Search results

  1. dphome

    Help New exploit, I need help.

    Hi, there’s a way to attack servers by sending fake packets. I don’t know how it works, but messages from the attacker appear in the chat, text shows up in the middle of the screen, and other weird things happen. Any solutions?
  2. dphome

    Unknown error on current Sanny Builder

    Hi. Is exist new version of Sanny Builder. I never seen error on this script, but is unknown how to fix it. INFO:: Current version Sanny Builder Stable: v3.8.3, released on 2023-01-08. https://sannybuilder.com/index.html Source: https://pastebin.com/Ca8pRHTX (Line: 715) Source of source...
  3. dphome

    Vehicle name, rewrite the code, calculate the result

    Example without SAMPFUNCS. For 0.3.DL, works everywhere and easy to change. {$CLEO .cs} {$USE bitwise} 0000: WHILE TRUE WAIT 0 IF 0AB0: is_key_pressed 99 // Numpad 3 THEN 0B12: 31@ = 31@ XOR 1 IF 0039: 31@ == 1 THEN 0AD1: show_formatted_text_highpriority "~r~PBS...
  4. dphome

    [.bat] SAMP Version changer

    Simple and usage SA:MP Version changer. (samp.exe, samp.dll) Unpack and copy all files to main GTA San Andreas directory. @ECHO OFF TITLE SAMPVer COLOR 3 CLS TASKKILL /F /IM "samp.exe" > NUL COPY "SAMPVer\SAMP 0.3.DL\samp.exe" "%~d0%~p0" > NUL COPY "SAMPVer\SAMP 0.3.DL\samp.dll" "%~d0%~p0" >...
  5. dphome

    [.bat] Fast copy d3d9.dll after compile to GTA dir

    Simple and usage for s0beit dev batch script for fast copy d3d9.dll to GTA folder. Save as "__script.bat" in main GTA San Andreas directory. @ECHO OFF TITLE SAMPs0b :START :: "C:\Files\mod_sa\bin\d3d9.dll" - Your d3d9.dll in mod_sa project, you can change this :: "%~d0%~p0" - Local directory...
  6. dphome

    FakeNick - problem

    Hmm, what is wrong? void RakClient::name_hook(const char *buf, const char *fmt, const char *name, const int id) { BYTE nameLen = (BYTE)strlen(name); BitStream bsSend; bsSend.Write(buf); bsSend.Write(fmt); bsSend.Write(nameLen); bsSend.Write(name, nameLen)...
  7. dphome

    [mod_sa C++] Complete Anti-Stun

    cheat_samp.cpp void Complete_AntiStun(void) { traceLastFunc("Complete_AntiStun()"); if (cheat_state->_generic.cheat_panic_enabled) return; if (!pGameInterface) return; struct actor_info *self = actor_info_get(ACTOR_SELF, 0); if (self == NULL)...
  8. dphome

    [C++ mod_sa] Bullet Tracers

    ini.h int esp_bullets; proxyIDirect3DDevice9.cpp void ESP_Bullets(void) { if (set.esp_bullets) { traceLastFunc("ESP_Bullets()"); if (!g_dwSAMP_Addr || !g_SAMP || !g_Players) return; if (gta_menu_active()) return; if...
  9. dphome

    CLEO Reloader - best&simple for dev

    IF 0ADC: test_cheat "RO" THEN 0A92: create_custom_thread "MyScriptName.cs" 0AD1: show_formatted_text_highpriority "Reloading..." time 9999 0A93: end_custom_thread END Example
  10. dphome

    Untagged Release KMF - Damage Informer

    dphome submitted a new resource: Damage Informer - dphome, cleo, cs Read more about this resource...
  11. dphome

    Rotation speed (Z angle)

    :RotationSpeedAngleZ { Status 1 = true Status 0 = false 0AB1: @RotationSpeedAngleZ 1 Status 1 } 0A96: 1@ = ped $PLAYER_ACTOR struct 0A8E: 2@ = 1@ + 0x560 // CPed +0x560 = [float] Rotation speed (Z angle) IF 0@ == 1 THEN 0A8C: writeMem 2@ sz 4 val 30.0 vp 1 ELSE 0A8C: writeMem 2@ sz 4...
  12. dphome

    Send Lag Rate

    :SendLagRate { Status 1 = true Status 0 = false 0AB1: @SendLagRate 2 SampVersionID 0@ Status 1 } IF 0AA2: 10@ = "samp.dll" THEN IF 0@ == 1 // 0.3.7 R1 THEN IF 1@ == 1 THEN 0A8E: 11@ = 10@ + 0xEC0A8 0A8D: 12@ = readMem 11@ sz 4 vp 0...
  13. dphome

    del

    del
  14. dphome

    Untagged Release [0.3.7/0.3.DL/Source] mod_sa s0beit OverLight 5.0

    SA:MP 0.3.7 https://www.virustotal.com/gui/file/ba137cd8c8b289c3fb5943756b5fbe2945fcc80c631c354d0efb0e2352674fb9/detection SA:MP 0.3.DL https://www.virustotal.com/gui/file/aa35c3f22b9f63c58f604efc71cb20ef0120deaf497e4ade654dcd35f6947aee/detection Source...
  15. dphome

    AHK to CLEO

    I need this func from AHK to CLEO getChatLineEx(line := 0) { ; 0x152 - offset for first message ; 0xFC - size of a message ; 99 - max count of a messages if(!checkHandles()) return dwPtr := dwSAMP + 0x2ACA10 dwAddress := readDWORD(hGTA, dwPtr) if(ErrorLevel)...
  16. dphome

    Untagged Release [0.3.7/0.3.DL/Source] mod_sa s0beit Blue Eclipse 8.1

    SA:MP 0.3.7 https://www.mediafire.com/file/yjrvj771onfuyg5/%255B0.3.7%255D_Blue_Eclipse_8.1.zip/file https://www.virustotal.com/gui/file/403739df3512bc8a234ab9e39dfc1646d2bc9e148ee22d2433ad0fa0d20a165a/detection SA:MP 0.3.DL...
  17. dphome

    Untagged Release [0.3.7/0.3.DL/Source] mod_sa s0beit DP Light PL 3.1

    SA:MP 0.3.7 https://www.mediafire.com/file/fbm7fxcvm3lwe63/[0.3.7]+DP+Light+PL+3.1.zip/file https://www.virustotal.com/gui/file/b5ff686825a39ad0505ed28f2f0b54fc8200505a37a4710edf1ced9a40f3e9ae/detection SA:MP 0.3.DL...
  18. dphome

    CLEO Help C++ to CLEO

    void DM_Noreload() { if (set.dmnoreload) { actor_info *info = actor_info_get(ACTOR_SELF, 0); if (info && ACTOR_IS_DEAD(info)) return; int weapon_id = info->weapon[info->weapon_slot].id; if (weapon_id >= 22 && weapon_id <= 42) { if...
  19. dphome

    [C++ mod_sa] Reconnect Fix 0.3.DL

    samp.h enum Gamestate { GAMESTATE_NONE = 0, GAMESTATE_WAIT_CONNECT = 1, GAMESTATE_AWAIT_JOIN = 2, GAMESTATE_CONNECTED = 3, GAMESTATE_RESTARTING = 4, GAMESTATE_DISCONNECTED = 5 };
  20. dphome

    [C++ mod_sa] Fast Respawn, Fast Crosshair, Fake Skills, NoSpread, NoFall, NoReload, Auto CBUG, Auto 2-2, NoStun, etc...

    void FastRespawn() { static bool fastrespawn = false; if (set.fastrespawn) { struct actor_info *me = actor_info_get(ACTOR_SELF, NULL); if (me->hitpoints == 0) me->hitpoints = 99; fastrespawn = true; } else if (fastrespawn) {...
  21. dphome

    [C++ mod_sa] HandleRPCPacketFunc

    All in one. RPC_ServerJoin RPC_ServerQuit RPC_SetPlayerName RPC_WorldPlayerDeath RPC_ShowTextDraw RPC_ShowDialog case RPC_ServerJoin: { BitStream bsData(rpcParams->input, rpcParams->numberOfBitsOfData / 8, false); short int p_id; D3DCOLOR...
  22. dphome

    [mod_sa C++] Problem with tracers when red marker is exist

    Hi, i have problem with espTracers when red marker is exist then it doesn't appear. Anyone know how fix it? void espTracers() { traceLastFunc("espTracers()"); if (gta_menu_active()) return; if (cheat_state->_generic.cheat_panic_enabled) return; // Exit this...
  23. dphome

    [C++/CLEO] Name Tag Hack

    C++ #include <windows.h> #define SAMP_INFO 0x2ACA24 #define SAMP_SETTINGS 0x3D5 //DWORD* pChat = NULL; DWORD* pInfo = NULL; BYTE* ThroughWalls = NULL; BYTE* ShowNameTags = NULL; float* fDistance = NULL; //--------------------------------------------------------------------------- bool...
  24. dphome

    delete

    delete
  25. dphome

    [C++ mod_sa] Play_Sound

    cheat_samp.cpp typedef int(__thiscall *tPlaySound)(void* _this, int sound_id, float x, float y, float z); tPlaySound SAMP_PlaySound; void Play_Sound(int sound_id, float x, float y, float z) { SAMP_PlaySound = reinterpret_cast<tPlaySound>((PVOID)(g_dwSAMP_Addr + 0xA20E0))...
  26. dphome

    delete.

    delete.
  27. dphome

    [C++ mod_sa] Weapon Informer

    proxyIDirect3DDevice9.cpp here: if (set.weaponinformer) { char bufdwa[256]; for (int i = 1; i < 45; i++) { if (getPlayerState(iSAMPID) == PLAYER_STATE_DRIVER) {...
  28. dphome

    Rewrite lua to C++

    Hi, I need the help of a person who would rewrite the script lua to C++: local memory = require 'memory' function main() wait(-1) end function patch() if memory.getuint8(0x748C2B) == 0xE8 then memory.fill(0x748C2B, 0x90, 5, true) elseif memory.getuint8(0x748C7B) == 0xE8 then...
  29. dphome

    [C++ mod_sa] espBox1, espBox2, espSkelet, espTracers

    void espBox1() { if (cheat_state->_generic.cheat_panic_enabled) return; if (gta_menu_active()) return; if (!g_dwSAMP_Addr || !g_SAMP || !g_Players) return; if (!pGameInterface) return; if (isBadPtr_GTA_pPed(pPedSelf)) return; for...
  30. dphome

    delete

    delete
  31. dphome

    delete.

    delete.
  32. dphome

    delete

    delete
  33. dphome

    delete.

    delete.
  34. dphome

    delete.

    delete.
  35. dphome

    delete.

    delete.
  36. dphome

    delete.

    delete.
  37. dphome

    [C++ mod_sa] Info bar

    Info bar (PL: Status gry) changes color depending on ping, shows useful information. proxyIDirect3DDevice9.cpp here: if (g_Players && g_Players->pLocalPlayer && g_Players->pLocalPlayer->iIsActive && set.statusgry && !gta_menu_active()) {...
  38. dphome

    need stealth_renderer

    Hello, I need stealth_renderer* snippet from glance_mod or anything. * - not captured on video
  39. dphome

    [C++] SetGameKeyState

    ver 1 (sa_masterPL) #define GTA_KEYS 0xB73458 DWORD SGKS; void SetGameKeyState(BYTE key, BYTE state) { SGKS = GTA_KEYS + key; memset((void*)SGKS, state, 1); }; ver 2 (0x_) void SetGameKeyState(BYTE key, BYTE state) { memset(reinterpret_cast<void*>(0xB73458 + key), state, 1); }...
  40. dphome

    m0d_sa Release [SA-MP 0.3.DL] s0beit by Dawcy Poziomu Update 5.1

    My cheats (Moje cheaty) - Admins online (Komuniści online) - Friends online (Krzaki online) - Server logs - FPS Counter - Info bar - Admins online in stream sound informer (Alarm: komuniści online) - Bypass Download Vision Hack - Wallhack - Esp-hp - Esp-bone - Esp-box 1 - Esp-box 2 -...
Top