???, ??? ????. Because it's too hard to make one, and there are already lots of parkour cleo mods in google (ex. : matrixjump.cs)Can you make Parkour mod with keys active and deactive?
???, ??? ????. Because it's too hard to make one, and there are already lots of parkour cleo mods in google (ex. : matrixjump.cs)Can you make Parkour mod with keys active and deactive?
This code teleports you to grove street if you type /LS :
Code:// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 {$VERSION 3.1.0027} {$CLEO .cs} //-------------MAIN--------------- thread 'TPTER' 0662: NOP "XZYTRO SAYS HI" :REGCMD wait 0 0B34: samp register_client_command "ls" to_label @TP :IFCMDTYPED wait 0 if SAMP.IsCommandTyped($command) else_jump @IFCMDTYPED :TP 00A1: put_actor $PLAYER_ACTOR at 2503.1475 -1678.0405 13.5373 0B43: samp cmd_ret
||the problem is that when i am at the cordinations it spam chat
@TEST_10
wait 0
if
0AB0: key_pressed 51
else_jump @TEST_10
wait 300
jump @TEST_20
:Test_20
wait 10
00A1: put_actor $PLAYER_ACTOR at -2623.33 208.819 4.68632
wait 100
0AF9: samp say_msg "hi all"
jump @test_10
Can i change packet of sending money? (Someone give me 100 and it gives me 2000 because i changed the packet?)
Whats the differend between jf @ and else_jump @
[quote author="Monstercat"]Whats the differend between jf @ and else_jump @
:MAIN
wait 0
if
0ADC: test_cheat "something"
else_jump @MAIN
: DO
wait 0
04C4: store_coords_to $playerposx $playerposy $playerposz from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0
0AE1: $target = random_actor_near_point $playerposx $playerposy $playerposz in_radius 999999.0 find_next 0 pass_deads 1
if
056D: actor $target defined
else_jump @NOBODY_AROUND
04C4: store_coords_to $targetposx $targetposy $targetposz from_actor $target with_offset 0.0 0.0 0.0
0ACD: show_text_highpriority "YA TOOK HIS COORDINATES" time 1500
wait 1500
0ACD: show_text_highpriority "SCRIPT WORKS" time 1500
wait 1500
jump @MAIN
:NOBODY_AROUND
wait 0
0ACD: show_text_highpriority "YA'R ALL ALONE IN A DAMN DESERT" time 1500
jump @MAIN
Put marker on the beach, type GETTARGETPOS while tab list was opened, and you get it's coordinates into 0@ 1@ 2@.:MAIN
wait 0
if
0ADC: test_cheat "GETTARGETPOS"
else_jump @MAIN
jump @GETTARGETPOS
:GETTARGETPOS
wait 0
0AB6: store_target_marker_coords_to 0@ 1@ 2@ // IF and SET
0ACD: show_text_highpriority "DONE" time 1500
jump @MAIN
How to get Coordinates in game like if i wanted to get coordinates of the beach