{$CLEO .cs}
0000: NOP
:NONAME_85
wait 0
if
Actor.Driving($PLAYER_ACTOR)
jf @NONAME_268
1@ = Actor.CurrentCar($PLAYER_ACTOR)
046C: 2@ = car 1@ driver
if
003C: $PLAYER_ACTOR == 2@ // (int)
jf @NONAME_245
0A97: 3@ = car 1@ struct
3@ += 2212
if
key_down 1
jf @NONAME_238
09E9: car 1@ set_single_nitro
:NONAME_177
key_down 1
jf @NONAME_214
wait 0
0A8C: write_memory 3@ size 4 value -0.5 virtual_protect 1
jump @NONAME_177
:NONAME_214
06E8: car 1@ destroy_component 1008
06E8: car 1@ destroy_component 1009
06E8: car 1@ destroy_component 1010
:NONAME_238
jump @NONAME_268
:NONAME_245
Actor.Driving($PLAYER_ACTOR)
jf @NONAME_268
wait 0
jump @NONAME_245
:NONAME_268
jump @NONAME_85