player. Но, я не изменил авторство и т.д. Я полностью его переделал. И конечно же добавил пару новых функций. Которых у него просто нету. Вывод какой? Я украл так сказать идею. И в последующем обновлении скрипта, а точнее с v0.2. Он будет указан как автор данной идеи)


*I used an google translator to translate from russian into English



-------------------------------

Here is the proof that I was working on this with BlackHat before even it was released in here and master-cheat.


iWesfRW.jpg
 

DzkAy

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Re: [UPDATE v1.1] [RELEASE] MP3

k i juz want to clear things out.
 

MrChristmas

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Re: [UPDATE v1.1] [RELEASE] MP3

•Video added (Not by me), one more video coming soon
 

ClausBear

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Re: [UPDATE v1.1] [RELEASE] MP3

check the dates of the releases on the russian forum mr christmas posted this bef0re him = christmas is not guilty.
 

HenryTeylor

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Re: [UPDATE v1.1] [RELEASE] MP3

Mr.Christmas link said:
I think someone here don't know the meaning of idea and source. If I would gave you an idea then you would made that cleo from nothing, If I would give you an source then you would add your things. What I can see in your code you just add commands /pause (.....) and stuff like that... [member=26707]HenryTeylor[/member]

htd9Tve.png

Oh, my God. You're a writer, I just modified. More questions?
 

SourceX

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fuck_you: DO THIS MOTHERFUCKING MOD IN MOTHERFUCKING <a href="http://cityadspix.com/tsclick-BQCE4WRF-SLZKVXTQ?&sa=mh&sa1=&sa2=&sa3=&sa4=&sa5=&bt=20&pt=9&lt=2&tl=1&sa=mh&sa1=&sa2=&sa3=&sa4=&sa5=&im=MTc1NS0wLTE0MjIxMzUyMjUtMTg5ODY5NDI%3D&fid=NDQ1NzU2Nzc1&kw=ENGLISH" target="_blank" alt="mba.ru" title="mba.ru" style="">ENGLISH</a> LANGUAGE I DON'T UNDERSTAND A SHIET.  :fuck_you: :fuck_you: :fuck_you: :fuck_you: :fuck_you: :fuck_you:

#0x688: User has been warned for this Post.
 

HenryTeylor

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SourceFTW link said:
FUUUCK RUSSIANS  :fuck_you: DO THIS MOTHERFUCKING MOD IN MOTHERFUCKING ENGLISH LANGUAGE I DON'T UNDERSTAND A SHIET.  :fuck_you: :fuck_you: :fuck_you: :fuck_you: :fuck_you: :fuck_you:

OMG 

:watchout:  :eek:key:  :fuck_yea:
 

MrChristmas

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SourceFTW link said:
FUUUCK RUSSIANS  :fuck_you: DO THIS MOTHERFUCKING MOD IN MOTHERFUCKING ENGLISH LANGUAGE I DON'T UNDERSTAND A SHIET.  :fuck_you: :fuck_you: :fuck_you: :fuck_you: :fuck_you: :fuck_you:

#0x688: User has been warned for this Post.

I think that we got an blind person here...
 

sameer

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Mr.Christmas link said:
Hi,


[glow=red,2,300]
DESCRIPTION


I made an new cleo by which you can listen your own music in GTA (It works on foot too). I didn't wanted to release this mod without crypting it but then I think about it and I decided to publish it with source because other people can learn from it (I still know that some faggs gonna say that their made this).


[glow=red,2,300]
HOW TO INSTALL


Paste ]KRIS[ MP3.cs into your CLEO folder. In your Cleo folder make an folder and name it "MUSIC". Inside that folder paste 9 songs (you can make that it can play more songs by editing the script) and name them as:

- "Song1"
- "Song2"
- "Song3"
- "Song4"
- "Song5"
- "Song6"
- "Song7"
- "Song8"
- "Song9"


*They need to be in format .MP3


[glow=red,2,300]
ACTIVATION


Press/Type "MP3" to on/off

x+1 = Start/Stop Song 1
x+2 = Start/Stop Song 2
x+3 = Start/Stop song 3
x+4 = Start/Stop song 4
x+5 = Start/Stop song 5
x+6 = Start/Stop song 6
x+7 = Start/Stop song 7
x+8 = Start/Stop song 8
X+9 = Start/Stop song 9



[glow=red,2,300]
VIDEOS




[glow=red,2,300]
SOURCE


Code:
{$CLEO}

0000: NOP
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>" 
0662: printstring "Made by __Mr.Christmas__" 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"
0662: printstring "With help of __BlackHat__"
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"


//-------------TEXT-----------------------------
:TEXT
wait 5000
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "MP3 SCRIPT MADE BY MR.CHRISTMAS" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 1000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "PLEASE WAIT, SCRIPT IS LOADING..." 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 3000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "SCRIPT LOADED" 8
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
goto @ON_OFF
//-------------ON/OFF-----------------------------
:ON_OFF
wait 0
if  
0ADC:   test_cheat "MP3"
jf @STRUCTURE
if
31@ == 0 
then
31@ = 1 
0ACD: show_text_highpriority "~Y~MP3 ~G~ON" time 1000 
else
31@ = 0      
0ACD: show_text_highpriority "~Y~MP3 ~R~OFF" time 1000
wait 1000
end

//-------------STRUCTURE--------------------------
:STRUCTURE
if
31@ == 1
jf @ON_OFF
//-------------BASE-------------------------------
:BASE
wait 0
if
  Player.Defined($PLAYER_ACTOR)
else_jump @BASE
jump @AUDIO1
//-------------SONG 1-----------------------------
:AUDIO1
wait 5
if and
key_down 88  //x 
key_down 49   //1
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~1 ~W~started ~G~playing" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
$HMP1 = Audiostream.Load("CLEO/MUSIC/Song1.MP3")
Audiostream.PerformAction($HMP1, PLAY)
//-------------SONG STOP 1------------------------
else
print "~Y~Song ~B~1 ~R~paused" 1000
Audiostream.Release($HMP1)
end
end
jump @AUDIO2

//-------------SONG 2-----------------------------
:AUDIO2
wait 5
if and
key_down 88   //x
key_down 50   //2
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~2 ~W~started ~G~playing" 1000
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
$HMP2 = Audiostream.Load("CLEO/MUSIC/Song2.MP3")
Audiostream.PerformAction($HMP2, PLAY)
//-------------SONG STOP 2------------------------
else
print "~Y~Song ~B~2 ~R~paused" 1000
Audiostream.Release($HMP2)
end
end
jump @AUDIO3
//-------------SONG 3-----------------------------
:AUDIO3
wait 5
if and
key_down 88 //x
key_down 51 //3
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~3 ~W~started ~G~playing" 1000
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
$HMP3 = Audiostream.Load("CLEO/MUSIC/Song3.MP3")
Audiostream.PerformAction($HMP3, PLAY)
//-------------SONG STOP 3------------------------
else
print "~Y~Song ~B~3 ~R~paused" 1000
Audiostream.Release($HMP3)
end
end
jump @AUDIO4
//-------------SONG 4-----------------------------
:AUDIO4
wait 5
if and
key_down 88 //x
key_down 52 //4
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~4 ~W~started ~G~playing" 1000
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
$HMP4 = Audiostream.Load("CLEO/MUSIC/Song4.MP3")
Audiostream.PerformAction($HMP4, PLAY)
//-------------SONG STOP 4------------------------
else
print "~Y~Song ~B~4 ~R~paused" 1000
Audiostream.Release($HMP4)
end
end
jump @AUDIO5

//-------------SONG 5-----------------------------
:AUDIO5
wait 5
if and
key_down 88  //x
key_down 53   //5
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~5 ~W~started ~G~playing" 1000
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
$HMP5 = Audiostream.Load("CLEO/MUSIC/Song5.MP3")
Audiostream.PerformAction($HMP5, PLAY)
//-------------SONG STOP 5------------------------
else
print "Song ~B~5 ~R~paused" 1000
Audiostream.Release($HMP5)
end
end
jump @AUDIO6
//-------------SONG 6-----------------------------
:AUDIO6
wait 5
if and
key_down 88 //x
key_down 54 //6
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~6 ~W~started ~G~playing" 1000
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
$HMP6 = Audiostream.Load("CLEO/MUSIC/Song6.MP3")
Audiostream.PerformAction($HMP6, PLAY)
//-------------SONG STOP 6------------------------
else
print "Song ~B~6 ~R~paused" 1000
Audiostream.Release($HMP6)
end
end
jump @AUDIO7
//-------------SONG 7-----------------------------
:AUDIO7
wait 5
if and 
key_down 88  //x
key_down 55  //7
then
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~7 ~W~started ~G~playing" 1000
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
$HMP7 = Audiostream.Load("CLEO/MUSIC/Song7.MP3")
Audiostream.PerformAction($HMP7, PLAY)
//-------------SONG STOP 7---------------
else
print "Song ~B~7 ~R~paused" 1000
Audiostream.Release($HMP7)
end
end
jump @AUDIO8
//-------------SONG 8-----------------------------
:AUDIO8
wait 5
if and 
key_down 88 //x
key_down 56  //8
then 0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~8 ~W~started ~G~playing" 1000
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
$HMP8 = Audiostream.Load("CLEO/MUSIC/Song8.MP3")
Audiostream.PerformAction($HMP8, PLAY)
//-------------SONG STOP 8------------------------
else
print "Song ~B~8 ~R~paused" 1000
Audiostream.Release($HMP8)
end
end
jump @AUDIO9

//-------------SONG 9-----------------------------
:AUDIO9
wait 5
if and 
key_down 88  //x
key_down 57  //9
then 
0B12: 0@ = 0@ XOR 1
if 
0@ == 1
then
print "~Y~Song ~B~9 ~W~started ~G~playing" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
$HMP9 = Audiostream.Load("CLEO/MUSIC/Song9.MP3")
Audiostream.PerformAction($HMP9, PLAY)
//-------------SONG STOP 9------------------------
else
print "Song ~B~9 ~R~paused" 1000
Audiostream.Release($HMP9)
end
end
jump @ON_OFF


[glow=red,2,300]
UPDATE v1.1

•No need to write "MP3" to turn on the script

•To stop the currently playing song press "X+0"

x+1 = Start Song 1
x+2 = Start Song 2
x+3 = Start Song 3
x+4 = Start Song 4
x+5 = Start Song 5
x+6 = Start Song 6
x+7 = Start Song 7
x+8 = Start Song 8
X+9 = Start Song 9
X+0 = Stop currently playing song


Code:
{$CLEO}

0000: NOP
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>" 
0662: printstring "Made by __Mr.Christmas__" 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"
0662: printstring "With help of __BlackHat__"
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"


//-------------TEXT-----------------------------
:TEXT
wait 5000
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "MP3 SCRIPT MADE BY MR.CHRISTMAS" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 1000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "PLEASE WAIT, SCRIPT IS LOADING..." 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 3000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "SCRIPT LOADED" 8
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
goto @BASE

//-------------BASE-------------------------------
:BASE
wait 0
if
  Player.Defined($PLAYER_ACTOR)
else_jump @BASE
jump @AUDIO1
//-------------SONG 1-----------------------------
:AUDIO1
wait 5
if and
key_down 88  //x 
key_down 49   //1
jf @AUDIO2
print "~Y~Song ~B~1 ~W~started ~G~playing" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
$HMP1 = Audiostream.Load("CLEO/MUSIC/Song1.MP3")
Audiostream.PerformAction($HMP1, PLAY)
goto @MUSIC_STOP

//-------------SONG 2-----------------------------
:AUDIO2
wait 5
if and
key_down 88   //x
key_down 50   //2
jf @AUDIO3
print "~Y~Song ~B~2 ~W~started ~G~playing" 1000
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
$HMP2 = Audiostream.Load("CLEO/MUSIC/Song2.MP3")
Audiostream.PerformAction($HMP2, PLAY)
goto @MUSIC_STOP
//-------------SONG 3-----------------------------
:AUDIO3
wait 5
if and
key_down 88 //x
key_down 51 //3
jf @AUDIO4
print "~Y~Song ~B~3 ~W~started ~G~playing" 1000
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
$HMP3 = Audiostream.Load("CLEO/MUSIC/Song3.MP3")
Audiostream.PerformAction($HMP3, PLAY)
goto @MUSIC_STOP
//-------------SONG 4-----------------------------
:AUDIO4
wait 5
if and
key_down 88 //x
key_down 52 //4
jf @AUDIO5
print "~Y~Song ~B~4 ~W~started ~G~playing" 1000
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
$HMP4 = Audiostream.Load("CLEO/MUSIC/Song4.MP3")
Audiostream.PerformAction($HMP4, PLAY)
goto @MUSIC_STOP
//-------------SONG 5-----------------------------
:AUDIO5
wait 5
if and
key_down 88  //x
key_down 53   //5
jf @AUDIO6
print "~Y~Song ~B~5 ~W~started ~G~playing" 1000
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
$HMP5 = Audiostream.Load("CLEO/MUSIC/Song5.MP3")
Audiostream.PerformAction($HMP5, PLAY)
goto @MUSIC_STOP
//-------------SONG 6-----------------------------
:AUDIO6
wait 5
if and
key_down 88 //x
key_down 54 //6
jf @AUDIO7
print "~Y~Song ~B~6 ~W~started ~G~playing" 1000
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
$HMP6 = Audiostream.Load("CLEO/MUSIC/Song6.MP3")
Audiostream.PerformAction($HMP6, PLAY)
goto @MUSIC_STOP
//-------------SONG 7-----------------------------
:AUDIO7
wait 5
if and 
key_down 88  //x
key_down 55  //7
jf @AUDIO8
print "~Y~Song ~B~7 ~W~started ~G~playing" 1000
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
$HMP7 = Audiostream.Load("CLEO/MUSIC/Song7.MP3")
Audiostream.PerformAction($HMP7, PLAY)
goto @MUSIC_STOP
//-------------SONG 8-----------------------------
:AUDIO8
wait 5
if and 
key_down 88 //x
key_down 56  //8
jf @AUDIO9
print "~Y~Song ~B~8 ~W~started ~G~playing" 1000
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
$HMP8 = Audiostream.Load("CLEO/MUSIC/Song8.MP3")
Audiostream.PerformAction($HMP8, PLAY)
goto @MUSIC_STOP
//-------------SONG 9-----------------------------
:AUDIO9
wait 5
if and 
key_down 88  //x
key_down 57  //9
jf @AUDIO1
print "~Y~Song ~B~9 ~W~started ~G~playing" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
$HMP9 = Audiostream.Load("CLEO/MUSIC/Song9.MP3")
Audiostream.PerformAction($HMP9, PLAY)
goto @MUSIC_STOP
//-------------AUDIO_STOP-------------------------
:MUSIC_STOP
wait 0
if and
key_down 88   //x
key_down 48   //0
else_jump @MUSIC_STOP
print "~Y~Song ~R~Stopped" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP8)
Audiostream.Release($HMP7)
Audiostream.Release($HMP6)
Audiostream.Release($HMP5)
Audiostream.Release($HMP4)
Audiostream.Release($HMP3)
Audiostream.Release($HMP2)
Audiostream.Release($HMP1)
jump @BASE


[glow=red,2,300]
UPDATE v1.2

•Fixed bug when music didn't start after press a key

•Added on/off like in first version to update v1.1


MP3 = ON/OFF
x+1 = Start Song 1
x+2 = Start Song 2
x+3 = Start Song 3
x+4 = Start Song 4
x+5 = Start Song 5
x+6 = Start Song 6
x+7 = Start Song 7
x+8 = Start Song 8
X+9 = Start Song 9
X+0 = Stop currently playing song


Code:
{$CLEO}

0000: NOP
wait 2000
0AA2: 26@ = load_library "SAMP.DLL" // IF and SET 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>" 
0662: printstring "Made by __Mr.Christmas__" 
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"
0662: printstring "With help of __BlackHat__"
0662: printstring "<><><><><><><><><><><><><><><><><><><><><><><><><><><><><>"


//-------------TEXT-----------------------------
:TEXT
wait 5000
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "MP3 SCRIPT MADE BY MR.CHRISTMAS" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 1000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "PLEASE WAIT, SCRIPT IS LOADING..." 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
wait 3000 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 0xFFCC66 0 "SCRIPT LOADED" 8
wait 0
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1 
0085: 28@ = 26@ // (int) 
28@ += 500976 
0AA6: call_method 28@ struct 29@ num_params 5 pop 0 0 16711680 0 "--------------------------------------------------------------------------------" 8  
0085: 27@ = 26@ // (int) 
27@ += 2173548 
0A8D: 29@ = read_memory 27@ size 4 virtual_protect 1
goto @ON_OFF
//-------------ON_OFF---------------
:ON_OFF
wait 0
if  
0ADC:   test_cheat "MP3"
jf @MAIN
if
31@ == 0 
then
31@ = 1 
0ACD: show_text_highpriority "~Y~MP3 ~G~ON" time 1000 
else
31@ = 0      
0ACD: show_text_highpriority "~Y~MP3 ~R~OFF" time 1000 
end
//-------------MAIN-----------------
:MAIN
if
31@ == 1
jf @ON_OFF
goto @BASE
//-------------BASE-----------------
:BASE
wait 0
if
  Player.Defined($PLAYER_ACTOR)
else_jump @BASE
jump @AUDIO1
//-------------SONG 1---------------
:AUDIO1
wait 5
if and
key_down 88  //x 
key_down 49   //1
jf @AUDIO2
print "~Y~Song ~B~1 ~W~started ~G~playing" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
$HMP1 = Audiostream.Load("CLEO/MUSIC/Song1.MP3")
Audiostream.PerformAction($HMP1, PLAY)
goto @AUDIO_STOP
//-------------SONG 2---------------
:AUDIO2
wait 5
if and
key_down 88   //x
key_down 50   //2
jf @AUDIO3
print "~Y~Song ~B~2 ~W~started ~G~playing" 1000
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
$HMP2 = Audiostream.Load("CLEO/MUSIC/Song2.MP3")
Audiostream.PerformAction($HMP2, PLAY)
goto @AUDIO_STOP
//-------------SONG 3---------------
:AUDIO3
wait 5
if and
key_down 88 //x
key_down 51 //3
jf @AUDIO4
print "~Y~Song ~B~3 ~W~started ~G~playing" 1000
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
$HMP3 = Audiostream.Load("CLEO/MUSIC/Song3.MP3")
Audiostream.PerformAction($HMP3, PLAY)
goto @AUDIO_STOP
//-------------SONG 4---------------
:AUDIO4
wait 5
if and
key_down 88 //x
key_down 52 //4
jf @AUDIO5
print "~Y~Song ~B~4 ~W~started ~G~playing" 1000
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
$HMP4 = Audiostream.Load("CLEO/MUSIC/Song4.MP3")
Audiostream.PerformAction($HMP4, PLAY)
goto @AUDIO_STOP
//-------------SONG 5---------------
:AUDIO5
wait 5
if and
key_down 88  //x
key_down 53   //5
jf @AUDIO6
print "~Y~Song ~B~5 ~W~started ~G~playing" 1000
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
$HMP5 = Audiostream.Load("CLEO/MUSIC/Song5.MP3")
Audiostream.PerformAction($HMP5, PLAY)
goto @AUDIO_STOP
//-------------SONG 6---------------
:AUDIO6
wait 5
if and
key_down 88 //x
key_down 54 //6
jf @AUDIO7
print "~Y~Song ~B~6 ~W~started ~G~playing" 1000
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
$HMP6 = Audiostream.Load("CLEO/MUSIC/Song6.MP3")
Audiostream.PerformAction($HMP6, PLAY)
goto @AUDIO_STOP
//-------------SONG 7---------------
:AUDIO7
wait 5
if and 
key_down 88  //x
key_down 55  //7
jf @AUDIO8
print "~Y~Song ~B~7 ~W~started ~G~playing" 1000
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
$HMP7 = Audiostream.Load("CLEO/MUSIC/Song7.MP3")
Audiostream.PerformAction($HMP7, PLAY)
goto @AUDIO_STOP
//-------------SONG 8---------------
:AUDIO8
wait 5
if and
key_down 88 //x
key_down 56  //8
jf @AUDIO9
print "~Y~Song ~B~8 ~W~started ~G~playing" 1000
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
$HMP8 = Audiostream.Load("CLEO/MUSIC/Song8.MP3")
Audiostream.PerformAction($HMP8, PLAY)
goto @AUDIO_STOP
//-------------SONG 9---------------
:AUDIO9
wait 5
if and
key_down 88  //x
key_down 57  //9
then 
jf @AUDIO1
print "~Y~Song ~B~9 ~W~started ~G~playing" 1000
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
$HMP9 = Audiostream.Load("CLEO/MUSIC/Song9.MP3")
Audiostream.PerformAction($HMP9, PLAY)
goto @AUDIO_STOP
//-------------STOP-----------------
:AUDIO_STOP
wait 0
if and
key_down 88  //x
key_down 48  //0
jf @AUDIO_STOP
print "~Y~Song ~R~stopped" 1000
Audiostream.Release($HMP1)
Audiostream.Release($HMP2)
Audiostream.Release($HMP3)
Audiostream.Release($HMP4)
Audiostream.Release($HMP5)
Audiostream.Release($HMP6)
Audiostream.Release($HMP7)
Audiostream.Release($HMP8)
Audiostream.Release($HMP9)
Audiostream.Release($HMP10)
Audiostream.Release($HMP11)
end
goto @ON_OFF
//-------------END-----------------


I like your cleo:D
 
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