flomix77 link said:
[quote author=Grandpa Ze link=topic=6463.msg40569#msg40569 date=1399616846]
[quote author=flomix77 link=topic=6463.msg40560#msg40560 date=1399592867]
[quote author=Grandpa Ze]
YOU DON'T HAVE TO REMOVE OTHER FILES IF THEY ARE EXACT ORIGINAL ONES! YOU CAN ALSO JUST COPYORIGINAL FILES FROM "DATA" FOLDER - THEY ARE ALL IDENTICAL. IF OTHER FILES ARE ORIGINAL THEN WHY DO YOU NOT WANT THEM THERE? AND DON'T TELL ME TO CALM DOWN, IT IS JUST THAT I AM PROVING AND MAKING A POINT AND THAT MY CAPS LOCK GOT BUGGED AND STUCK ON, SORRY, YOU SON OF A GOAT'S CUNT!
Mmm.. I are making a mod for SA:MP and i dont like to put the 26 files in the CustomSAA2 folder... i need what the dll only replace the files of the CustomSAA2 folder...
Without need the 26 files!
Example if i put the loadscs.txd in the CustomSAA2 folder, the DSOUND.dll will be replace the loadscs.txd only and will be load the other original files (25 files remaining) although these are not in the folder...
In total if i put the file loadscs.txd in the CustomSAA2 folder, the folder will be have 1 file only (loadscs.txd) to replace, and will be load the others 25 original files (internally).
Understand now?
[/quote]
THOSE 25 FILES ARE ORIGINAL IN SAA2 - NOBODY CARES IF, FOR SOME GOD FORSAKEN REASON, YOU DON'T LIKE IT. It loads SAA2 files instead of data files, it loads it as data
folder.
And you are not making a mod when you can't make your own loader OR EVEN UNDERSTAND HOW THINGS ARE AND WORK.
You said you want 25 original files to load - THOSE 25 FILES IN SAA2 ARE ORIGINAL.
There is no reason to continue this discussion, nor you asking for a fork when spoon comes just the same.
[/quote]
Lol i can understand how it works but i dont have any teacher or something to learn how to create my custom loader, because i only understand spanish.
If you removes a file in the folder the sa-mp will crash.
THIS IS BAD.
BAD LOADER BAD! :fuck_you: :dont_care:
[/quote]
You shouldn't even try to make mods without programming skills.