️ Decrypting/Safety Check CLEO/SF/ASI/DLL


Here you can send files and they will be decrypted(cleo/lua/ahk) !

CLEO / LUA / AHK files can have their encryption removed
In full / in part



The SF / ASI / DLL file will be mainly tested
It is not possible to extract code in an orderly manner from files programmed in C ++
Here you will find out if a file is safe and what it does.
 
Last edited:

SobFoX

Expert
Joined
Jul 14, 2015
Messages
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Solutions
5
Reaction score
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Location
Israel
decompile please?
VRP.cs stealer/virus More chance for VIRUS
aafk.cs:
JavaScript:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
{$USE CLEO+}

0000: NOP

:NONAME_2
wait 400
0AFA:
jf @NONAME_2
0661: NOP "ANTI AFK ON DIALOGS"
0661: NOP "by MogAika"
0661: NOP "BlastHack.net"
0661: NOP "Version 2.0"
0B80:
hex
 0E 15 41 46 4B 20 4D 61 73 74 65 72 20 62 79 20
 4D 6F 67 41 69 6B
end
Garage.Close()
8400:   not store_coords_to
0004: 0 = 360  // Note: the incorrect math opcode was used here
hex
 05 98 00 B1 0A 01 71 FC FF FF
end
0104:   actor 0@ near_actor
0B83:
Camera.Shake()
hex
 04 01 0E 20 D0 E0 E1 EE F2 E0 20 F1 EA F0 E8 EF
 F2 EE E2 20 E2 20 EE EA EE ED ED EE EC 20 F0 E5
 E6 E8 EC E5 04 08 04 08 05 64 01 04 18 83 0B
end
Camera.Shake()
0204:   actor "׀אבמעא סךנטןעמג ג סגונםףעמל נוזטלו" near_car 8 radius 32 356 sphere 24 in_car
0B83:
Camera.Shake()
0304:
hex
 0E 14 C7 E0 F6 E8 EA EB E8 F2 FC 20 EF EE EA E0
 E7 20 EC FB F8 E8 04 08 04 38 05 3C 01 04 18 83
 0B
end
Camera.Shake()
0404:
hex
 0E 1C CE F2 EA EB FE F7 E8 F2 FC 20 F6 E5 ED F2
 F0 E8 F0 EE E2 E0 ED E8 E5 20 EC FB F8 E8 04 08
 04 50 05 3C 01 04 18 82 0B
end
Camera.Shake()
hex
 05 FF 00 0E 0C C7 E0 EA F0 FB F2 00 0E 0C C7 E0
 EA F0 FB F2 FC 20 EE EA ED EE 04 08 04 68 05 3C
 01 04 18 90 0B
end
Camera.Shake()
hex
 04 02 04 00 9E 0B
end
Camera.Shake()
0404:
hex
 04 01 86 0B
end
Camera.Shake()
hex
 04 00 34 0B 0E 04 61 61 66 6B 01 7E FC FF FF 11
 0C 01 2B 54
end
0074: 144 /= 8 // (int)
20@ = 0

:NONAME_415
wait 0
cleo_call -911 1 0@
if
  20@ == 1
jf -454
0B8D:
hex
 04 02
end

:NONAME_454
0B81:
Camera.Shake()
0103:   actor stopped_in_car
0203:   actor on_foot
jf @NONAME_889
wait 0
if
  2@ == 1
jf -641
if
0B92:
Camera.Shake()
hex
 04 01
end
jf -584
0B90:
Camera.Shake()
hex
 04 02 04 01
end
write_memory 7634870 size 1 value 1 virtual_protect 1
write_memory 7635034 size 1 value 1 virtual_protect 1
if
0B92:
Camera.Shake()
hex
 04 02
end
jf -577
0C11:
hex
 01 88 EA 53 00 05
end
0090: 6 = float $CATALINA_TOTAL_PASSED_MISSIONS to_integer
hex
 7F FD FF FF 90 0B
end
Camera.Shake()
hex
 04 02 04 00
end
write_memory 7634870 size 1 value 0 virtual_protect 1
write_memory 7635034 size 1 value 0 virtual_protect 1
get_label_pointer 3@ = label @NONAME_1006
0C10:
hex
 01 88 EA 53 00 03
end
Camera.Shake(6)

:NONAME_641
if
  2@ == 2
jf -718
if
0B92:
Camera.Shake()
hex
 04 02
end
jf @NONAME_696
0C11:
hex
 01 88 EA 53 00 05
end
0090: 6 = float $CATALINA_TOTAL_PASSED_MISSIONS to_integer
hex
 32 FD FF FF
end
get_label_pointer 3@ = label @NONAME_1006
0C10:
hex
 01 88 EA 53 00 03
end
Camera.Shake(6)
if
  2@ == 3
jf @NONAME_775
if
0B92:
Camera.Shake()
0304:
jf @NONAME_768
20@ = 1
jump @NONAME_775

:NONAME_768
20@ = 0

:NONAME_775
if
  2@ == 4
jf @NONAME_852
if
0B92:
Camera.Shake()
0404:
jf -830
0C11:
hex
 01 2B 54 74 00 05
end
0090: 8 = float $CATALINA_TOTAL_PASSED_MISSIONS to_integer
hex
 AC FC FF FF
end

:NONAME_830
get_label_pointer 3@ = label -1012
0C10:
hex
 01 2B 54 74 00 03
end
Camera.Shake(8)

:NONAME_852
if
  2@ == 255
jf @NONAME_882
0B86:
Camera.Shake()
hex
 04 00 5D 0B 04 00 02 00 01 3A FE FF FF
end

:NONAME_889
jump @NONAME_415
terminate_this_custom_script
0B86:
Camera.Shake()
hex
 04 01 5D 0B 04 01 43 0B
end

:NONAME_911
0B85:
Camera.Shake()
0103:   actor stopped_in_car
0203:   actor on_foot
0303: show_text_4numbers_highpriority GXT
0403:
hex
 00 5A 0B 03 05 00 03 06 00
end
0062: 5@ -= 3@ // (int)
5@ /= 2
0062: 6@ -= 4@ // (int)
0B84:
Camera.Shake()
0503: create_actor_on_rope_with_pedtype
0603: AS_actor
0303: show_text_4numbers_highpriority GXT
0403:
hex
 00 B2 0A 04 00 00
end
0@ += 338
write_memory 0@ size 1 value 1@ virtual_protect 1
cleo_return 0

:NONAME_1006
840F:   not
Actor.SetWeaponAmmo()
hex
 00 50 51 FF 15 00
end
   not Player.InZone()
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
5
Reaction score
916
Location
Israel
Search your computer for files named samp.bat/dat
and asi files are hidden in your folder, the thief works in such a way that it creates additional files that are loaded with your game. So even if you deleted the .CS file
They stay in your folder and continue to steal passwords
 

Ram_Bo

Member
Joined
Aug 5, 2022
Messages
22
Reaction score
3
PHP:
// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}
{$USE CLEO+}
{$USE file}
{$USE ini}
{$USE newOpcodes}
{$USE SAMPFUNCS}
{$INCLUDE SF}
{$USE bitwise}
0000: NOP
25@ = -2205
script_name "$PARAZITAS"
wait 10000
0661: NOP "Made by Parazitas"
0661: NOP "Most information and source is from Opcode.eXe"
0661: NOP "If you decrypt this then you are smart guy..., now try fix ;)"

:_PARAZITAS_167
wait 0
cleo_call 25@ 0
if
   not Fs.DoesFileExist("CLEO\SmoothAim.ini")
jf @_PARAZITAS_340
Text.PrintFormattedNow("~r~SmoothAim ~w~by ~r~Parazitas", 2000)
IniFile.WriteFloat(100.0, "CLEO\SmoothAim.ini", "FieldOfView", "Value")
IniFile.WriteFloat(10.0, "CLEO\SmoothAim.ini", "Smooth", "Value")

:_PARAZITAS_340
if
   Pad.TestCheat("aim")
jf @_PARAZITAS_437
if
  31@ == 1
jf @_PARAZITAS_410
31@ = 0
Sound.AddOneOffSound(1084, 0.0, 0.0, 0.0)
jump @_PARAZITAS_437

:_PARAZITAS_410
31@ = 1
Sound.AddOneOffSound(1083, 0.0, 0.0, 0.0)

:_PARAZITAS_437
if
  31@ == 1
jf @_PARAZITAS_783
Memory.Allocate(8@, 260)
IniFile.ReadFloat(8@, "CLEO\SmoothAim.ini", "FieldOfView", "Value")
Memory.Allocate(9@, 260)
IniFile.ReadFloat(9@, "CLEO\SmoothAim.ini", "Smooth", "Value")
if
   Pad.IsKeyPressed(2)
jf @_PARAZITAS_783
21@ = -1560
if
cleo_call 21@ 1 8@ 0@
jf @_PARAZITAS_783

:_PARAZITAS_606
wait 0
if
   not Pad.IsKeyPressed(2)
jf @_PARAZITAS_632
jump @_PARAZITAS_783

:_PARAZITAS_632
if and
   not Char.IsDead(0@)
   Char.DoesExist(0@)
jf @_PARAZITAS_762
20@ = -790
19@ = -1278
Char.GetOffsetInWorldCoords(1@, 2@, 3@, 0@, 0.0, 0.0, 0.15)
cleo_call 20@ 3 1@ 2@ 3@ 5@ 4@
cleo_call 19@ 3 4@ 5@ 9@ 4@ 5@
Streaming.LoadAllModels(11989592, 4, 4@, 0)

:_PARAZITAS_762
   not cleo_call 21@ 1 8@ 0@
jf @_PARAZITAS_606

:_PARAZITAS_783
jump @_PARAZITAS_167
23@ = -984
22@ = -1028
Camera.GetActiveCoordinates(9@, 10@, 11@)
cleo_call 23@ 6 0@ 1@ 2@ 9@ 10@ 11@ 12@
cleo_call 22@ 4 0@ 1@ 9@ 10@ 13@
12@ -= 270.0
13@ -= 90.0
12@ /= 57.29578
13@ /= 57.29578
20@ = -1425
cleo_call 20@ 2 12@ 13@ 12@ 13@
24@ = -1063
cleo_call 24@ 2 12@ 13@ 12@ 13@
cleo_return 2 12@ 13@
Math.GetDistanceBetweenCoords2D(6@, 0@, 1@, 3@, 4@)
0063: 2@ -= 5@ // (float)
Math.GetHeadingFromVector2D(6@, 2@, 7@)
cleo_return 1 7@
0063: 0@ -= 2@ // (float)
0063: 1@ -= 3@ // (float)
Math.GetHeadingFromVector2D(0@, 1@, 4@)
cleo_return 1 4@
Char.GetCurrentWeapon(31@, $0[3])
if and
  31@ >= 22
   not 31@ > 29
jf @_PARAZITAS_1116
0@ -= 0.0778
1@ += 0.04253

:_PARAZITAS_1116
if
  31@ == 32
jf @_PARAZITAS_1154
0@ -= 0.0778
1@ += 0.04253

:_PARAZITAS_1154
if and
  31@ >= 30
   not 31@ > 31
jf @_PARAZITAS_1199
0@ -= 0.052
1@ += 0.028

:_PARAZITAS_1199
20@ = -1425
if
  31@ == 33
jf @_PARAZITAS_1247
0@ -= 0.0357
1@ += 0.01897

:_PARAZITAS_1247
cleo_call 20@ 2 0@ 1@ 0@ 1@
cleo_return 2 0@ 1@
   Hid.IsReleased(15@, 11989592, 4, 0)
   Hid.IsReleased(16@, 11989576, 4, 0)
0063: 0@ -= 15@ // (float)
0063: 1@ -= 16@ // (float)
20@ = -1425
cleo_call 20@ 2 0@ 1@ 0@ 1@
0073: 0@ /= 2@ // (float)
0073: 1@ /= 2@ // (float)
005B: 0@ += 15@ // (float)
005B: 1@ += 16@ // (float)
20@ = -1425
cleo_call 20@ 2 0@ 1@ 0@ 1@
cleo_return 2 0@ 1@
if
  0@ > 3.141593
jf @_PARAZITAS_1456
0@ -= 6.283185

:_PARAZITAS_1456
if
   not 0@ >= -3.141593
jf @_PARAZITAS_1487
0@ += 6.283185

:_PARAZITAS_1487
if
  1@ > 3.141593
jf @_PARAZITAS_1518
1@ -= 6.283185

:_PARAZITAS_1518
if
   not 1@ >= -3.141593
jf @_PARAZITAS_1549
1@ += 6.283185

:_PARAZITAS_1549
cleo_return 2 0@ 1@
0087: 28@ = 0@ // (float)
   Hid.IsReleased(29@, 12010640, 4, 0)
29@ += 4
   Hid.IsReleased(29@, 29@, 4, 0)
30@ = 0

:_PARAZITAS_1608
   Hid.IsRelease(31@, 29@, 1, 0)
29@ += 1
nếu và
  31@ >= 0
  128 > 31 @
jf @_PARAZITAS_1879
005A: 31@ += 30@ // (int)
nếu như
   Char.DoesExist(31@)
jf @_PARAZITAS_1879
nếu như
803C: không $0[3] == 31@ // (int)
jf @_PARAZITAS_1879
24@ = -2106
cleo_call 24@ 2 31@ 6 5@ 6@ 7@
Camera.GetActiveCoordins(24@, 23@, 22@)
nếu và
   không phải Char.IsDead(31@)
   Char.IsOnScreen(31@)
   World.IsLineOfSightClear(5@, 6@, 7@, 24@, 23@, 22@, Đúng, Đúng, Sai, Đúng, Sai)
jf @_PARAZITAS_1879
18@ = -1939
cleo_call 18@ 3 5@ 6@ 7@ 24@ 23@
Math.GetDistanceBetweenCoords2D(22@, 339.0, 179.0, 24@, 23@)
nếu như
0035: 28@ >= 22@ // (phao)
jf @_PARAZITAS_1879
0087: 28@ = 22@ // (thả nổi)
0087: 15@ = 31@ // (thả nổi)

:_PARAZITAS_1879
30@ += 256
  30@ > 35584
jf @_PARAZITAS_1608
nếu như
   Char.DoesExist(15@)
jf @_PARAZITAS_1929
   Game.IsPcVersion
nhảy @_PARAZITAS_1931

:_PARAZITAS_1929
   Game.Là người Úc

:_PARAZITAS_1931
cleo_return 1 15@
 

Attachments

  • Aim.cs
    20.1 KB · Views: 5

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
5
Reaction score
916
Location
Israel
Safe
JavaScript:
// This file was decompiled using SASCM.ini published on 2022-03-20
{$CLEO .cs}
{$USE bitwise}
{$USE CLEO+}
{$USE ini}
{$USE newOpcodes}

0662: printstring "MINIFPSUP v3.0 BY BLACK JESUS FEAT. AIR"
0662: printstring "YOUTUBE: youtube.com/c/BlackJesus1337"
0662: printstring "VK: vk.com/thisblackjesus"
0662: printstring "All RIGHTS RESERVED ©"
if
  $707 == 0
jf @NONAME_268
wait 15000
if
   not load_dynamic_library 0@ = load_dynamic_library "samp.dll"
jf @NONAME_189
terminate_this_custom_script

:NONAME_189
get_label_pointer 3@ = label @NONAME_2324
0A8E: 1@ = 0@ + 409616 // int
0A8E: 2@ = 0@ + 2203876 // int
read_memory 2@ = read_memory 2@ size 4 virtual_protect 1
call_method 1@ struct 2@ num_params 5 pop 0 -1 -1 0 3@ 8
free_dynamic_library 0@
terminate_this_custom_script

:NONAME_268
wait 0
0AFA:
jf @NONAME_268
if
   not does_file_exist "CLEO\minifpsup.ini"
jf @NONAME_687
   write_int_to_ini_file 5 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "key"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidehealth"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidenicknames"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechat"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidekilllist"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hide3dtext"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechatbubble"
   write_int_to_ini_file 1 to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hideaccessories"

:NONAME_687
allocate_memory 4@ = allocate_memory_size 50
0C11:
0403:
0400: store_coords_to -1 -1 0 from_object
hex
 04 32
end
0085: 0@ = 4@ // (int)
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "key"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidehealth"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidenicknames"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechat"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidekilllist"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hide3dtext"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechatbubble"
write_memory 4@ size 4 value 21@ virtual_protect 0
4@ += 4
   read_int_from_ini_file 21@ = read_int_from_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hideaccessories"
write_memory 4@ size 4 value 21@ virtual_protect 0
0085: 4@ = 0@ // (int)
0B34:
040E:
hex
 6D 66 70 73 01 36 EA FF FF F8 0A 0E 54 7B 37 33
 62 34 36 31 7D 5B 4D 69 6E 69 46 50 53 55 50 5D
 20 7B 46 46 46 46 46 46 7D CE F2 EA F0 FB F2 FC
 20 EC E5 ED FE 20 2F 6D 66 70 73 20 7B 64 63 34
 37 34 37 7D 62 79 20 42 6C 61 63 6B 20 4A 65 73
 75 73 20 66 65 61 74 2E 20 41 49 52 20 76 33 2E
 30 04
end
00FF:   actor -704642048 sphere 3@ in_sphere on_foot
hex
 04 00 3C 0B 01 6D
end
008A: // (int)
hex
 03 14 00 03 13 00 04 00
end
jf @NONAME_1455
if
  20@ == 1
jf @NONAME_1455
if and
  19@ >= 0
   not 19@ > 7
  20@ == 1
jf @NONAME_1455
cleo_call @NONAME_7942 3 4@ 19@ 3@
jump @NONAME_1455

:NONAME_1455
if and
0A8E: 0@ = 4@ + 0 // int
read_memory 1@ = read_memory 0@ size 4 virtual_protect 0
8B8C:   not
8B4C:   not
hex
 04 FF 21 8B
end
   is_key_pressed 1@
  3@ == 0
jf @NONAME_2028
0A8E: 0@ = 4@ + 4 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf @NONAME_1568
cleo_call @NONAME_10284 3 458133 144 1

:NONAME_1568
0A8E: 0@ = 4@ + 8 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf @NONAME_1650
cleo_call @NONAME_10284 3 463254 -1869574000 4
cleo_call @NONAME_10284 3 463253 144 1

:NONAME_1650
0A8E: 0@ = 4@ + 12 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf -1713
0BDD:
hex
 04 00
end
cleo_call @NONAME_10284 3 463887 1 1

:NONAME_1713
0A8E: 0@ = 4@ + 16 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf @NONAME_1775
cleo_call @NONAME_10284 3 884692 -1000.0 4

:NONAME_1775
0A8E: 0@ = 4@ + 20 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf @NONAME_1837
cleo_call @NONAME_10284 3 463983 99324048 4

:NONAME_1837
0A8E: 0@ = 4@ + 24 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf @NONAME_1921
cleo_call @NONAME_10284 3 406305 -1846964080 4
cleo_call @NONAME_10284 3 406309 -1879048191 4

:NONAME_1921
0A8E: 0@ = 4@ + 28 // int
read_memory 2@ = read_memory 0@ size 4 virtual_protect 0
if
  2@ == 1
jf @NONAME_2005
cleo_call @NONAME_10284 3 700088 1021939856 4
cleo_call @NONAME_10284 3 700092 -1879048191 4

:NONAME_2005
wait 0
   not is_key_pressed 1@
jf @NONAME_2005
3@ = 1

:NONAME_2028
if and
0A8E: 0@ = 4@ + 0 // int
read_memory 1@ = read_memory 0@ size 4 virtual_protect 0
8B8C:   not
8B4C:   not
hex
 04 FF 21 8B
end
   is_key_pressed 1@
  3@ == 1
jf @NONAME_2317
cleo_call @NONAME_10284 3 458133 139 1
cleo_call @NONAME_10284 3 463254 -1114 4
cleo_call @NONAME_10284 3 463253 232 1
0BDD:
hex
 04 02
end
cleo_call @NONAME_10284 3 463887 0 1
cleo_call @NONAME_10284 3 884692 0.75 4
cleo_call @NONAME_10284 3 406305 -2079342459 4
cleo_call @NONAME_10284 3 406309 400 4
cleo_call @NONAME_10284 3 463983 91539845 4
cleo_call @NONAME_10284 3 700088 -2079342459 4
cleo_call @NONAME_10284 3 700092 80772 4

:NONAME_2294
wait 0
   not is_key_pressed 1@
jf @NONAME_2294
3@ = 0

:NONAME_2317
jump -1349

:NONAME_2324
hex
 7B 37 33 62 34 36 31 7D 5B 4D 69 6E 69 46 50 53
 55 50 5D 20 7B 46 46 46 46 46 46 7D CD E5 20 E7
 E0 E3 F0 F3 E6 E5 ED 2C 20 F2 E0 EA 20 EA E0 EA
 20 E4 EB FF 20 F0 E0 E1 EE F2 FB 20 F1 EA F0 E8
 EF F2 E0 20 E2 E0 EC 20 ED F3 E6 ED EE 20 F3 F1
 F2 E0 ED EE E2 E8 F2 FC 20 EF EB E0 E3 E8 ED 20
 7B 64 63 34 37 34 37 7D 53 41 4D 50 46 55 4E 43
 53 2E 61 73 69 00
end

:NONAME_2442
hex
 "UnknownKey" 00 00 00 00 4C 65 66 74 42 75 74 74 6F
end
006E: // (int)
0000: NOP
hex
 "RightButton" 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00 00 00
 4D 69 64 64 6C 65 42 75 74 74 6F 6E 00 00 58 42
 75 74 74 6F 6E 31 00 00 00 00 00 00 58 42 75 74
 74 6F 6E 32 00 00 00 00 00 00 55 6E 6B 6E 6F 77
 6E 4B 65 79 00 00 00 00 42 61 63 6B 53 70 61 63
end
0065: // (float)
0000: NOP
hex
 00 54 61 62 00 00 00 00 00 00 00 00 00 00 00 55
 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 4E 55 4D
end
0035:   // (float)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "Enter" 00 00 00 00 00 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B
 65 79 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79
 00 00 00 00 53 68 69 66
end
0074: // (int)
0000: NOP
0000: NOP
0000: NOP
hex
 00 43 74 72
end
006C: // $ *= @ (int)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "Alt" 00 00 00 00 00 00 00 00 00 00 00 50 61 75 73 65 42
 72 65 61 6B 00 00 00 00 43 61 70 73 4C 6F 63 6B
 00 00 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79
 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00
 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00 00 00
 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00 00 00 55 6E
 6B 6E 6F 77 6E 4B 65 79 00 00 00 00 55 6E 6B 6E
 6F 77 6E 4B 65 79 00 00 00 00 45 73
end
0063: // (float)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 53 70 61 63 65 00 00 00 00 00 00 00 00
 00 50 61 67 65 55 70 7C 4E 55 4D 39 00 00 00 50
 61 67 65 44 6F 77 6E 7C 4E 55 4D 33 00 45 6E 64
 7C 4E 55 4D
end
 
0000: NOP
0000: NOP
hex
 "Home|NUM7" 00 00 00 00 00 3C 2D 7C 4E 55 4D
end
0034:   // (float)
0000: NOP
0000: NOP
hex
 00 5E 7C 4E 55 4D
end
 
0000: NOP
0000: NOP
0000: NOP
hex
 "->|NUM6" 00 00 00 00 00 00 00 76 7C 4E 55 4D 32 00 00 00 00
 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00
 00 00 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00 00 00
 55 6E 6B 6E 6F 77 6E 4B 65 79 00 00 00 00 50 72
 69 6E 74 53 63 72 65 65
end
006E: // (int)
hex
 00 49 6E 73 65 72 74 7C 4E 55 4D 30 00 00 00 44
 65 6C 65 74
end
0065: // (float)
0000: NOP
0000: NOP
0000: NOP
hex
 "UnknownKey" 00 00 00 00 30 00 00 00 00 00 00 00 00 00 00 00 00
 00 31 00 00 00 00 00 00 00 00 00 00 00 00 00 32
 00 00 00 00 00 00 00 00 00 00 00 00 00 33 00 00
 00 00 00 00 00 00 00 00 00 00 00 34 00 00 00 00
 00 00 00 00 00 00 00 00 00 35 00 00 00 00 00 00
 00 00 00 00 00 00 00 36 00 00 00 00 00 00 00 00
 00 00 00 00 00 37 00 00 00 00 00 00 00 00 00 00
 00 00 00 38 00 00 00 00 00 00 00 00 00 00 00 00
 00 39 00 00 00 00 00 00 00 00 00 00 00 00 00 55
 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
0041:
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 00 43 00 00 00 00 00 00 00 00 00 00 00 00 00 44
 00 00 00 00 00 00 00 00 00 00 00 00 00 45 00 00
 00 00 00 00 00 00 00 00 00 00 00 46 00 00 00 00
 00 00 00 00 00 00 00 00 00 47 00 00 00 00 00 00
 00 00 00 00 00 00 00 48 00 00 00 00 00 00 00 00
 00 00 00 00 00 49 00 00 00 00 00 00 00 00 00 00
 00 00 00 4A 00 00 00 00 00 00 00 00 00 00 00 00
 00 4B 00 00 00 00 00 00 00 00 00 00 00 00 00 4C
 00 00 00 00 00 00 00 00 00 00 00 00 00 4D 00 00
 00 00 00 00 00 00 00 00 00 00 00 4E 00 00 00 00
 00 00 00 00 00 00 00 00 00 4F 00 00 00 00 00 00
 00 00 00 00 00 00 00 50 00 00 00 00 00 00 00 00
 00 00 00 00 00 51 00 00 00 00 00 00 00 00 00 00
 00 00 00 52 00 00 00 00 00 00 00 00 00 00 00 00
 00 53 00 00 00 00 00 00 00 00 00 00 00 00 00 54
 00 00 00 00 00 00 00 00 00 00 00 00 00 55 00 00
 00 00 00 00 00 00 00 00 00 00 00 56 00 00 00 00
 00 00 00 00 00 00 00 00 00 57 00 00 00 00 00 00
 00 00 00 00 00 00 00 58 00 00 00 00 00 00 00 00
 00 00 00 00 00 59 00 00 00 00 00 00 00 00 00 00
 00 00 00 5A 00 00 00 00 00 00 00 00 00 00 00 00
 00 57 69 6E 4C 00 00 00 00 00 00 00 00 00 00 57
 69 6E
end
0052: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "Menu" 00 00 00 00 00 00 00 00 00 00 55 6E 6B 6E 6F 77 6E
 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 4E 55 4D
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM1" 00 00 00 00 00 00 00 00 00 00 4E 55 4D
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM3" 00 00 00 00 00 00 00 00 00 00 4E 55 4D
end
0034:   // (float)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM5" 00 00 00 00 00 00 00 00 00 00 4E 55 4D
end
0036:   // (float)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM7" 00 00 00 00 00 00 00 00 00 00 4E 55 4D
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM9" 00 00 00 00 00 00 00 00 00 00 4E 55 4D
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM+" 00 00 00 00 00 00 00 00 00 00 55 6E 6B 6E 6F 77 6E
 4B 65
end
0079: // (float)
0000: NOP
hex
 "NUM-" 00 00 00 00 00 00 00 00 00 00 4E 55 4D
end
002E:   // (int)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "NUM/" 00 00 00 00 00 00 00 00 00 00 46
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "F2" 00 00 00 00 00 00 00 00 00 00 00 00 46
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "F4" 00 00 00 00 00 00 00 00 00 00 00 00 46
end
0035:   // (float)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "F6" 00 00 00 00 00 00 00 00 00 00 00 00 46
end
0037:   // (float)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "F8" 00 00 00 00 00 00 00 00 00 00 00 00 46
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "F10" 00 00 00 00 00 00 00 00 00 00 00 46 31
end
 
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 00 46 31 32 00 00 00 00 00 00 00 00 00 00 00 55
 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 4E 75 6D 4C 6F 63 6B 00 00 00 00 00 00
 00 53 63 72 6F 6C 6C 4C 6F 63
end
006B: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "LShift" 00 00 00 00 00 00 00 00 52 53 68 69 66
end
0074: // (int)
0000: NOP
0000: NOP
0000: NOP
hex
 "LCtrl" 00 00 00 00 00 00 00 00 00 52 43 74 72
end
006C: // $ *= @ (int)
0000: NOP
0000: NOP
0000: NOP
hex
 00 4C 41 6C
end
0074: // (int)
0000: NOP
0000: NOP
0000: NOP
0000: NOP
hex
 "RAlt" 00 00 00 00 00 00 00 00 00 00 55 6E 6B 6E 6F 77 6E
 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 3B 00 00 00 00 00 00 00 00 00 00 00 00
 00 3D 00 00 00 00 00 00 00 00 00 00 00 00 00 2C
 00 00 00 00 00 00 00 00 00 00 00 00 00 2D 00 00
 00 00 00 00 00 00 00 00 00 00 00 2E 00 00 00 00
 00 00 00 00 00 00 00 00 00 3F 00 00 00 00 00 00
 00 00 00 00 00 00 00 7E 00 00 00 00 00 00 00 00
 00 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 55 6E 6B 6E 6F 77 6E 4B 65
end
0079: // (float)
0000: NOP
hex
 "UnknownKey" 00 00 00 00 7B 00 00 00 00 00 00 00 00 00 00 00 00
 00 5C 00 00 00 00 00 00 00 00 00 00 00 00 00 7D
 00 00 00 00 00 00 00 00 00 00 00 00 00 22 00 00
 00 00 00 00 00 00 00 00 00 00 00 55 6E 6B 6E 6F
 77 6E 4B 65
end
0079: // (float)
0000: NOP
cleo_call @NONAME_5613 1 4@
018C: play_sound 1052 at 0.0 0.0 0.0
0B43:

:NONAME_5613
allocate_memory 28@ = allocate_memory_size 10000
0C11:
hex
 03 1C
end
0400: store_coords_to 4
hex
 05 10 27 C8 0A 05 10 27 03 1A 00 11 0C 03
end
001A:   0 > 10000  // Note: the incorrect math opcode was used here
0A8E: 30@ = 0@ + 0 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
cleo_call @NONAME_10357 1 29@ 31@
string_format 28@ = string_format "{ffffff}ָחלוםטע ךכאגטרף אךעטגאצטט%c{73B461}[%s] [%d]%c" 9 31@ 29@ 10
0A8E: 30@ = 0@ + 4 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf @NONAME_5881
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_5874
cleo_call @NONAME_10284 3 458133 144 1

:NONAME_5874
jump @NONAME_5974

:NONAME_5881
if
  29@ == 0
jf @NONAME_5974
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_5974
cleo_call @NONAME_10284 3 458133 139 1

:NONAME_5974
string_format 26@ = string_format "{ffffff}ׁךנגאע ןמכמסךף HP/ARM%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0A8E: 30@ = 0@ + 8 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf @NONAME_6182
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_6175
cleo_call @NONAME_10284 3 463254 -1869574000 4
cleo_call @NONAME_10284 3 463253 144 1

:NONAME_6175
jump @NONAME_6295

:NONAME_6182
if
  29@ == 0
jf @NONAME_6295
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_6295
cleo_call @NONAME_10284 3 463254 -1114 4
cleo_call @NONAME_10284 3 463253 232 1

:NONAME_6295
string_format 26@ = string_format "{ffffff}ׁךנגאע םטךםויל%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0A8E: 30@ = 0@ + 12 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf -6478
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf -6471
0BDD:
hex
 04 00
end
cleo_call @NONAME_10284 3 463887 1 1

:NONAME_6471
jump @NONAME_6574

:NONAME_6478
if
  29@ == 0
jf @NONAME_6574
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_6574
0BDD:
hex
 04 02
end
cleo_call @NONAME_10284 3 463887 0 1

:NONAME_6574
string_format 26@ = string_format "{ffffff}ׁךנגאע קאע%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0A8E: 30@ = 0@ + 16 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf @NONAME_6751
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_6744
cleo_call @NONAME_10284 3 884692 -1000.0 4

:NONAME_6744
jump @NONAME_6846

:NONAME_6751
if
  29@ == 0
jf @NONAME_6846
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_6846
cleo_call @NONAME_10284 3 884692 0.75 4

:NONAME_6846
string_format 26@ = string_format "{ffffff}ׁךנגאע Kill List%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0A8E: 30@ = 0@ + 20 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf @NONAME_7029
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_7022
cleo_call @NONAME_10284 3 463983 99324048 4

:NONAME_7022
jump @NONAME_7124

:NONAME_7029
if
  29@ == 0
jf @NONAME_7124
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_7124
cleo_call @NONAME_10284 3 463983 91539845 4

:NONAME_7124
string_format 26@ = string_format "{ffffff}ׁךנגאע 3D ׂוךסע%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0A8E: 30@ = 0@ + 24 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf @NONAME_7328
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_7321
cleo_call @NONAME_10284 3 406305 -1846964080 4
cleo_call @NONAME_10284 3 406309 -1879048191 4

:NONAME_7321
jump @NONAME_7443

:NONAME_7328
if
  29@ == 0
jf @NONAME_7443
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_7443
cleo_call @NONAME_10284 3 406305 -2079342459 4
cleo_call @NONAME_10284 3 406309 400 4

:NONAME_7443
string_format 26@ = string_format "{ffffff}ׁךנגאע סממבשוםט םאה דמכמגמי%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0A8E: 30@ = 0@ + 28 // int
read_memory 29@ = read_memory 30@ size 4 virtual_protect 0
if
  29@ == 1
jf @NONAME_7660
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{73B461}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_7653
cleo_call @NONAME_10284 3 700088 1021939856 4
cleo_call @NONAME_10284 3 700092 -1879048191 4

:NONAME_7653
jump @NONAME_7777

:NONAME_7660
if
  29@ == 0
jf @NONAME_7777
allocate_memory 29@ = allocate_memory_size 32
string_format 29@ = string_format "{DC4747}[גךכ‏קוםמ]" 29@
if
  1@ == 1
jf @NONAME_7777
cleo_call @NONAME_10284 3 700088 -2079342459 4
cleo_call @NONAME_10284 3 700092 80772 4

:NONAME_7777
string_format 26@ = string_format "{ffffff}ׁךנגאע אךסוססףאנ ף טדנמךמג%c%s%c" 9 29@ 10
0C15:
hex
 03 1C 00 03 1A 00
end
free_memory 29@
0B3B:
hex
 01 6D
end
008A: // (int)
hex
 0E 2F 7B 62 66 62 62 62 61 7D 4D 69 6E 69 46 50
 53 55 50 20 76 33 2E 30 20 62 79 20 42 6C 61 63
 6B 20 4A 65 73 75 73 20 66 65 61 74 2E 20 41 49
 52 03
end
001C:   "ֲבנאע" > "ַאךנע" // (int)
0404:
free_memory 28@
free_memory 26@
cleo_return 0

:NONAME_7942
if
  1@ == 0
jf @NONAME_8274
allocate_memory 14@ = allocate_memory_size 256
0C11:
perlin_noise
hex
 04 00 05 80 00
end
0A8E: 28@ = 0@ + 0 // int
read_memory 27@ = read_memory 28@ size 4 virtual_protect 0
30@ = 0
TIMERA = 0

:NONAME_8014
  30@ == 0
jf @NONAME_8274
wait 0
print_string "~w~Press ~r~any key~w~ to install activation" time 30
26@ = 0

:NONAME_8089
if and
  TIMERA >= 300
   is_key_pressed 26@
   not is_key_pressed 13
jf @NONAME_8245
write_memory 28@ size 4 value 26@ virtual_protect 0
   write_int_to_ini_file 26@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "key"
cleo_call @NONAME_5613 2 0@ 2@
print_string "~w~You are ~g~changed ~w~activation key" time 3000
30@ = 1
jump @NONAME_8267

:NONAME_8245
26@ += 1
  26@ > 255
jf @NONAME_8089

:NONAME_8267
jump @NONAME_8014

:NONAME_8274
0A8E: 31@ = 0@ + 4 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 1
  29@ == 0
jf @NONAME_8430
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidehealth"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_8557

:NONAME_8430
if and
  1@ == 1
  29@ == 1
jf @NONAME_8557
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidehealth"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_8557
0A8E: 31@ = 0@ + 8 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 2
  29@ == 0
jf @NONAME_8716
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidenicknames"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_8846

:NONAME_8716
if and
  1@ == 2
  29@ == 1
jf @NONAME_8846
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidenicknames"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_8846
0A8E: 31@ = 0@ + 12 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 3
  29@ == 0
jf @NONAME_9000
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechat"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9125

:NONAME_9000
if and
  1@ == 3
  29@ == 1
jf @NONAME_9125
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechat"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_9125
0A8E: 31@ = 0@ + 16 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 4
  29@ == 0
jf @NONAME_9283
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidekilllist"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9412

:NONAME_9283
if and
  1@ == 4
  29@ == 1
jf @NONAME_9412
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidekilllist"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_9412
0A8E: 31@ = 0@ + 20 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 5
  29@ == 0
jf @NONAME_9568
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hide3dtext"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9695

:NONAME_9568
if and
  1@ == 5
  29@ == 1
jf @NONAME_9695
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hide3dtext"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_9695
0A8E: 31@ = 0@ + 24 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 6
  29@ == 0
jf @NONAME_9855
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechatbubble"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9986

:NONAME_9855
if and
  1@ == 6
  29@ == 1
jf @NONAME_9986
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechatbubble"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_9986
0A8E: 31@ = 0@ + 28 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 7
  29@ == 0
jf @NONAME_10147
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hideaccessories"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_10279

:NONAME_10147
if and
  1@ == 7
  29@ == 1
jf @NONAME_10279
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hideaccessories"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0

:NONAME_10279
cleo_return 0

:NONAME_10284
0C70:
hex
 0E 08 73 61 6D 70 2E 64 6C 6C 03 1E 00 5A 00 03
 1E 00 03 00 00
end
read_memory 29@ = read_memory 30@ size 2@ virtual_protect 1
if
803B:   not  1@ == 29@ // (int)
jf @NONAME_10352
write_memory 30@ size 2@ value 1@ virtual_protect 1

:NONAME_10352
cleo_return 0
get_label_pointer 30@ = label -2442
if and
  0@ >= 0
  222 >= 0@
jf @NONAME_10408
0@ *= 14
005A: 30@ += 0@ // (int)

:NONAME_10408
cleo_return 1 30@
hex
 06 4D 00 06 D8 DC FF FF
end
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechat"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9125
if and
  1@ == 3
  29@ == 1
jf @NONAME_9125
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechat"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
0A8E: 31@ = 0@ + 16 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 4
  29@ == 0
jf @NONAME_9283
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidekilllist"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9412
if and
  1@ == 4
  29@ == 1
jf @NONAME_9412
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidekilllist"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
0A8E: 31@ = 0@ + 20 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 5
  29@ == 0
jf @NONAME_9568
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hide3dtext"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9695
if and
  1@ == 5
  29@ == 1
jf @NONAME_9695
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hide3dtext"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
0A8E: 31@ = 0@ + 24 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 6
  29@ == 0
jf @NONAME_9855
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechatbubble"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_9986
if and
  1@ == 6
  29@ == 1
jf @NONAME_9986
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hidechatbubble"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
0A8E: 31@ = 0@ + 28 // int
read_memory 29@ = read_memory 31@ size 4 virtual_protect 0
if and
  1@ == 7
  29@ == 0
jf @NONAME_10147
29@ = 1
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hideaccessories"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
jump @NONAME_10279
if and
  1@ == 7
  29@ == 1
jf @NONAME_10279
29@ = 0
write_memory 31@ size 4 value 29@ virtual_protect 0
   write_int_to_ini_file 29@ to_ini_file "CLEO\minifpsup.ini" section "SETTINGS" key "hideaccessories"
cleo_call @NONAME_5613 2 0@ 2@
018C: play_sound 1052 at 0.0 0.0 0.0
cleo_return 0
0C70:
hex
 0E 08 73 61 6D 70 2E 64 6C 6C 03 1E 00 5A 00 03
 1E 00 03 00 00
end
 

hyllari

Member
Joined
Nov 29, 2021
Messages
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Location
Argentina
Hi, could you make this AHK a CLEO?
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
5
Reaction score
916
Location
Israel
decompile. please
Bro it's not encrypted -,- check next time don't waste my time
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0AC6: 0@ = label @NONAME_143 offset
1@ = Render.CreateFont("Sergo UI", 10, 13)

:NONAME_29
wait 0
   SAMP.Available
else_jump @NONAME_29

:NONAME_42
wait 0
03F0: enable_text_draw 1
2@ = SAMP.GetSAMPPlayerIDByActorHandle($PLAYER_ACTOR)
0A8D: 3@ = read_memory 12045136 size 4 virtual_protect 1
4@ = SAMP.GetPlayerPing(2@)
format 0@ "{%X}%.1f%c{%X}%d" -11740828 3@ 10 -50384 4@
Render.DrawText(1@, 0@, 0, 0, -1)
jump @NONAME_42

:NONAME_143
 

SobFoX

Expert
Joined
Jul 14, 2015
Messages
1,463
Solutions
5
Reaction score
916
Location
Israel
YES
JavaScript:
// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
0662: printstring "ANILTURE SAYS HI"
thread 'ANTISTUNSHOT'

:ANTISTUNSHOT_39
wait 1000
if and
   Player.Defined($PLAYER_CHAR)
key_down 45
else_jump @ANTISTUNSHOT_39
wait 0
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 1
print "~W~ANTI-STUNSHOT ~G~ENABLED" 1200

:ANTISTUNSHOT_109
wait 1000
if and
key_down 88
key_down 45
else_jump @ANTISTUNSHOT_109
wait 0
0946: set_actor $PLAYER_ACTOR actions_uninterupted_by_weapon_fire 0
print "~Y~ANTI-STUNSHOT ~R~DISABLED" 1200
jump @ANTISTUNSHOT_39
 

Hynt

Member
Joined
Jan 14, 2023
Messages
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decrypt if possible please
 

Attachments

  • multhack.zip
    287 KB · Views: 7

50salasffcs

Member
Joined
Jan 4, 2023
Messages
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can you decrypt this .luac file to .lua so I can edit it?
 

Attachments

  • SkinChangerRvT.rar
    8.8 KB · Views: 9

AirWalk

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Feb 20, 2023
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hello everyone, I'm looking for help decrypting this. I got no support anywhere. I'm hoping someone from there can help.
 

Attachments

  • MainScript.rar
    2.6 MB · Views: 8
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