So i'm trying to get my typed chat string from .ini folder, and it doesn't works. I tried many methods, but nothing happens. I just don't getting the text and then i get slow motion
Whats wrong?
@Parazitas
@monday
ets
0B75: samp get_chat_string 99 text_to 1@ prefix_to 2@ color_to 3@...
So i'm trying to make zone attack system, and the problem is, that i getting this error:
C:\Users\Vartotojas\Desktop\ERSG\gamemodes\RSAG.pwn(29152) : error 028: invalid subscript (not an array or too many subscripts): "specialybe"
C:\Users\Vartotojas\Desktop\ERSG\gamemodes\RSAG.pwn(29152) ...
@monday
the problem is when i trying get chat. Is looks good, but is hidden symbols, but when i copy and paste it from chat logs -
"[?racija?]:?" but in chat shows only [racija] http://www.part.lt/img/c71e521dc69bc6cf430663e513bf2953505.png
Idk how to explain it to u.
Oh really? you wouldn't of made a cleo like this if people like monaday and springfield didn't help you. So dont cry if we trying make cleo
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0B34: "iskv" @ISKVIETIMAS
1@ = FALSE
While True
Wait 0
If and
1@ == TRUE...
Its means that server hides some symbols in the letter for example server shows text "BLABLABLA" for u, but in that text "BLABLABLA" is some hidden symbols and u cant see what simbols and get the normal text
So i trying to make, when i get texdraw text, its have to say "/dm" the problem is that it doesn't work
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0AC8: 2@ = allocate_memory_size 260
0B34: "ws" @DM
0@ = FALSE
While True
Wait 0
If
0@ == TRUE
Then
If
0C5D: samp...
U can change the activation key. Then u run the game with that spread.sf, its will give u .ini file in sampfuncs folder and u can change the activation key.
key_enable = 113 // F2
auto_enable = 0
The problem is that its still say /check on players whos wearing skin 285.
Yes, "/check" command being sent despite skin being one of the ones to be ignored.
I mean if i nearly player, and press numpad 4, its say /check id. So i trying to do, if nearly player is wearing skin 285 and other, so cleo will not say /check id to that man whos wearing skin 285. Sorry for bad english.
So im trying to make cleo when i press numpad 4, its says /check id. So the problem is, i want to make it with skin ignore. Example if player wearing skin id 285, then script will not say /check id.
Code:
for 9@ = 0 to 1000
if
0B20: samp 10@ = actor_handle_by_samp_player_id 9@...
To active it type - /ch
{$CLEO .cs}
0000: NOP
REPEAT
Wait 0
Until 0AFA: is_samp_structures_available
0B34: "ch" @Sing
1@ = FALSE
While True
Wait 0
If
1@ == TRUE
Then
say "/signcheck"
wait 121000
end
END
:Sing
0B12: 1@ = 1@ OXR TRUE
If
1@ == TRUE
Then
0ACD: show_text_highpriority "Signcheck...
{$CLEO .cs}
0000: NOP
Thread 'test'
REPEAT
Wait 10000
Until 0AFA: is_samp_structures_available
While True
wait 0
0@ = Actor.Health($PLAYER_ACTOR)
if and
not 0@ >= 46
not 0@ <= 1
then
wait 950
say "/drugs"
end
end // While True
If marker not removing do it with const
Soo, if u using Parazitas code try this
{$CLEO .cs}
0000:
wait 10000
const
MarkerOn = 1
MarkerOff = 2
end
while true
wait 0
if
call @is_cp_active 0
then
printf "~g~Checkpoint Active" 2000
call @get_cp_pos 0 X 1@ Y 2@ Z 3@
22@...
Activation auto.
{$CLEO .cs}
0000: NOP
REPEAT
WAIT 0
UNTIL 0AFA: is_samp_available
WHILE TRUE
WAIT 0
0AC8: 0@ = allocate_memory_size 260
0AB1: @TURF 1 id 99 to 0@
IF
0C29: 2@ = stristr string1 0@ string2 "You have 5 minutes to sign the check before it becomes invalid."
THEN
wait 2000...
i created, but what i not created just this lines
0B71: render 8@ = load_texture_from_file "cleo/cleo_saves/test.png"
0B73: render draw_texture 8@ pos 1@ 2@ size 410 160 rotation 0 color -1
wait 5000
0B00: delete_file "cleo/cleo_saves/test.png"
btw, wait timer not working for me
Hello, then i using
0AA7: call_function 0x464C20 num_params 1 pop 1 32@ 33@
And then i login, my screen freeze...
Video: https://youtu.be/dX3up0raU1Y
What i need to do, that my screen will not freeze?
hello, i am trying to extract the entered dialog text idk what i doing wrong, because i don't getting the entered text
{$CLEO .cs}
0000: NOP
REPEAT
wait 0
until SAMP.Available
0B34: "text" @TEXT
while true
wait 0
end
:TEXT
0B3B: samp show_dialog id 1 caption "Type" text "Type something"...
The problem is then i enable 22@ = Marker.CreateIconAndSphere(41, -2431.7334,-1619.9863,526.5435) in 00EC: actor $PLAYER_ACTOR sphere 41 near_point -2431.733 -1619.986 radius 526.5435 3.0 it's work's perfectly, but if i enable it not in 00EC: actor $PLAYER_ACTOR sphere 41 near_point -2431.733...
Idk why, but still not working
IF
12@ == 1
THEN
IF
13@ == 0
THEN
22@ = Marker.CreateIconAndSphere(41, -2431.7334,-1619.9863,526.5435)
Chatmsg "{FFFFFF}* Pasiekimas{FF0000} [Alpinistas]{FFFFFF} | nurodytas tavo MiniMap'e." -1
IF
00ED: actor $PLAYER_ACTOR 0 near_point -2431.7334 -1619.9863...
Hello, why then i being near point the marker not disable?
IF
12@ == 1
THEN
IF
13@ == 0
THEN
22@ = Marker.CreateIconAndSphere(41, -2431.7334,-1619.9863,526.5435)
Chatmsg "{FFFFFF}* Pasiekimas{FF0000} [Alpinistas]{FFFFFF} | nurodytas tavo MiniMap'e." -1
IF
00EC: actor $PLAYER_ACTOR sphere 41...
LOL
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}
//-------------MAIN---------------
04ED: load_animation "weapc"
:Noname_9
84EE: not animation "weapc" loaded
jf @Noname_36
wait 0
goto @Noname_9...
Hello, soo i trying to make a simple cleo who's getting another's players ping, and the problem is that i getting just null player nickname...
{$CLEO .cs}
0000: NOP
REPEAT
wait 0
until Samp.Available
0B34: "test" @TEST
while true
wait 0
end
:TEST
0B36: samp 1@ = get_player_nickname 2@
0B2A...
Tegul visa gta persirašo ir megina dar karta tuos failus mestis, nes turbūt jis naudoja modus ir pjaunasi failai ar ten čytai. O jeigu neveikia, tai tegul pamegina šita: http://sargass.tk/index.php?/topic/11-sampfuncs-v533/ čia kartu su fixais. Norint siųstis reik užsiregint
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