Grubitsh link said:Ok thanks,
I don't get why but it doesn't work. I got no crash, but it just bypass the %s.
The actor 0 is clearly defined because I can display the name of the actor 0 with a simple "print" command.
Maybe a compilator difference ? I work with samybuilder.
I had the same problem with the SPEC CLEO by Opcodexe, which use arguments to display his messages, with the ID of the player in argument (ok it was a number with %d instead of a string with %s but it's the same bug)
everything appears with "D" instead of the player ID or the player PING
Why don't my compilator understand arguments ?
Use sampfuncsJarl link said:Man Thats Nice But When i Type /find [id] Next Game Crash
What Should i Do ? :bawww: pls Help me
Man Thats Work But Also Mark On Fake Place ! :| When i Find Guys that mark only in 1 place ! ...0x041D561 link said:Use sampfuncs
I already know about it, you are the 1000th person who says that.#NUHANOVIÄ link said:Not working good.
If a player is at a distant location can not locate him, that is, locate it in the wrong place.
It only works if the player is somewhere closer to you.
TH3RM4L link said:[size=1.45em]![/size] It doesn't work on servers which have markers disabled.
noGlogang link said:This is detectable, admins can check the logs and see which command you've used. Just saying RP servers can catch you easily.
You should remove the fact that you actually have to type a cmd before it