I did :urtheman:eslam04 link said:i hope you put my coord's h_stop_it_u:
They are both the same, the second one is in case the first one is not working.Ravenz link said:So , both of this version is same ? Nothing different?
* auto_getmats 0.3.7.cs
* auto_getmats 0.3.7 v2.cs
Does it still works?
Fu$10N link said:They are both the same, the second one is in case the first one is not working.
And yes, works on 0.3.7, tested on every server.
:face_palm:Ravenz link said:I see pffh: .. and what version of SAMPFUNCS do i need? Can you send me a link of it ? :iknowwhatyoudid:
Ok :urtheman:, I'll try.Harlem link said:Hey fusion, can you make one without Actor Driving, i usually Teleport on foot while invisible with mastercoordinates, so i need one on foot for 0.3.7, thanks.
You're welcome :urtheman:Harlem link said:Awesome thanks [member=12089]Fu$10N[/member] pffh:
Fu$10N link said:Ok :urtheman:, I'll try.
I will try to make that as fast as I can, but I'm very busy :table_flip:Harlem link said:You forgot the Non Vehicle version lol
{$CLEO .cs}
thread 'FishBot'
wait 5000
0ac8: 15@ = 260
0ad3: 15@ = "/fish"
:Fish
wait 0
if and
Player.Defined($PLAYER_CHAR)
not Actor.Driving($PLAYER_ACTOR)
else_jump @Fish
if or
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0
else_jump @Fish
0ab1: @SAY 1 15@
018C: play_sound 1083 at 0.0 0.0 0.0
0ACD: show_text_highpriority "Fishing..." time 1337
wait 2000
JUMP @Fish
:SAY
IF 0AA2: 1@ = "samp.dll"
THEN
1@ += 0x65C60
0AA5: call 1@ num_param 1 pop 0 0@
END
0AB2: 0
You're welcome. Btw, you don't need the same 8 coords for that, one is good enough.Harlem link said:Code:{$CLEO .cs} thread 'FishBot' wait 5000 0ac8: 15@ = 260 0ad3: 15@ = "/fish" :Fish wait 0 if and Player.Defined($PLAYER_CHAR) not Actor.Driving($PLAYER_ACTOR) else_jump @Fish if or 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 101.3188 -1922.2130 radius 5.0 5.0 else_jump @Fish 0ab1: @SAY 1 15@ 018C: play_sound 1083 at 0.0 0.0 0.0 0ACD: show_text_highpriority "Fishing..." time 1337 wait 2000 JUMP @Fish :SAY IF 0AA2: 1@ = "samp.dll" THEN 1@ += 0x65C60 0AA5: call 1@ num_param 1 pop 0 0@ END 0AB2: 0
Here, i made an auto /fish based on this on foot, added a text when fishing. Thanks anyway! :me_gusta:
Doar mergi la checkpoint si va tasta /getmats singur. Easy.L4z3r_ link said:Like what auto-mats? working in bugged.ro?
there are a video or explain me please :yesyes: