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Untagged Release samp.saa - Custom SAA2 tool

_0mAr_

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yea this shit is not working for me anymore, no reason for arguing or making it sticky just throw it to the trash (no offense)
 

TheZeRots

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DaNigga link said:
yea this shit is not working for me anymore, no reason for arguing or making it sticky just throw it to the trash (no offense)
Egoism and idiocy are the worst combination.
It doesn't work for you, works for everyone else - your problem.
We should throw you to the trash, because unlike you, this is actually useful.
 

_0mAr_

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esb link said:
this no longer works for me. what do i do?  :sweet_jesus:
it's weird how this sometimes work and sometimes doesn't.
am i missing something?


plz Grandpa Ze before you post such a funny comments, and trying to get a higher post count read the previous comments, "these is another comments" and i don't think it's working for "everyone's" else because all the comments is "NICE !!", "THANKS!!" no one approved it's working meanwhile some people approve it doesn't, i think it only works with single player (im talking about the weapon distance + speed, etcc..) and does it work with you "Grandpa Ze" ???
 

TheZeRots

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DaNigga link said:
[quote author=esb link=topic=6463.msg38832#msg38832 date=1398245758]
this no longer works for me. what do i do?  :sweet_jesus:
it's weird how this sometimes work and sometimes doesn't.
am i missing something?


plz Grandpa Ze before you post such a funny comments, and trying to get a higher post count read the previous comments, "these is another comments" and i don't think it's working for "everyone's" else because all the comments is "NICE !!", "THANKS!!" no one approved it's working meanwhile some people approve it doesn't, i think it only works with single player (im talking about the weapon distance + speed, etcc..) and does it work with you "Grandpa Ze" ???
[/quote]

Yes, it does work. I modified my car handling for example to make "perfect handling".
You came here with no point, you're still here with no point: Works for me and works for the people who know how to actually use it. Of course you cannot simply change weapon distance because server decides of that; server-sided features are not variable by the client.

You still didn't do anything useful but kept on babbling randomly. You basically came here saying "just throw it to the trash, not working", while it actually is working and it wouldn't be here nor would it be a sticky if it weren't working. Then you came here not knowing what to say, accusing me of boosting my post count by saying how you are wrong, when you are, since it obviously works for me and many other people. And then you try to get away by saying how you are suddenly talking about something that is server-sided, when that hasn't been stated previously.

Also, your English is terrible, I couldn't understand 1/4 of it.
 

flomix77

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Grandpa Ze link said:
[quote author=flomix77 link=topic=6463.msg40781#msg40781 date=1399756376]
[quote author=Grandpa Ze]
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
:challenge_accepted:  :youdontsay:  :table_flip:

I am programmer, I know the Pawn language, .NET, PHP, SQL, CSS, JS, JAVA, CURL, Unix Advanced Scripts, and the basic concepts of C#, C++.

I already have programming skills, but i dont know much concepts about assembly (DSOUND.dll posted here and other dll files (.asi))

This is the reason why i ask about the source or if bartek can change / upgrade the dll to load the files internally although the files not are in the folder TO make my mod work properly.

First you need know the people before judge.  :lol:
[/quote]

If you have the said knowledge, make a loader yourself, Bartek obviously didn't release the source.
[/quote]

cerealguycerealguyspittingl.png


YOU CANT READ??!
OKAY YOU ARE VERY RETARD, I WILL REPEAT IT AGAIN FOR YOU ! =D
I already have programming skills, but i dont know much concepts about assembly (DSOUND.dll posted here and other dll files (.asi))

This is the reason why i ask about the source or if bartek can change / upgrade the dll to load the files internally although the files not are in the folder TO make my mod work properly.

UNDERSTAND?? UNDERSTAND NOW????  :eek:hgodwhy: :eek:hgodwhy: :eek:hgodwhy:

AND YOUR ENGLISH ALSO IS VERY BAD, FIRST LEARN ENGLISH PROPERLY, THEN TELL TO OTHER PEOPLE WHAT YOUR ENGLISH is VERY BAD.

My english not its perfect, because I am currently learning.. but i can understand perfectly to the native people (english as native language).
Stupid.
 

TheZeRots

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flomix77 link said:
[quote author=Grandpa Ze link=topic=6463.msg40805#msg40805 date=1399792522]
[quote author=flomix77 link=topic=6463.msg40781#msg40781 date=1399756376]
[quote author=Grandpa Ze]
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
You shouldn't even try to make mods without programming skills.
:challenge_accepted:  :youdontsay:  :table_flip:

I am programmer, I know the Pawn language, .NET, PHP, SQL, CSS, JS, JAVA, CURL, Unix Advanced Scripts, and the basic concepts of C#, C++.

I already have programming skills, but i dont know much concepts about assembly (DSOUND.dll posted here and other dll files (.asi))

This is the reason why i ask about the source or if bartek can change / upgrade the dll to load the files internally although the files not are in the folder TO make my mod work properly.

First you need know the people before judge.  :lol:
[/quote]

If you have the said knowledge, make a loader yourself, Bartek obviously didn't release the source.
[/quote]

cerealguycerealguyspittingl.png


YOU CANT READ??!
OKAY YOU ARE VERY RETARD, I WILL REPEAT IT AGAIN FOR YOU ! =D
I already have programming skills, but i dont know much concepts about assembly (DSOUND.dll posted here and other dll files (.asi))

This is the reason why i ask about the source or if bartek can change / upgrade the dll to load the files internally although the files not are in the folder TO make my mod work properly.

UNDERSTAND?? UNDERSTAND NOW????  :eek:hgodwhy: :eek:hgodwhy: :eek:hgodwhy:

AND YOUR ENGLISH ALSO IS VERY BAD, FIRST LEARN ENGLISH PROPERLY, THEN TELL TO OTHER PEOPLE WHAT YOUR ENGLISH is VERY BAD.

My english not its perfect, because I am currently learning.. but i can understand perfectly to the native people (english as native language).
Stupid.
[/quote]



"You are very retard..." Man, you are an abomination of intelligence and a true example of degeneration, devolution of grey human cells.

No, I do not make true grammatical mistakes, only typographical ones due to fast typing.


If you have the said knowledge, the knowledge of C++, build a loader yourself, as .asi or Dynamic Link Library.

Stop acting out, you're making a fool of yourself.

And, also, please refrain from insulting members of this community.

You are not a programmer if you cannit build a program, you are not a scripter if you cannot write a script.
 

_0mAr_

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PainLesS link said:
Has anyone gotten this to work with vehicles.ide? It works with handling.cfg, but not that.

it doesn't work except on handling.cfg  :watchout:
 

zaki19

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GOD DAMN WHY THE HELL IT KEEP WORK THEN IT NOT WORK THEN IT WORK  :yuno: :yuno: :yuno:
 

monmon

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Can someone explain to me why it is not working for me?
I run the game and I see a black screen how do I fix it
 

Donduderino

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i tried using voodoo48 tool ammu and it doesnt do anythin on weaps, is it still useful? thanks, peace out :stoned:
 

0x32789

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DAFUQ
TROLLED DA WHOLE RP SERVER :LOL:
:trollface: :trollface: :trollface:
THE SERVER WAS CRYING :d
Thanks bro..
Rammed the whole server with 545km/h speed
BEST MOD EVER SAW :)
 

Pitr

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I want to ask, how to set a Police Maverick to fly faster in SAA2, Handling.cfg. Anyone?

POLMAV      4500.0    20000.7  0.2    0.0 0.0 -0.1  75  0.65 0.9  0.5  1 100.0 10.0 2.0  4 P 5.0  0.45 0 30.0  2.0  0.1  0.0  0.50 -0.20 0.5  0.0 0.30 0.65 52000 2004000 400000 0  1 0

I tried to set the 0.2 to 0.001 but it don't work.
 

m1zg4rd_PL

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Pitr link said:
I want to ask, how to set a Police Maverick to fly faster in SAA2, Handling.cfg. Anyone?

POLMAV      4500.0    20000.7  0.2    0.0 0.0 -0.1  75  0.65 0.9  0.5  1 100.0 10.0 2.0  4 P 5.0  0.45 0 30.0  2.0  0.1  0.0  0.50 -0.20 0.5  0.0 0.30 0.65 52000 2004000 400000 0  1 0

I tried to set the 0.2 to 0.001 but it don't work.

I really don't know what that values mean, that's why I'm using handling editor for that. Try this: http://www.gtagarage.com/mods/show.php?id=41
 

Pitr

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Thank you man, i'll try that.

I can't open it Error says: Component 'MSCOMCTL.OCX' or one of its dependecies not correctly registered: a file is missing or invalid.

I have 64bit W7 Ultimate
 

Bornstellar

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Pitr link said:
I want to ask, how to set a Police Maverick to fly faster in SAA2, Handling.cfg. Anyone?

POLMAV      4500.0    20000.7  0.2    0.0 0.0 -0.1  75  0.65 0.9  0.5  1 100.0 10.0 2.0  4 P 5.0  0.45 0 30.0  2.0  0.1  0.0  0.50 -0.20 0.5  0.0 0.30 0.65 52000 2004000 400000 0  1 0

I tried to set the 0.2 to 0.001 but it don't work.

you can't make any aircraft to go faster than the normal speed unless you use s0beit's remove aircraft speed limit.
 
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