️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

SobFoX

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please descrpyt
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "CLEO : Tank Mode"
0662: printstring "gcode: acheats.ru : blasthack.net"
thread "tankmode"
wait 0
if and
   Actor.Driving($PLAYER_ACTOR)
key_down 76
else_jump @TANKMODE_324
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 1
053F: set_car 30@ tires_vulnerability 0
03F5: set_car 30@ apply_damage_rules 0
Car.SetImmunities(30@, 1, 1, 1, 1, 1)
0A8C: write_memory 9867620 size 1 value 1 virtual_protect 0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_324
if
803B:   not  29@ == 30@ // (int)
else_jump @TANKMODE_261
099A: set_car 29@ collision_detection 0
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 10.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_324
if
803B:   not  29@ == 30@ // (int)
else_jump @TANKMODE_317
099A: set_car 29@ collision_detection 0
jump @TANKMODE_261
if and
   not key_down 76

:TANKMODE_317
056D:   actor $PLAYER_ACTOR defined
else_jump @TANKMODE_576
if
   Actor.Driving($PLAYER_ACTOR)
else_jump @TANKMODE_439
30@ = Actor.CurrentCar($PLAYER_ACTOR)
01EC: make_car 30@ very_heavy 0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
053F: set_car 30@ tires_vulnerability 1
08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
03F5: set_car 30@ apply_damage_rules 1
Car.SetImmunities(30@, 0, 0, 0, 0, 0)
0A8C: write_memory 9867620 size 1 value 0 virtual_protect 0
Actor.StorePos($PLAYER_ACTOR, 28@, 27@, 26@)
if
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 0 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_576
if
803B:   not  29@ == 30@ // (int)
else_jump @TANKMODE_513
099A: set_car 29@ collision_detection 1
0AE2: 29@ = random_vehicle_near_point 28@ 27@ 26@ in_radius 150.0 find_next 1 pass_wrecked 0 //IF and SET
else_jump @TANKMODE_576
if
803B:   not  29@ == 30@ // (int)
else_jump @TANKMODE_569
099A: set_car 29@ collision_detection 1
jump @TANKMODE_513
jump @TANKMODE_84
 

Tomi

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Can you descrpyt this
 

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  • setarmor-health.cs
    201 bytes · Views: 2

SobFoX

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Can you descrpyt this
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0000: NOP

:NONAME_2
wait 0
   SAMP.Available
else_jump @NONAME_2
0B34: samp register_client_command "h" to_label @NONAME_46
0B34: samp register_client_command "a" to_label @NONAME_88

:NONAME_35
wait 0
jump @NONAME_35

:NONAME_46
   SAMP.IsCommandTyped(0@)
if
0AD4: $4 = scan_string 0@ format "%d" 1@
else_jump @NONAME_86
Actor.Health($PLAYER_ACTOR) = 1@

:NONAME_86
SAMP.CmdRet

:NONAME_88
   SAMP.IsCommandTyped(0@)
if
0AD4: $4 = scan_string 0@ format "%f" 6@
else_jump @NONAME_188
if
0AA2: 7@ = load_library "samp.dll" // IF and SET
else_jump @NONAME_188
7@ += 1296576
0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
7@ += 1352
0A8C: write_memory 7@ size 4 value 6@ virtual_protect 0

:NONAME_188
SAMP.CmdRet
0000: NOP
hex
 00
 

Tomi

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Can you help me to replace command /h with /d?
 

Attachments

  • setarmor-health.cs
    201 bytes · Views: 1

0x73616D

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decrypt plz
They are two connected scripts, one of them is an obsolete code "used" so that they don't decrypt the script, the only "functional" code of the script is this. tkm lindo
 

Attachments

  • FullMemoryFix1.txt
    54.1 KB · Views: 7

SobFoX

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decrypt please
JavaScript:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE file}
{$USE newOpcodes}

wait 0

:NONAME_4
wait 0
   Player.Defined(0)
jf @NONAME_4

:NONAME_19
wait 0
if and
   not Actor.Driving($PLAYER_ACTOR)
8818:   not actor $PLAYER_ACTOR in_air
   is_key_pressed 2
jf @NONAME_212
if
   is_key_pressed 2
jf @NONAME_212

:NONAME_63
   is_key_pressed 2
jf @NONAME_86
wait 150
jump @NONAME_63

:NONAME_86
1@ = 0
if
   not 1@ == -1
jf @NONAME_212
0470: 0@ = actor $PLAYER_ACTOR current_weapon

:NONAME_119
wait 0
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
wait 50
0470: 1@ = actor $PLAYER_ACTOR current_weapon
if or
  1@ == 0
  1@ == 1
jf @NONAME_174
jump @NONAME_181

:NONAME_174
jump @NONAME_119

:NONAME_181
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0@
wait 50
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0
wait 50
0470: 1@ = actor $PLAYER_ACTOR current_weapon

:NONAME_212
jump @NONAME_19
 

SPAcEGHOsT

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???

Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part


The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
can u decrypt that?
 

Attachments

  • teleport.cs
    24.1 KB · Views: 4

Wyatt_.

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if not working, change extension for .luac, ¡thanks!
 

Attachments

  • FSUNIVERSAL.lua
    79.4 KB · Views: 5
  • fstd.lua
    7.7 KB · Views: 2
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