U put it in ur cleo folder and u just go to the checkpoint. :trollface:dor4420 link said:How do I use it???
lol what checkpoint? can u add ngrp mats pickup?Fu$10N link said:U put it in ur cleo folder and u just go to the checkpoint. :trollface:
They're already in the cleo :face_palm:dor4420 link said:lol what checkpoint? can u add ngrp mats pickup?
U go towards the /getmats checkpoint and it types the command instead of you :urtheman:dor4420 link said:how do I use it then? I just go towards the matrun checkpoint and it's auto started?
:urtheman:Bangben link said:can you make me one ?
AddPlayerClass(3,2179.3394,-1660.9093,14.9279,329.3315,0,0,0,0,0,0); //
thanks
nguyenquochuy link said::urtheman:
u welcome :urtheman:Bangben link said:thanks bro :forever_hurra:
Lord_Of_War link said:help me [member=12089]Fu$10N[/member]
Lord_Of_War link said:AddPlayerClass(293,-1816.8058,-179.4073,9.3984,332.4264,0,0,0,0,0,0), end change/getmats to /layvatlieu ...Help me plsss
TNT101Z link said:Can someone do this for me.
My code; AddPlayerClass(299,2390.5857,-2008.6841,13.5537,269.3736,0,0,0,0,0,0);
ıllıllı 0β36 ıllıllı link said:For AddPlayerClass, these are the parameters in precise order
skin The skin which the player will spawn with.
Float:X The X coordinate of the spawnpoint of this class.
Float:Y The Y coordinate of the spawnpoint of this class.
Float:Z The Z coordinate of the spawnpoint of this class.
Float:Angle The direction in which the player should face after spawning.
weapon1 The first spawn-weapon for the player.
weapon1_ammo The amount of ammunition for the primary spawn weapon.
weapon2 The second spawn-weapon for the player.
weapon2_ammo The amount of ammunition for the second spawn weapon.
weapon3 The third spawn-weapon for the player.
weapon3_ammo The amount of ammunition for the third spawn weapon.
For AddStaticVehicle,
modelid The Model ID for the vehicle.
Float:spawn_X The X-coordinate for the vehicle.
Float:spawn_Y The Y-coordinate for the vehicle.
Float:spawn_Z The Z-coordinate for the vehicle.
Float:angle Direction of vehicle - angle.
color1 The primary color ID. -1 for random.
color2 The secondary color ID. -1 for random.
[member=4364]zin[/member]