esb link said:can someone upload a video of the player being shot? how does it look like?
:yuno:
b@dm@sh link said:[quote author=esb link=topic=6320.msg35959#msg35959 date=1395805352]
can someone upload a video of the player being shot? how does it look like?
:yuno:
esb link said:can someone upload a video of the player being shot? how does it look like?
:yuno:
springfield link said:[quote author=esb link=topic=6320.msg35959#msg35959 date=1395805352]
can someone upload a video of the player being shot? how does it look like?
:yuno:
esb link said:[quote author=springfield link=topic=6320.msg35963#msg35963 date=1395811097]
[quote author=esb link=topic=6320.msg35959#msg35959 date=1395805352]
can someone upload a video of the player being shot? how does it look like?
:yuno:
springfield link said:[quote author=esb link=topic=6320.msg35964#msg35964 date=1395812478]
[quote author=springfield link=topic=6320.msg35963#msg35963 date=1395811097]
[quote author=esb link=topic=6320.msg35959#msg35959 date=1395805352]
can someone upload a video of the player being shot? how does it look like?
:yuno:
springfield link said:[quote author=esb link=topic=6320.msg35964#msg35964 date=1395812478]
[quote author=springfield link=topic=6320.msg35963#msg35963 date=1395811097]
[quote author=esb link=topic=6320.msg35959#msg35959 date=1395805352]
can someone upload a video of the player being shot? how does it look like?
:yuno:
Grandpa Ze link said:I suggested this to Xzytro, he said he made it and it didn't work. So what exactly does this too beside just TPing player on your screen? Since Xzytro tried exactly that and it didn't work. Playing with memory, changing bullet direction?
springfield link said:[quote author=Grandpa Ze link=topic=6320.msg35987#msg35987 date=1395828376]
I suggested this to Xzytro, he said he made it and it didn't work. So what exactly does this too beside just TPing player on your screen? Since Xzytro tried exactly that and it didn't work. Playing with memory, changing bullet direction?
springfield link said:[quote author=esb link=topic=6320.msg35964#msg35964 date=1395812478]
[quote author=springfield link=topic=6320.msg35963#msg35963 date=1395811097]
[quote author=esb link=topic=6320.msg35959#msg35959 date=1395805352]
can someone upload a video of the player being shot? how does it look like?
:yuno:
springfield link said:[quote author=Grandpa Ze link=topic=6320.msg35987#msg35987 date=1395828376]
I suggested this to Xzytro, he said he made it and it didn't work. So what exactly does this too beside just TPing player on your screen? Since Xzytro tried exactly that and it didn't work. Playing with memory, changing bullet direction?
The only thing i got about it is this :Grandpa Ze link said:All right. Could you, please, call Xzytro to make his input here? Perhaps with his code to compare it to this one and test it? This really brings up curiosity!
Which i didn't have.:TELEPORT
0A96: 4@ = actor 0@ struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48 // X
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0 // X
4@ += 4 // Y
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0 // Y
4@ += 4 // Z
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0 // Z
0AB2: ret 0
XzKutor link said:I want it always activate.
xzytro link said:[quote author=springfield link=topic=6320.msg35991#msg35991 date=1395829945]
[quote author=Grandpa Ze link=topic=6320.msg35987#msg35987 date=1395828376]
I suggested this to Xzytro, he said he made it and it didn't work. So what exactly does this too beside just TPing player on your screen? Since Xzytro tried exactly that and it didn't work. Playing with memory, changing bullet direction?
The only thing i got about it is this :Grandpa Ze link said:All right. Could you, please, call Xzytro to make his input here? Perhaps with his code to compare it to this one and test it? This really brings up curiosity!
Which i didn't have.:TELEPORT
0A96: 4@ = actor 0@ struct
4@ += 20
0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0
4@ += 48 // X
0A8C: write_memory 4@ size 4 value 1@ virtual_protect 0 // X
4@ += 4 // Y
0A8C: write_memory 4@ size 4 value 2@ virtual_protect 0 // Y
4@ += 4 // Z
0A8C: write_memory 4@ size 4 value 3@ virtual_protect 0 // Z
0AB2: ret 0