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CLEO Release [RELEASE] Player Finder for 0.3z, works with SAMPFUNCS 3.2

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Grubitsh

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HI,

I am working on  a cleo, and i would like to make a big STRING in the samp chatlog using
0AF8: samp add_message_to_chat

I would like to know how did you do to make such information in only 1 big string (1 chatlog line)

Did you used arguments ? (because the %d don't work for me)
 

ThermaL

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[member=23473]Grubitsh[/member]
Code:
if
056D:   actor 0@ defined
then
1@ = SAMP.GetSAMPPlayerIDByActorHandle(0@)
2@ = SAMP.GetPlayerNickname(1@)
0AF8: samp add_message_to_chat "Player name: %s, player ID: %d" color 0xFFFFFF 2@ 1@
 

Grubitsh

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Ok thanks,

I don't get why but it doesn't work. I got no crash, but it just bypass the %s.

The actor 0 is clearly defined because I can display the name of the actor 0 with a simple "print" command.


Maybe a compilator difference ? I work with samybuilder.

I had the same problem with the SPEC CLEO by Opcodexe, which use arguments to display his messages, with the ID of the player in argument (ok it was a number with %d instead of a string with %s but it's the same bug)

everything appears with "D" instead of the player ID or the player PING

Why don't my compilator understand arguments ?

1415089564-sa-mp-079.png
 

Codex1337

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Grubitsh link said:
Ok thanks,

I don't get why but it doesn't work. I got no crash, but it just bypass the %s.

The actor 0 is clearly defined because I can display the name of the actor 0 with a simple "print" command.


Maybe a compilator difference ? I work with samybuilder.

I had the same problem with the SPEC CLEO by Opcodexe, which use arguments to display his messages, with the ID of the player in argument (ok it was a number with %d instead of a string with %s but it's the same bug)

everything appears with "D" instead of the player ID or the player PING

Why don't my compilator understand arguments ?

1415089564-sa-mp-079.png

Open Sannybuilder > Tools > Options > Formats > Tick the "As is".
Compile the script then check if it's working.
 

Jarl

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Man Thats Nice But When i Type /find [id] Next Game Crash
What Should i Do ?  :bawww: pls Help me
 

Jarl

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0x041D561 link said:
Use sampfuncs
Man Thats Work But Also Mark On Fake Place ! :| When i Find Guys that mark only in 1 place ! ...
i find iD 1 , 2 , 3 , 4 ..... And that Show me 1 Place :| and they are not there what should i do ? any one know ?
 

Nuhanovic

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Not working good.

If a player is at a distant location can not locate him, that is, locate it in the wrong place.
It only works if the player is somewhere closer to you.
 

ThermaL

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#NUHANOVIĆ link said:
Not working good.

If a player is at a distant location can not locate him, that is, locate it in the wrong place.
It only works if the player is somewhere closer to you.
I already know about it, you are the 1000th person who says that.
TH3RM4L link said:
[size=1.45em]![/size] It doesn't work on servers which have markers disabled.
 

pacmanownige

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Could this be updated for 0.3.7?

Doesn't seem to work now the update's happened.  :imoverit: :iknowwhatyoudid:
 

Riftik

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It doesn't work on 0.3.7 for me. Whenever I try to /find someone and they aren't in my streaming distance it says they're at blueberry. When I used this on 0.3z on the exact same server that I play on now it worked fine, but now it doesn't. Any ideas? Pretty sure custom checkpoints are enabled.
 

Anonymo9s

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Can You Change The Cmd To /.f And /.sf Please Because The Server That Im Playing In Has /find Cmd :(
 

OneOhOne

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Works on 0.3.7. thanks
I just wish there was a way of turning off the text notifications
 

Glogang

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This is detectable, admins can check the logs and see which command you've used. Just saying RP servers can catch you easily.
You should remove the fact that you actually have to type a cmd before it
 

Hidend

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Glogang link said:
This is detectable, admins can check the logs and see which command you've used. Just saying RP servers can catch you easily.
You should remove the fact that you actually have to type a cmd before it
no
 
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