Free Multi-Cheat for SAMP [Shanker v3]

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MickeyMouse

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Q:what should I add to this cheat to make it better than op hax?
A:made it better than Op-Hax Its enough.

1 step add option to Disable evrything by writing cmd. like
/panic
2. when entering the game to write password if no password cheat will no apear.
3. made it free and made it simple like, op-hax not 2000x dialogs.
made 4 dialog
1.Wallhack
2.Aim 
3.Cheats
4.etc idk what u have i just see the pic i see u have password but its too much, these ads, 6hours free use..
and it will be better ::D



When admins calls you For TeamViewer and u cant cancel Game , to delete etc and to disable.
so u have ingame to disable evrything 
xD

and yea one stuff more No Messages in Chat 
like This Mod is made etc cuz log
admins checks logs.

Op-Hax is simple , Usefull , and Best for recording Ty @opcode.eXe
 

jaqen

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shanker said:
this smooth sucks, I will make a new one after 1/2 months (now I'm busy with exams etc)

auto c bug under 240 ms is not working so cause of that I added this restriction


MickeyMouse said:
Still Op-HAx is Better.
what should I add to this cheat to make it better than op hax?


rico3301 said:
If you hit someone with the silent on point of the skin he gets sometimes double shooted by yourself.
Its the normal silent aim bug. That is very very obvious, so it would be nice if you fix this.
@shanker:

it shouldn't happen  :surprised:

the system is sending only the FAKE bullet and the real one is not sent (nop)




I tested it right now again it happened again. I tested it on legit mode with a 100% hit rate and on different fov settings.
Everytime between 15 and 30 fov. It happens not everytime but sometimes when you on point as I said.
Please fix that dude and allow the cheat zu load my own interface. It wont load my interface that sucks :areyoukiddingme:
 

DarkAdv

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Ce faci bai Shanker. Ce e ala strumf.txt? Mare prostie ca ai folosit CLEO Cryptor by FYP. https://www.youtube.com/watch?v=uc1cxOCdcaY
 

shanker

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Stickey said:
Ce faci bai Shanker. Ce e ala strumf.txt? Mare prostie ca ai folosit CLEO Cryptor by FYP. https://www.youtube.com/watch?v=uc1cxOCdcaY

singurul motiv pentru care am folosit prostia lui fyp este sa nu ti ramana urme in calculator cu 'wallhack' samd

anyway, orice mod cleo cu orice metoda de cryptare poate fi 'spart'

modul este {$NOSOURCE} ::p

nothing to copy here boy  :iknowwhatyoudidthere:
 

DarkAdv

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Ok.Din respect pentru tine nu o sa postez codul sursa (chiar daca nu are nimeni ce sa faca cu el) dar sa sti ca am fost primul si singurul care a reusit asta.
 

shanker

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Stickey said:
Ok.Din respect pentru tine nu o sa postez codul sursa (chiar daca nu are nimeni ce sa faca cu el) dar sa sti ca am fost primul si singurul care a reusit asta.P.S am 14 ani.Si oricum este detectabil (Status.file / Position.path / ich1go.txd etc.)

"[font=Tahoma,Verdana,Arial,Sans-Serif]dar sa sti ca am fost primul si singurul care a reusit asta[/font]

ma faci sa rad :))

tu ai reusit sa iei sursa cu jucariile altora, nici de cum cu mana ta, st calm ca ti-au luat-o altii inainte, si au facut-o singuri :))
 

TokSiC

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adt2540 said:

Hai unde Press DEL / END  dai Screen Shot de la keybord 
biggrin.png
 

jaqen

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shanker said:
this smooth sucks, I will make a new one after 1/2 months (now I'm busy with exams etc)

auto c bug under 240 ms is not working so cause of that I added this restriction


MickeyMouse said:
Still Op-HAx is Better.
what should I add to this cheat to make it better than op hax?


rico3301 said:
If you hit someone with the silent on point of the skin he gets sometimes double shooted by yourself.
Its the normal silent aim bug. That is very very obvious, so it would be nice if you fix this.
@shanker:

it shouldn't happen  :surprised:

the system is sending only the FAKE bullet and the real one is not sent (nop)





It still happen dude :motherofgod:
 

shanker

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MickeyMouse said:
share to me :D then :p

[shcode=cpp]
:RAINBOW
while true
    wait 0
    0AB1: @GET 2 var_number 29 var_size 4 receiver 16@
    if not Dialog.CheckBoxIsChecked(16@, 0)
    then
        0C5C: samp textdraw 0 get_letter_size -1 -1 color 1@
        if not 1@ == -12303105
        then       
            0C5C: samp textdraw 0 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 0 set_letter_size 1@ 2@ color -12303105
            0C5C: samp textdraw 2 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2 set_letter_size 1@ 2@ color -1973791
            0C5C: samp textdraw 3 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 3 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2054 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2054 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2055 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2055 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2056 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2056 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2057 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2057 set_letter_size 1@ 2@ color -12303105
            0C5C: samp textdraw 2059 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2059 set_letter_size 1@ 2@ color -1
               
            0A8C: write_memory 0xBAB22C size 4 value -14870092 virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value -13866954 virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value -930900 virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value -16777216 virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value -15703408 virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value -6908266 virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value -10239774 virtual_protect 0
        end
    end
       
    if Dialog.CheckBoxIsChecked(16@, 0)
    then
        1@ = 255
        2@ = 255
        3@ = 0       
        repeat
            wait 0
            2@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 2@ <= 5
       
        1@ = 255
        2@ = 0
        3@ = 0
        repeat
            wait 0
            3@ += 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 3@ >= 250
       
        1@ = 255
        2@ = 0
        3@ = 255
        repeat
            wait 0
            1@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 1@ <= 5
       
        1@ = 0
        2@ = 0
        3@ = 255
        repeat
            wait 0
            2@ += 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 2@ >= 250
       
        1@ = 0
        2@ = 255
        3@ = 255
        repeat
            wait 0
            3@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 3@ <= 5
       
        1@ = 0
        2@ = 255
        3@ = 0
        repeat
            wait 0
            1@ += 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 1@ >= 250
       
        1@ = 255
        2@ = 255
        3@ = 0
        repeat
            wait 0
            2@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 2@ <= 250    
    end         
end
[/shcode]
 

MickeyMouse

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shanker said:
MickeyMouse said:
share to me :D then :p

[shcode=cpp]
:RAINBOW
while true
    wait 0
    0AB1: @GET 2 var_number 29 var_size 4 receiver 16@
    if not Dialog.CheckBoxIsChecked(16@, 0)
    then
        0C5C: samp textdraw 0 get_letter_size -1 -1 color 1@
        if not 1@ == -12303105
        then       
            0C5C: samp textdraw 0 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 0 set_letter_size 1@ 2@ color -12303105
            0C5C: samp textdraw 2 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2 set_letter_size 1@ 2@ color -1973791
            0C5C: samp textdraw 3 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 3 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2054 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2054 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2055 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2055 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2056 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2056 set_letter_size 1@ 2@ color -1
            0C5C: samp textdraw 2057 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2057 set_letter_size 1@ 2@ color -12303105
            0C5C: samp textdraw 2059 get_letter_size 1@ 2@ color -1
            0C52: samp textdraw 2059 set_letter_size 1@ 2@ color -1
               
            0A8C: write_memory 0xBAB22C size 4 value -14870092 virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value -13866954 virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value -930900 virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value -16777216 virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value -15703408 virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value -6908266 virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value -10239774 virtual_protect 0
        end
    end
       
    if Dialog.CheckBoxIsChecked(16@, 0)
    then
        1@ = 255
        2@ = 255
        3@ = 0       
        repeat
            wait 0
            2@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 2@ <= 5
       
        1@ = 255
        2@ = 0
        3@ = 0
        repeat
            wait 0
            3@ += 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 3@ >= 250
       
        1@ = 255
        2@ = 0
        3@ = 255
        repeat
            wait 0
            1@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 1@ <= 5
       
        1@ = 0
        2@ = 0
        3@ = 255
        repeat
            wait 0
            2@ += 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 2@ >= 250
       
        1@ = 0
        2@ = 255
        3@ = 255
        repeat
            wait 0
            3@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 3@ <= 5
       
        1@ = 0
        2@ = 255
        3@ = 0
        repeat
            wait 0
            1@ += 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 1@ >= 250
       
        1@ = 255
        2@ = 255
        3@ = 0
        repeat
            wait 0
            2@ -= 10
            0B67: render a 0xFF r 3@ g 2@ b 1@ to_argb 17@
            0A8C: write_memory 0xBAB22C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB230 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB238 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB240 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB244 size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB24C size 4 value 17@ virtual_protect 0
            0A8C: write_memory 0xBAB258 size 4 value 17@ virtual_protect 0
            0B67: render a 0xFF r 1@ g 2@ b 3@ to_argb 17@
            for 6@ = 0 to 2400
                if and
                    0C5D: samp textdraw 6@ is_exists
                    not 6@ == 1513
                then
                    0C5C: samp textdraw 6@ get_letter_size 7@ 8@ color -1
                    0C52: samp textdraw 6@ set_letter_size 7@ 8@ color 17@
                end
            end
        until 2@ <= 250    
    end         
end
[/shcode]

Tenks,  :not bad: :pPFFH:
 

Parazitas

God
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MickeyMouse said:
share to me :D then :p

http://ugbase.eu/Thread-Snippet-Rainbow-effect?page=1
http://ugbase.eu/Thread-Snippet-Rainbow-effect?pid=111929#pid111929
 

Ezel

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what's the difference between "attentat bot" and fake bullet?
 
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