Hello guys, does anyone know how this thing called, and how can i detect or control it?
Image link: https://i.ibb.co/bzCnypd/screenshot-25-06-2023-19-35-29-414.png
@Parazitas
@monday
@ajom
etc
Hello ugbase universe, long time no see.
I have weird question, does it possible to load texture or image on top of dialog, not behind of it?
What im geting:
https://i.ibb.co/5K9kdx2/screenshot-29-07-2022-13-14-07-623.png
What i need:
https://i.ibb.co/6Xg35qP/sw.jpg
@Parazitas
@ajom
etc
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
While True
Wait 0
if
056D: actor $PLAYER_ACTOR defined
then
call @DISTANCE 1 distance_limit 6.0 _returnedActor 0@
if
056D: actor 0@ defined
then
// do stuff
end
end
END
:DISTANCE
var
0@ : float
5@ : float
end
1@ =...
If u want to get ur health and do something:
0226: 1@ = actor $PLAYER_ACTOR health
If
1@ <= 100
Then
If u want u set ur own health
0223: set_actor $PLAYER_ACTOR health_to 100
First of all check if your textdraw is exists wit opcode
0C5D: samp textdraw 1@ is_exists
Then get string to it, ant then compare it.
0C5A: samp textdraw 1@ get_string_to 2@
For example:
for 1@ = 0 to 2304
If
0C5D: samp textdraw 1@ is_exists
Then
alloc 2@ = 1024
0C5A: samp textdraw 1@...
Check if your image exists, and that load it. U must do it on loop!. For example:
If
0AAB: file_exists "CLEO\test.png"
Then
0B71: render 0@ = load_texture_from_file "cleo/test.png"
0B73: render draw_texture 0@ pos 240 240 size 564 564 rotation 0 color -1
Pos is your screen position. Size, is...
U can load your default map with memory
ON:
0A8C: write_memory 12216228 size 4 value 1 virtual_protect 0
0A8C: write_memory 12216484 size 4 value 2688257 virtual_protect 0
0A8C: write_memory 12216236 size 4 value 1133903872 virtual_protect 0
0AA5: call 7629216 num_params 0 pop 0
OFF...
U mean like this or what?
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0B34: "cleo" @CLEO
While True
Wait 0
END
:CLEO
0B35: samp 0@ = get_last_command_params
If
0AD4: $NOT_USED = scan_string 0@ format "%d" 1@
Then
If
0B23: samp is_player_connected 1@
Then
0B36...
Just change this 0ADC: test_cheat "sensfix"
Too this
0AB0: key_pressed YourKey
All keys you can find here
http://ugbase.eu/index.php?threads/all-virtual-key-codes.2154/
Example
0AB0: key_pressed 121 {F10}
This is the code
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
0000: NOP
:NONAME_2
wait 0
if and
Player.Defined(0)
0ADC: test_cheat "MAISFPS"
else_jump @NONAME_560...
Parazitas gave me some experience how u can broke code with 0AB1: opcode. Btw i think they will still can decrypt your cleo, but they cant edit it.
I dont think, that its a way to crypt cleo, that they couldnt decrypt it
He is not bad scripter, he just dont know how to do this. This is my aim edit, and all he can do, just write his name " Aim by Jeff_Capo" D but thread is KrcAim (Me) DD
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0B34: "drink" @DRINK
0@ = FALSE
While True
Wait 0
If
0@ == TRUE
Then
say "/drink"
wait 20000
end
END
:DRINK
0B12: 0@ = 0@ XOR TRUE
If
0@ == TRUE
Then
0ACD: show_text_highpriority "~W~DRINK: ~G~ON~W~" time 1000
else...
Sup, does anyone know why this dog does not follow me? I've added 0850: AS_actor 18 @ follow_actor $ PLAYER_ACTOR, but it can't move. It's only showing running animation
{$CLEO .cs}
0000: NOP
:Noname_4
0001: wait 0 ms
00D6: if
0ADC: test_cheat "dogva"
004D: jump_if_false @Noname_4
0ACD...
if
00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2571.38 318.60 10.56 radius 1.0 1.0 1.0 on_foot
Then
// your script
else
if
00FF: actor $PLAYER_ACTOR sphere 0 in_sphere -2675.95 1369.89 906.84 radius 1.0 1.0 1.0 on_foot
Then
// your script
end
end
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until...
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0@ = TRUE
While True
Wait 0
If and
0B61: samp is_local_player_spawned
0@ == TRUE
Then
wait 1000
say "/snow"
0@ = FALSE
end
If and
0B61: samp is_local_player_spawned
0@ == FALSE
Then
else
0@ = TRUE
end
END
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0@ = TRUE
While True
Wait 0
If and
0B61: samp is_local_player_spawned
0@ == TRUE
Then
wait 1000
say "/snow"
0@ = FALSE
end
END
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