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  1. P3ti

    SA-MP 0.3.7 R* RakSAMP [v0.8.6-0.3.7-ALLRC]

    Hey, i've updated RakSAMP to 0.3.7 and added some functions. ZIP File Password: ugbase.eu RakSAMP is a fake client and server for SA-MP. Commands: !exit or !quit: exits client. !reconnect: reconnects the server. !reload: reloads settings. !runmode: sets current runmode. !stats: shows raknet...
  2. P3ti

    Untagged Release [ASI] bulletCrasher037 | by P3ti & 0x668

    And who the fuck cares? :dont_care: :fuck_you:
  3. P3ti

    Untagged Release [ASI] bulletCrasher037 | by P3ti & 0x668

    :kidding: what do you think? :table_flip: :omg_run: :omg_run:
  4. P3ti

    Untagged Release [ASI] bulletCrasher037 | by P3ti & 0x668

    PATCHED in 0.3.7 R2. :forever_hurra: :forever_hurra: :trollface: :ugbase:
  5. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3.7] The source code of v0.8.6-0.3.7 has been released. (http://github.com/P3ti/RakSAMP)
  6. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3.7] Binaries for the v0.8.6-0.3.7 version are out. Source code will be released later.
  7. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3z] Maybe I'm gonna update it, but most of the fun stuff is patched. :/ Source code releases will be delayed because russian fucktards enjoy stealing my/our work. But this is about RakSAMP, don't go off-topic.
  8. P3ti

    [QUESTION] How does LS-RP ban system works?

    I recommend you to use La Pirula Project to spoof your serial. Then you don't need to change your Windows account name manually.
  9. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3z] Yes, I already have an updated version for 0.3.7 RCs. Changing the clientversion only works when a new release comes out in the same version. (for example 0.3z-R2) Sometimes I play around with it on GamerX, but they always get mad at me. :bawww: I don't know why...
  10. P3ti

    Untagged Release MapRecorder - objects stealer

    :face_palm:
  11. P3ti

    [ COLLECTION OF 0.3.7 - 0.*.* OFFSETS ]

    [0.3.7 RC1] SAMP_CHAT_INPUT_INFO_OFFSET = samp.dll + 0x215B30; SAMP_KILL_INFO_OFFSET = samp.dll + 0x215B34 SAMP_MISC_INFO = samp.dll + 0x215B54 FUNC_ADDCLIENTCMD = samp.dll + 0x646A0 FUNC_RESTARTGAME = samp.dll + 0x9620 FUNC_SAY = samp.dll + 0x5020 FUNC_SENDCMD = samp.dll + 0x64830...
  12. P3ti

    La Pirula Project (with source code)

    It won't last for long. SA-MP 0.3.7 is coming. (http://forum.sa-mp.com/showthread.php?p=3333169) La Pirula Project will not get updated by us. (Pabloko and me)
  13. P3ti

    La Pirula Project (with source code)

    :kidding: It's the client version..
  14. P3ti

    La Pirula Project (with source code)

    Are you using 0.3z R2? Only R1 is supported. (download it here) I've tried to open thread for the project on BlastHack as the author of the mod, but they've deleted it.. There is no sense of reporting it to BlastHack team. :imoverit:
  15. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3z] Download the latest version from this topic (it's in the attachment), it will work fine.
  16. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3z] WTF? :dont_care: Use higher sendrates. Okay, I will probably add it.
  17. P3ti

    La Pirula Project (with source code)

    http://youtu.be/zd5XgwwRmGw Click to view a screenshot of the menu. Only 0.3z R1 is supported! (download it from here) Credits: [ La Pirula Project ] by P3ti, Pabloko Special thanks to: DarkNeX, Z0R3K, TrollingYT [ mod_sa ] by jflm, nuckfuts, notaplane, FYP and the game modification...
  18. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3z] If I will have some time, I will fix it today. The problem seems to be that RakSAMPClient doesn't properly handle TogglePlayerSpectating.
  19. P3ti

    raknet source for samp 0.3

    SA-MP uses a heavily modified version of RakNet 3.5. You can find 0.3z compatible RakNet version here: http://github.com/P3ti/RakSAMP Found this old repo, it's an edition of RakSAMP for 0.3e: https://www.assembla.com/code/mfake/subversion/nodes
  20. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.6-0.3z]
  21. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] You need to set the runmode to RCON (ID 0) before using !login command. I patched all public scripts what I've found which is detecting RakSAMPClient users. So you can probably connect to NG-RP, but you're not able to pass the tutorial. I will add command to send...
  22. P3ti

    Enable sa-mp libraries "sex"?

    Impossible.
  23. P3ti

    Square Map

    http://pastebin.com/4hRfSAVp by DK22Pac
  24. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] It is an alternative SA:MP server with LUA scripting.
  25. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] You get a new randomly generated gpci after each join. :challenge_completed: Possible, but use bare mode, because now there is no custom sendrates and you would get kicked if you use normal mode for 50 bots. I will add custom sendrates into the next version...
  26. P3ti

    Possible to abuse pickup

    Find out what's the ID of the pickup and pick it up multiple times with s0beit's built-in command. (/m0d_pickup) Pickups aren't processed by the sent position like checkpoints, there is just an RPC what triggers OnPlayerPickUpPickup callback in the script.
  27. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] I started working on the next release, if someone has some good ideas, send PM or post it here. Where you want, RakSAMP doesn't need GTA:SA or SA-MP, it's fully stand-alone.
  28. P3ti

    Light Hydra Hunter

    If I properly understood, you wanna throw Hydra missiles with Hunter.. Impossible.
  29. P3ti

    Pickup duplicate or mover.

    It's possible, because picking up pickups isn't processed server-side like checkpoints. You just need to recreate the pickup with the proper ID and it will be able to pick up.
  30. P3ti

    Object Finder?

    s0beit -> SA:MP Misc -> Teleport to object / Render object texts
  31. P3ti

    Invulnerable Patches

    :sweet_jesus: Dude, the inv patches in s0b are good, your code is just fcked up. That isn't a solution for all your problems to ask it on ugbase. Most ppl doesn't even answer. Probably you could solve these issues faster than always asking here for code, what you can C+P.
  32. P3ti

    There are no CLEO or MOD player with the sexual intercourse?

    ask it from styler :forever_hurra: he probably already made it for 0.4a
  33. P3ti

    anti bike fall?

    cheat_patches.h -> patch_actor_hp, patch_vehicle_hp, patch_actor_hp_extraInv (don't use patch_actor_hp_extraInv in singleplayer)
  34. P3ti

    anti bike fall?

    You will need d3d9 hook for the wallhack. Here you are, I just removed some unnecessary code from s0beit chams: HRESULT proxyIDirect3DDevice9::DrawIndexedPrimitive ( D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount ) {...
  35. P3ti

    anti bike fall?

    Got crash with memcpy too, but it worked with editing the stuff from byte to byte. VirtualProtect((PVOID)0x4BA3B9, 6, PAGE_EXECUTE_READWRITE, NULL); VirtualProtect((PVOID)0x4B3296, 3, PAGE_EXECUTE_READWRITE, NULL); *(BYTE*)0x4BA3B9 = 0xE9; *(BYTE*)0x4BA3BA = 0xA7; *(BYTE*)0x4BA3BB = 0x03...
  36. P3ti

    Invisible in C++?

    Yes, it's possible. The easiest way is to reduce Z coord in the outgoing sync data. I made this code for you as an example, you can easily add this to FYP's s0beit release. ( https://code.google.com/p/mod-s0beit-sa/ ) bool HookedRakClientInterface::Send( BitStream * bitStream, PacketPriority...
  37. P3ti

    Question about few NOPs.

    :kidding: SetPlayerArmedWeapon is just changing the weapon you're holding.. If the script punish you instantly after hacking a weapon, this won't help you. That method you wrote is crappy and disabling onfoot sync doesn't have any sense too, because onfoot sync packets won't be sent if you're...
  38. P3ti

    Question about few NOPs.

    Bullshit, your current weapon will be sent to the server in the vehicle sync packet.. Disabling onfoot/incar sync isn't a way to hack weapons. :table_flip: :table_flip: I think the best way is to disable sending weapons update packet. The script will only get informed about the weapon which is...
  39. P3ti

    stream Zone

    No, streaming is processed by the server.
  40. P3ti

    onfoot /weapon .dat etc

    If you disable onfoot sync, your health won't be updated, but if you change it back to 100 and enable onfoot sync, it will update and you will get punished by the AC.
  41. P3ti

    onfoot /weapon .dat etc

    If you disable onfoot sync, the client will still update your weapons. Just your current weapon (what is in your hand) won't be updated.
  42. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] Set the imitated player's name with command, for example: !imitate P3ti It will be fixed in the next version and then you can set it in the settings file.
  43. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] Added support for 0.3z-R4 servers.
  44. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] You're not using my RakSAMP, so why you're asking for help here? :imoverit: By the way, that isn't compatible with 0.3z-R3 servers, so I recommend you to download mine, which will work. :challenge_accepted: I will try to provide Linux binaries for the next release.
  45. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] <intervals spam="150" fakekill="50" lag="20" /> If you're talking about !spam's rejoin delay. The !reconnect command haven't got delay function.
  46. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] No, but I recompiled & reuploaded it just now.
  47. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] v0.8.5-0.3z supports parameters so you can easily make a bot spammer for yourself even as a batch script. for example (this batch script starts a RakSAMPClient and connects to 127.0.0.1:7777 with "root" nickname): @echo off start RakSAMPClient.exe -h 127.0.0.1 -p...
  48. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] Fixed. You can set the intervals in the config file.
  49. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.5-0.3z] v0.8.5-0.3z released. :forever_hurra:
  50. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.4-0.3z] Fakekill flooder: !kill Reconnect flooder: !spam Server lagger: !lag
  51. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.4-0.3z] v0.8.4-0.3z out. :somuchwin:
  52. P3ti

    Untagged Release RakSamp 0.3z

    No, the original authors are jflm and bartekdvd. I'm not the only one who updated it, but nobody else released the source code except me.
  53. P3ti

    RakSamp [HELP ME]

    Solved. Download the attachment.
  54. P3ti

    RakSamp [HELP ME]

    Okay.
  55. P3ti

    RakSamp [HELP ME]

    No, we just talking about nothing here. :table_flip: :table_flip: :table_flip: :sweet_jesus: I don't know are there RakSAMPClient protection on LS-RP, but If you send me your Skype name in PM, we can probably solve the problem.
  56. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.3-0.3z] (Compatible with 0.3z-R3 servers!) Thank you guys for the nice feedback. :forever_hurra: :urtheman: v0.8.3-0.3z is just released!
  57. P3ti

    RakSamp [HELP ME]

    If you're using my version, open the xml file, and there is a 'manualspawn' option, set it to 1. Probably the LS-RP kicks you if you spawn before login. After you connected, log in and then type "!spawn". ( My RakSAMP release...
  58. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Re: RakSAMP [v0.8.2-0.3z] (Compatible with 0.3z-R3 servers!) Yes. Probably, it has been compiled with VS 2008.
  59. P3ti

    Untagged Release RakSamp 0.3z

    http://github.com/P3ti/RakSAMP/ (Open-Source & 0.3z-R3 compatible!)
  60. P3ti

    CLEO Release [RELEASE]-Master Car.

    It's already implemented in s0beit as a SA:MP Patch, it's just more complicated with your CLEO. Sir, why do you want to reinvent the wheel? :kidding:
  61. P3ti

    APP Release RakSAMP [v0.8.6-0.3.7-ALLRC]

    Hey, i've updated RakSAMP to 0.3.7 and added some functions. ZIP File Password: ugbase.eu RakSAMP is a fake client and server for SA-MP. Commands: !exit or !quit: exits client. !reconnect: reconnects the server. !reload: reloads settings. !runmode: sets current runmode. !stats: shows raknet...
  62. P3ti

    Untagged Release RakSamp 0.3z

    I'm working on the update now. I updated the Packet IDs, RPC IDs, network encryption, NetGame version, authentication, serial generation. If I finish this I will probably release the source code on my GitHub.
  63. P3ti

    [ COLLECTION 0.3z OFFSETS ]

    [0.3z] FUNC_CGAME_CREATECHECKPOINT - samp.dll + 0x65430 struct patch_set fuckAC = {       "Anticheat patch", 0, 0,       {               { 1, (void *)( g_dwSAMP_Addr + 0x61430 ), NULL, (uint8_t *)"\xC3", 0 },               { 1, (void *)( g_dwSAMP_Addr + 0x5B68B ), NULL, (uint8_t *)"\xEB", 0 }...
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