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Untagged Release NameTagHack 0.3.7 / 0.3.DL [CLEO/EXE/ASI]

haZh

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kokom7 said:
Can you make an .exe for 0.3DL please?
Just inject it with the CLEO on the game launch.

By the way, 0.3.DL is not a real final release. Kalcor got it all rushed out and confused because the community was crying for a new version. And he didn't even add it to the official download page. Some server owners thought about it and tricky enough to move to 0.3.DL because it has the minimum amount of public cheats available. And for a start, here is the nametag hack for their servers lol.
 

kokom7

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haZh said:
kokom7 said:
Can you make an .exe for 0.3DL please?
Just inject it with the CLEO on the game launch.

By the way, 0.3.DL is not a real final release. Kalcor got it all rushed out and confused because the community was crying for a new version. And he didn't even add it to the official download page. Some server owners thought about it and tricky enough to move to 0.3.DL because it has the minimum amount of public cheats available. And for a start, here is the nametag hack for their servers lol.

How do i can Inject CLEO? tell mee
 

haZh

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kokom7 said:
How do i can Inject CLEO? tell mee
Download NT03DL.cs in the main post and paste it into your CLEO folder. If you don't have CLEO installed for the game, install it first.
 

kokom7

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haZh said:
kokom7 said:
How do i can Inject CLEO? tell mee
Download NT03DL.cs in the main post and paste it into your CLEO folder. If you don't have CLEO installed for the game, install it first.
Dude, i need it converted to be .exe  :areyoukiddingme:
 

haZh

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kokom7 said:
Dude, i need it converted to be .exe  :areyoukiddingme:
Okay then. :sadpepe:

By the way, springfield's scripts are good, it won't crash your game or something.
 

Wolf_cmd

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I don't understand how I worked in cleo, especially writing cleo, which bothered me for a long time because SAMPFUNCS 5.3 doesn't support 0.3dl
 

nametag

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How do I remove the option to enable gamemod disabled nametags? It creates more problems than fixes on roleplay servers with /mask commands.
 

HazardousRusty

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Game crashed on start

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x42D4012

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x0

[08:45:03] Warning(s007): Exception 0xC0000005 at 0x473A5F
 
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Use a basic nametag hack, else you'd have to figure out which address that is being modified is the one that checks for the nametagshow status.
 

.pwnzr

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Is there a way to increase the draw distance of the nametags?
 

Ayamabi

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Is there a way to increase the draw distance of the nametags?

struct stOutStream OutStream[SAMP_MAX_PLAYERS];

struct stOutStream
{
float pos[3];
};

if (ReceivedPacketID == ID_MARKERS_SYNC)
{
BitStream bsMarkerSync(ReceivedPacket->data, ReceivedPacket->length, false);
int iNumberOfPlayers = 0;
USHORT playerID = USHORT(-1);
short sPosX, sPosY, sPosZ;
bool bIsPlayerActive = false;

bsMarkerSync.IgnoreBits(8);
bsMarkerSync.Read(iNumberOfPlayers);
if (iNumberOfPlayers < 0 || iNumberOfPlayers > SAMP_MAX_PLAYERS)
return ReceivedPacket;

for (int i = 0; i < iNumberOfPlayers; i++)
{
bsMarkerSync.Read(playerID);
bsMarkerSync.ReadCompressed(bIsPlayerActive);
if (!bIsPlayerActive)
continue;
bsMarkerSync.Read(sPosX);
bsMarkerSync.Read(sPosY);
bsMarkerSync.Read(sPosZ);

if (isBadSAMPPlayerID(playerID))
continue;

g_stStreamedOutInfo.iPlayerID[playerID] = playerID;
g_stStreamedOutInfo.fPlayerPos[playerID][0] = (float)sPosX;
g_stStreamedOutInfo.fPlayerPos[playerID][1] = (float)sPosY;
g_stStreamedOutInfo.fPlayerPos[playerID][2] = (float)sPosZ;

OutStream[playerID].pos[0] = sPosX;
OutStream[playerID].pos[1] = sPosY;
OutStream[playerID].pos[2] = sPosZ;

}
}
 

.pwnzr

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No. Anything over 300.0m isn't streamed.

Then why you can see players on the sobeit map (when you press M ingame) and you can't see all of the people on the nametag hack?
 

Safa

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Then why you can see players on the sobeit map (when you press M ingame) and you can't see all of the people on the nametag hack?
If the server has enabled markers all over the map, it can be shown. So basically if you have options to receive player informations (positions etc.) you have more possibilities.
 

.pwnzr

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Hmm.. Well most of the roleplay servers don't? And i can still see like who is following me in the air and shit you know(with the sobeit M)? Is there a cleo mod just for that map cuz i think that is better than the nametag hack shit and i don't want to use the whole sobeit just the map..
 

Safa

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Hmm.. Well most of the roleplay servers don't? And i can still see like who is following me in the air and shit you know(with the sobeit M)? Is there a cleo mod just for that map cuz i think that is better than the nametag hack shit and i don't want to use the whole sobeit just the map..
No clue what you are talking about tbh. You maybe can use the sauce of the s0b to remove features / copy out specific features.
 

.pwnzr

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The markers on the map roleplay servers dont use them. And i feel like the sobeit map has a bigger range than the nametaghack..

Okay I'll try that thanks.
 
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